void asset_for_type()

in procgen/src/games/fruitbot.cpp [47:77]


    void asset_for_type(int type, std::vector<std::string> &names) override {
        if (type == PLAYER) {
            names.push_back("misc_assets/robot_3Dblue.png");
        } else if (type == BARRIER || type == OUT_OF_BOUNDS_WALL) {
            names.push_back("misc_assets/tileStone_slope.png");
        } else if (type == PLAYER_BULLET) {
            names.push_back("misc_assets/keyRed2.png");
        } else if (type == BAD_OBJ) {
            names.push_back("misc_assets/food1.png");
            names.push_back("misc_assets/food2.png");
            names.push_back("misc_assets/food3.png");
            names.push_back("misc_assets/food4.png");
            names.push_back("misc_assets/food5.png");
            names.push_back("misc_assets/food6.png");
        } else if (type == GOOD_OBJ) {
            names.push_back("misc_assets/fruit1.png");
            names.push_back("misc_assets/fruit2.png");
            names.push_back("misc_assets/fruit3.png");
            names.push_back("misc_assets/fruit4.png");
            names.push_back("misc_assets/fruit5.png");
            names.push_back("misc_assets/fruit6.png");
        } else if (type == LOCKED_DOOR) {
            names.push_back("misc_assets/fenceYellow.png");
        } else if (type == LOCK) {
            names.push_back("misc_assets/lockRed2.png");
        } else if (type == PRESENT) {
            names.push_back("misc_assets/present1.png");
            names.push_back("misc_assets/present2.png");
            names.push_back("misc_assets/present3.png");
        }
    }