in procgen/src/games/jumper.cpp [50:78]
void asset_for_type(int type, std::vector<std::string> &names) override {
if (type == PLAYER) {
names.push_back("misc_assets/bunny2_ready.png");
} else if (type == SPIKE) {
names.push_back("misc_assets/spikeMan_stand.png");
} else if (type == GOAL) {
names.push_back("misc_assets/carrot.png");
} else if (type == PLAYER_JUMP) {
names.push_back("misc_assets/bunny2_jump.png");
} else if (type == PLAYER_RIGHT1) {
names.push_back("misc_assets/bunny2_walk1.png");
} else if (type == PLAYER_RIGHT2) {
names.push_back("misc_assets/bunny2_walk2.png");
} else if (type == PLAYER_LEFT1) {
names.push_back("misc_assets/bunny2_walk1.png");
} else if (type == PLAYER_LEFT2) {
names.push_back("misc_assets/bunny2_walk2.png");
} else if (type == CAVEWALL_TOP) {
names.push_back("platformer/tileBlue_05.png");
names.push_back("platformer/tileGreen_05.png");
names.push_back("platformer/tileYellow_06.png");
names.push_back("platformer/tileBrown_06.png");
} else if (type == CAVEWALL) {
names.push_back("platformer/tileBlue_08.png");
names.push_back("platformer/tileGreen_08.png");
names.push_back("platformer/tileYellow_09.png");
names.push_back("platformer/tileBrown_09.png");
}
}