void asset_for_type()

in procgen/src/games/ninja.cpp [46:75]


    void asset_for_type(int type, std::vector<std::string> &names) override {
        std::shared_ptr<QImage> asset_ptr = nullptr;

        if (type == WALL_MID) {
            names.push_back("misc_assets/tile_bricksGrey.png");
            names.push_back("misc_assets/tile_bricksGrown.png");
            names.push_back("misc_assets/tile_bricksRed.png");
        } else if (type == GOAL) {
            names.push_back("platformer/shroom1.png");
            names.push_back("platformer/shroom2.png");
            names.push_back("platformer/shroom3.png");
            names.push_back("platformer/shroom4.png");
            names.push_back("platformer/shroom5.png");
            names.push_back("platformer/shroom6.png");
        } else if (type == PLAYER) {
            names.push_back("platformer/zombie_idle.png");
        } else if (type == PLAYER_JUMP) {
            names.push_back("platformer/zombie_jump.png");
        } else if (type == PLAYER_RIGHT1) {
            names.push_back("platformer/zombie_walk1.png");
        } else if (type == PLAYER_RIGHT2) {
            names.push_back("platformer/zombie_walk2.png");
        } else if (type == BOMB) {
            names.push_back("misc_assets/bomb.png");
        } else if (type == THROWING_STAR) {
            names.push_back("misc_assets/saw.png");
        } else if (type == FIRE) {
            names.push_back("misc_assets/bomb.png");
        }
    }