void asset_for_type()

in procgen/src/games/chaser.cpp [54:72]


    void asset_for_type(int type, std::vector<std::string> &names) override {
        if (type == PLAYER) {
            names.push_back("misc_assets/enemyFloating_1b.png");
        } else if (type == ENEMY) {
            names.push_back("misc_assets/enemyFlying_1.png");
        } else if (type == ENEMY2) {
            names.push_back("misc_assets/enemyFlying_2.png");
        } else if (type == ENEMY3) {
            names.push_back("misc_assets/enemyFlying_3.png");
        } else if (type == LARGE_ORB) {
            names.push_back("misc_assets/yellowCrystal.png");
        } else if (type == ENEMY_WEAK) {
            names.push_back("misc_assets/enemyWalking_1b.png");
        } else if (type == ENEMY_EGG) {
            names.push_back("misc_assets/enemySpikey_1b.png");
        } else if (type == MAZE_WALL) {
            names.push_back("misc_assets/tileStone_slope.png");
        }
    }