in procgen/src/games/caveflyer.cpp [36:54]
void asset_for_type(int type, std::vector<std::string> &names) override {
if (type == GOAL) {
names.push_back("misc_assets/ufoGreen2.png");
} else if (type == OBSTACLE) {
names.push_back("misc_assets/meteorBrown_big1.png");
} else if (type == TARGET) {
names.push_back("misc_assets/ufoRed2.png");
} else if (type == PLAYER_BULLET) {
names.push_back("misc_assets/laserBlue02.png");
} else if (type == ENEMY) {
names.push_back("misc_assets/enemyShipBlue4.png");
} else if (type == PLAYER) {
names.push_back("misc_assets/playerShip1_red.png");
} else if (type == CAVEWALL) {
names.push_back("misc_assets/groundA.png");
} else if (type == EXHAUST) {
names.push_back("misc_assets/towerDefense_tile295.png");
}
}