in procgen/src/games/bossfight.cpp [76:107]
void asset_for_type(int type, std::vector<std::string> &names) override {
if (type == PLAYER) {
names.push_back("misc_assets/playerShip1_blue.png");
names.push_back("misc_assets/playerShip1_green.png");
names.push_back("misc_assets/playerShip2_orange.png");
names.push_back("misc_assets/playerShip3_red.png");
} else if (type == BOSS) {
names.push_back("misc_assets/enemyShipBlack1.png");
names.push_back("misc_assets/enemyShipBlue2.png");
names.push_back("misc_assets/enemyShipGreen3.png");
names.push_back("misc_assets/enemyShipRed4.png");
} else if (type == ENEMY_BULLET) {
names.push_back("misc_assets/laserGreen14.png");
names.push_back("misc_assets/laserRed11.png");
names.push_back("misc_assets/laserBlue09.png");
} else if (type == PLAYER_BULLET) {
names.push_back("misc_assets/laserGreen14.png");
names.push_back("misc_assets/laserRed11.png");
names.push_back("misc_assets/laserBlue09.png");
} else if (type == SHIELDS) {
names.push_back("misc_assets/shield2.png");
} else if (type == BARRIER) {
names.push_back("misc_assets/spaceMeteors_001.png");
names.push_back("misc_assets/spaceMeteors_002.png");
names.push_back("misc_assets/spaceMeteors_003.png");
names.push_back("misc_assets/spaceMeteors_004.png");
names.push_back("misc_assets/meteorGrey_big1.png");
names.push_back("misc_assets/meteorGrey_big2.png");
names.push_back("misc_assets/meteorGrey_big3.png");
names.push_back("misc_assets/meteorGrey_big4.png");
}
}