in procgen/src/games/climber.cpp [141:155]
int image_for_type(int type) override {
if (type == PLAYER) {
if (!has_support) {
return PLAYER_JUMP;
} else if (fabs(agent->vx) < .01 && action_vx == 0 && has_support) {
return PLAYER;
} else {
return (cur_time / 5 % 2 == 0 || !has_support) ? PLAYER_RIGHT1 : PLAYER_RIGHT2;
}
} else if (type == ENEMY_BARRIER) {
return -1;
}
return BasicAbstractGame::image_for_type(type);
}