in procgen/src/games/climber.cpp [48:86]
void asset_for_type(int type, std::vector<std::string> &names) override {
if (type == PLAYER) {
names.push_back("platformer/playerBlue_stand.png");
names.push_back("platformer/playerGreen_stand.png");
names.push_back("platformer/playerGrey_stand.png");
names.push_back("platformer/playerRed_stand.png");
} else if (type == PLAYER_JUMP) {
names.push_back("platformer/playerBlue_walk4.png");
names.push_back("platformer/playerGreen_walk4.png");
names.push_back("platformer/playerGrey_walk4.png");
names.push_back("platformer/playerRed_walk4.png");
} else if (type == PLAYER_RIGHT1) {
names.push_back("platformer/playerBlue_walk1.png");
names.push_back("platformer/playerGreen_walk1.png");
names.push_back("platformer/playerGrey_walk1.png");
names.push_back("platformer/playerRed_walk1.png");
} else if (type == PLAYER_RIGHT2) {
names.push_back("platformer/playerBlue_walk2.png");
names.push_back("platformer/playerGreen_walk2.png");
names.push_back("platformer/playerGrey_walk2.png");
names.push_back("platformer/playerRed_walk2.png");
} else if (type == WALL_TOP) {
names.push_back("platformer/tileBlue_05.png");
names.push_back("platformer/tileGreen_05.png");
names.push_back("platformer/tileYellow_06.png");
names.push_back("platformer/tileBrown_06.png");
} else if (type == WALL_MID) {
names.push_back("platformer/tileBlue_08.png");
names.push_back("platformer/tileGreen_08.png");
names.push_back("platformer/tileYellow_09.png");
names.push_back("platformer/tileBrown_09.png");
} else if (type == ENEMY1) {
names.push_back("platformer/enemySwimming_1.png");
} else if (type == ENEMY2) {
names.push_back("platformer/enemySwimming_2.png");
} else if (type == COIN) {
names.push_back("platformer/yellowCrystal.png");
}
}