void S9xSetPPU()

in cores/snes/ppu.cpp [307:1092]


void S9xSetPPU (uint8 Byte, uint16 Address)
{
	// MAP_PPU: $2000-$3FFF

	if (CPU.InDMAorHDMA)
	{
		if (CPU.CurrentDMAorHDMAChannel >= 0 && DMA[CPU.CurrentDMAorHDMAChannel].ReverseTransfer)
		{
			// S9xSetPPU() is called to write to DMA[].AAddress
			if ((Address & 0xff00) == 0x2100)
			{
				// Cannot access to Address Bus B ($2100-$21ff) via (H)DMA
				return;
			}
			else
			{
				// 0x2000-0x3FFF is connected to Address Bus A
				// SA1, SuperFX and SRTC are mapped here
				// I don't bother for now...
				return;
			}
		}
		else
		{
			// S9xSetPPU() is called to read from $21xx
			// Take care of DMA wrapping
			if (Address > 0x21ff)
				Address = 0x2100 + (Address & 0xff);
		}
	}

#ifdef DEBUGGER
	if (CPU.InHDMA)
		S9xTraceFormattedMessage("--- HDMA PPU %04X -> %02X", Address, Byte);
#endif

	if (Settings.MSU1 && (Address & 0xfff8) == 0x2000) // MSU-1
		S9xMSU1WritePort(Address & 7, Byte);
	else
	if ((Address & 0xffc0) == 0x2140) // APUIO0, APUIO1, APUIO2, APUIO3
		// write_port will run the APU until given clock before writing value
		S9xAPUWritePort(Address & 3, Byte);
	else
	if (Address <= 0x2183)
	{
		switch (Address)
		{
			case 0x2100: // INIDISP
				if (Byte != Memory.FillRAM[0x2100])
				{
					FLUSH_REDRAW();

					if (PPU.Brightness != (Byte & 0xf))
					{
						IPPU.ColorsChanged = TRUE;
						IPPU.DirectColourMapsNeedRebuild = TRUE;
						PPU.Brightness = Byte & 0xf;
						S9xFixColourBrightness();
						if (PPU.Brightness > IPPU.MaxBrightness)
							IPPU.MaxBrightness = PPU.Brightness;
					}

					if ((Memory.FillRAM[0x2100] & 0x80) != (Byte & 0x80))
					{
						IPPU.ColorsChanged = TRUE;
						PPU.ForcedBlanking = (Byte >> 7) & 1;
					}
				}

				if ((Memory.FillRAM[0x2100] & 0x80) && CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE)
				{
					PPU.OAMAddr = PPU.SavedOAMAddr;

					uint8 tmp = 0;
					if (PPU.OAMPriorityRotation)
						tmp = (PPU.OAMAddr & 0xfe) >> 1;
					if ((PPU.OAMFlip & 1) || PPU.FirstSprite != tmp)
					{
						PPU.FirstSprite = tmp;
						IPPU.OBJChanged = TRUE;
					}

					PPU.OAMFlip = 0;
				}

				break;

			case 0x2101: // OBSEL
				if (Byte != Memory.FillRAM[0x2101])
				{
					FLUSH_REDRAW();
					PPU.OBJNameBase = (Byte & 3) << 14;
					PPU.OBJNameSelect = ((Byte >> 3) & 3) << 13;
					PPU.OBJSizeSelect = (Byte >> 5) & 7;
					IPPU.OBJChanged = TRUE;
				}

				break;

			case 0x2102: // OAMADDL
				PPU.OAMAddr = ((Memory.FillRAM[0x2103] & 1) << 8) | Byte;
				PPU.OAMFlip = 2;
				PPU.OAMReadFlip = 0;
				PPU.SavedOAMAddr = PPU.OAMAddr;
				if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
				{
					PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
					IPPU.OBJChanged = TRUE;
				#ifdef DEBUGGER
					missing.sprite_priority_rotation = 1;
				#endif
				}

				break;

			case 0x2103: // OAMADDH
				PPU.OAMAddr = ((Byte & 1) << 8) | Memory.FillRAM[0x2102];
				PPU.OAMPriorityRotation = (Byte & 0x80) ? 1 : 0;
				if (PPU.OAMPriorityRotation)
				{
					if (PPU.FirstSprite != (PPU.OAMAddr >> 1))
					{
						PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
						IPPU.OBJChanged = TRUE;
					#ifdef DEBUGGER
						missing.sprite_priority_rotation = 1;
					#endif
					}
				}
				else
				{
					if (PPU.FirstSprite != 0)
					{
						PPU.FirstSprite = 0;
						IPPU.OBJChanged = TRUE;
					#ifdef DEBUGGER
						missing.sprite_priority_rotation = 1;
					#endif
					}
				}

				PPU.OAMFlip = 0;
				PPU.OAMReadFlip = 0;
				PPU.SavedOAMAddr = PPU.OAMAddr;

				break;

			case 0x2104: // OAMDATA
				REGISTER_2104(Byte);
				break;

			case 0x2105: // BGMODE
				if (Byte != Memory.FillRAM[0x2105])
				{
					FLUSH_REDRAW();
					PPU.BG[0].BGSize = (Byte >> 4) & 1;
					PPU.BG[1].BGSize = (Byte >> 5) & 1;
					PPU.BG[2].BGSize = (Byte >> 6) & 1;
					PPU.BG[3].BGSize = (Byte >> 7) & 1;
					PPU.BGMode = Byte & 7;
					// BJ: BG3Priority only takes effect if BGMode == 1 and the bit is set
					PPU.BG3Priority = ((Byte & 0x0f) == 0x09);
					IPPU.Interlace = Memory.FillRAM[0x2133] & 1;
				#ifdef DEBUGGER
					missing.modes[PPU.BGMode] = 1;
				#endif
				}

				break;

			case 0x2106: // MOSAIC
				if (Byte != Memory.FillRAM[0x2106])
				{
					FLUSH_REDRAW();
					PPU.MosaicStart = CPU.V_Counter;
					if (PPU.MosaicStart > PPU.ScreenHeight)
						PPU.MosaicStart = 0;
					PPU.Mosaic = (Byte >> 4) + 1;
					PPU.BGMosaic[0] = (Byte & 1);
					PPU.BGMosaic[1] = (Byte & 2);
					PPU.BGMosaic[2] = (Byte & 4);
					PPU.BGMosaic[3] = (Byte & 8);
				#ifdef DEBUGGER
					if ((Byte & 0xf0) && (Byte & 0x0f))
						missing.mosaic = 1;
				#endif
				}

				break;

			case 0x2107: // BG1SC
				if (Byte != Memory.FillRAM[0x2107])
				{
					FLUSH_REDRAW();
					PPU.BG[0].SCSize = Byte & 3;
					PPU.BG[0].SCBase = (Byte & 0x7c) << 8;
				}

				break;

			case 0x2108: // BG2SC
				if (Byte != Memory.FillRAM[0x2108])
				{
					FLUSH_REDRAW();
					PPU.BG[1].SCSize = Byte & 3;
					PPU.BG[1].SCBase = (Byte & 0x7c) << 8;
				}

				break;

			case 0x2109: // BG3SC
				if (Byte != Memory.FillRAM[0x2109])
				{
					FLUSH_REDRAW();
					PPU.BG[2].SCSize = Byte & 3;
					PPU.BG[2].SCBase = (Byte & 0x7c) << 8;
				}

				break;

			case 0x210a: // BG4SC
				if (Byte != Memory.FillRAM[0x210a])
				{
					FLUSH_REDRAW();
					PPU.BG[3].SCSize = Byte & 3;
					PPU.BG[3].SCBase = (Byte & 0x7c) << 8;
				}

				break;

			case 0x210b: // BG12NBA
				if (Byte != Memory.FillRAM[0x210b])
				{
					FLUSH_REDRAW();
					PPU.BG[0].NameBase = (Byte & 7) << 12;
					PPU.BG[1].NameBase = ((Byte >> 4) & 7) << 12;
				}

				break;

			case 0x210c: // BG34NBA
				if (Byte != Memory.FillRAM[0x210c])
				{
					FLUSH_REDRAW();
					PPU.BG[2].NameBase = (Byte & 7) << 12;
					PPU.BG[3].NameBase = ((Byte >> 4) & 7) << 12;
				}

				break;

			case 0x210d: // BG1HOFS, M7HOFS
				PPU.BG[0].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[0].HOffset >> 8) & 7);
				PPU.M7HOFS = (Byte << 8) | PPU.M7byte;
				PPU.BGnxOFSbyte = Byte;
				PPU.M7byte = Byte;
				break;

			case 0x210e: // BG1VOFS, M7VOFS
				PPU.BG[0].VOffset = (Byte << 8) | PPU.BGnxOFSbyte;
				PPU.M7VOFS = (Byte << 8) | PPU.M7byte;
				PPU.BGnxOFSbyte = Byte;
				PPU.M7byte = Byte;
				break;

			case 0x210f: // BG2HOFS
				PPU.BG[1].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[1].HOffset >> 8) & 7);
				PPU.BGnxOFSbyte = Byte;
				break;

			case 0x2110: // BG2VOFS
				PPU.BG[1].VOffset = (Byte << 8) | PPU.BGnxOFSbyte;
				PPU.BGnxOFSbyte = Byte;
				break;

			case 0x2111: // BG3HOFS
				PPU.BG[2].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[2].HOffset >> 8) & 7);
				PPU.BGnxOFSbyte = Byte;
				break;

			case 0x2112: // BG3VOFS
				PPU.BG[2].VOffset = (Byte << 8) | PPU.BGnxOFSbyte;
				PPU.BGnxOFSbyte = Byte;
				break;

			case 0x2113: // BG4HOFS
				PPU.BG[3].HOffset = (Byte << 8) | (PPU.BGnxOFSbyte & ~7) | ((PPU.BG[3].HOffset >> 8) & 7);
				PPU.BGnxOFSbyte = Byte;
				break;

			case 0x2114: // BG4VOFS
				PPU.BG[3].VOffset = (Byte << 8) | PPU.BGnxOFSbyte;
				PPU.BGnxOFSbyte = Byte;
				break;

			case 0x2115: // VMAIN
				PPU.VMA.High = (Byte & 0x80) == 0 ? FALSE : TRUE;
				switch (Byte & 3)
				{
					case 0: PPU.VMA.Increment = 1;   break;
					case 1: PPU.VMA.Increment = 32;  break;
					case 2: PPU.VMA.Increment = 128; break;
					case 3: PPU.VMA.Increment = 128; break;
				}

				if (Byte & 0x0c)
				{
					static uint16 Shift[4]    = { 0, 5, 6, 7 };
					static uint16 IncCount[4] = { 0, 32, 64, 128 };

					uint8 i = (Byte & 0x0c) >> 2;
					PPU.VMA.FullGraphicCount = IncCount[i];
					PPU.VMA.Mask1 = IncCount[i] * 8 - 1;
					PPU.VMA.Shift = Shift[i];
				#ifdef DEBUGGER
					missing.vram_full_graphic_inc = (Byte & 0x0c) >> 2;
				#endif
				}
				else
					PPU.VMA.FullGraphicCount = 0;
			#ifdef DEBUGGER
				if (Byte & 3)
					missing.vram_inc = Byte & 3;
			#endif
				break;

			case 0x2116: // VMADDL
				PPU.VMA.Address &= 0xff00;
				PPU.VMA.Address |= Byte;

				if (PPU.VMA.FullGraphicCount)
				{
					uint32 addr = PPU.VMA.Address;
					uint32 rem = addr & PPU.VMA.Mask1;
					uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
					IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff));
				}
				else
					IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff));

				break;

			case 0x2117: // VMADDH
				PPU.VMA.Address &= 0x00ff;
				PPU.VMA.Address |= Byte << 8;

				if (PPU.VMA.FullGraphicCount)
				{
					uint32 addr = PPU.VMA.Address;
					uint32 rem = addr & PPU.VMA.Mask1;
					uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
					IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff));
				}
				else
					IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff));

				break;

			case 0x2118: // VMDATAL
				REGISTER_2118(Byte);
				break;

			case 0x2119: // VMDATAH
				REGISTER_2119(Byte);
				break;

			case 0x211a: // M7SEL
				if (Byte != Memory.FillRAM[0x211a])
				{
					FLUSH_REDRAW();
					PPU.Mode7Repeat = Byte >> 6;
					if (PPU.Mode7Repeat == 1)
						PPU.Mode7Repeat = 0;
					PPU.Mode7VFlip = (Byte & 2) >> 1;
					PPU.Mode7HFlip = Byte & 1;
				}

				break;

			case 0x211b: // M7A
				PPU.MatrixA = PPU.M7byte | (Byte << 8);
				PPU.Need16x8Mulitply = TRUE;
				PPU.M7byte = Byte;
				break;

			case 0x211c: // M7B
				PPU.MatrixB = PPU.M7byte | (Byte << 8);
				PPU.Need16x8Mulitply = TRUE;
				PPU.M7byte = Byte;
				break;

			case 0x211d: // M7C
				PPU.MatrixC = PPU.M7byte | (Byte << 8);
				PPU.M7byte = Byte;
				break;

			case 0x211e: // M7D
				PPU.MatrixD = PPU.M7byte | (Byte << 8);
				PPU.M7byte = Byte;
				break;

			case 0x211f: // M7X
				PPU.CentreX = PPU.M7byte | (Byte << 8);
				PPU.M7byte = Byte;
				break;

			case 0x2120: // M7Y
				PPU.CentreY = PPU.M7byte | (Byte << 8);
				PPU.M7byte = Byte;
				break;

			case 0x2121: // CGADD
				PPU.CGFLIP = 0;
				PPU.CGFLIPRead = 0;
				PPU.CGADD = Byte;
				break;

			case 0x2122: // CGDATA
				REGISTER_2122(Byte);
				break;

			case 0x2123: // W12SEL
				if (Byte != Memory.FillRAM[0x2123])
				{
					FLUSH_REDRAW();
					PPU.ClipWindow1Enable[0] = !!(Byte & 0x02);
					PPU.ClipWindow1Enable[1] = !!(Byte & 0x20);
					PPU.ClipWindow2Enable[0] = !!(Byte & 0x08);
					PPU.ClipWindow2Enable[1] = !!(Byte & 0x80);
					PPU.ClipWindow1Inside[0] = !(Byte & 0x01);
					PPU.ClipWindow1Inside[1] = !(Byte & 0x10);
					PPU.ClipWindow2Inside[0] = !(Byte & 0x04);
					PPU.ClipWindow2Inside[1] = !(Byte & 0x40);
					PPU.RecomputeClipWindows = TRUE;
				#ifdef DEBUGGER
					if (Byte & 0x80)
						missing.window2[1] = 1;
					if (Byte & 0x20)
						missing.window1[1] = 1;
					if (Byte & 0x08)
						missing.window2[0] = 1;
					if (Byte & 0x02)
						missing.window1[0] = 1;
				#endif
				}

				break;

			case 0x2124: // W34SEL
				if (Byte != Memory.FillRAM[0x2124])
				{
					FLUSH_REDRAW();
					PPU.ClipWindow1Enable[2] = !!(Byte & 0x02);
					PPU.ClipWindow1Enable[3] = !!(Byte & 0x20);
					PPU.ClipWindow2Enable[2] = !!(Byte & 0x08);
					PPU.ClipWindow2Enable[3] = !!(Byte & 0x80);
					PPU.ClipWindow1Inside[2] = !(Byte & 0x01);
					PPU.ClipWindow1Inside[3] = !(Byte & 0x10);
					PPU.ClipWindow2Inside[2] = !(Byte & 0x04);
					PPU.ClipWindow2Inside[3] = !(Byte & 0x40);
					PPU.RecomputeClipWindows = TRUE;
				#ifdef DEBUGGER
					if (Byte & 0x80)
						missing.window2[3] = 1;
					if (Byte & 0x20)
						missing.window1[3] = 1;
					if (Byte & 0x08)
						missing.window2[2] = 1;
					if (Byte & 0x02)
						missing.window1[2] = 1;
				#endif
				}

				break;

			case 0x2125: // WOBJSEL
				if (Byte != Memory.FillRAM[0x2125])
				{
					FLUSH_REDRAW();
					PPU.ClipWindow1Enable[4] = !!(Byte & 0x02);
					PPU.ClipWindow1Enable[5] = !!(Byte & 0x20);
					PPU.ClipWindow2Enable[4] = !!(Byte & 0x08);
					PPU.ClipWindow2Enable[5] = !!(Byte & 0x80);
					PPU.ClipWindow1Inside[4] = !(Byte & 0x01);
					PPU.ClipWindow1Inside[5] = !(Byte & 0x10);
					PPU.ClipWindow2Inside[4] = !(Byte & 0x04);
					PPU.ClipWindow2Inside[5] = !(Byte & 0x40);
					PPU.RecomputeClipWindows = TRUE;
				#ifdef DEBUGGER
					if (Byte & 0x80)
						missing.window2[5] = 1;
					if (Byte & 0x20)
						missing.window1[5] = 1;
					if (Byte & 0x08)
						missing.window2[4] = 1;
					if (Byte & 0x02)
						missing.window1[4] = 1;
				#endif
				}

				break;

			case 0x2126: // WH0
				if (Byte != Memory.FillRAM[0x2126])
				{
					FLUSH_REDRAW();
					PPU.Window1Left = Byte;
					PPU.RecomputeClipWindows = TRUE;
				}

				break;

			case 0x2127: // WH1
				if (Byte != Memory.FillRAM[0x2127])
				{
					FLUSH_REDRAW();
					PPU.Window1Right = Byte;
					PPU.RecomputeClipWindows = TRUE;
				}

				break;

			case 0x2128: // WH2
				if (Byte != Memory.FillRAM[0x2128])
				{
					FLUSH_REDRAW();
					PPU.Window2Left = Byte;
					PPU.RecomputeClipWindows = TRUE;
				}

				break;

			case 0x2129: // WH3
				if (Byte != Memory.FillRAM[0x2129])
				{
					FLUSH_REDRAW();
					PPU.Window2Right = Byte;
					PPU.RecomputeClipWindows = TRUE;
				}

				break;

			case 0x212a: // WBGLOG
				if (Byte != Memory.FillRAM[0x212a])
				{
					FLUSH_REDRAW();
					PPU.ClipWindowOverlapLogic[0] = (Byte & 0x03);
					PPU.ClipWindowOverlapLogic[1] = (Byte & 0x0c) >> 2;
					PPU.ClipWindowOverlapLogic[2] = (Byte & 0x30) >> 4;
					PPU.ClipWindowOverlapLogic[3] = (Byte & 0xc0) >> 6;
					PPU.RecomputeClipWindows = TRUE;
				}

				break;

			case 0x212b: // WOBJLOG
				if (Byte != Memory.FillRAM[0x212b])
				{
					FLUSH_REDRAW();
					PPU.ClipWindowOverlapLogic[4] = (Byte & 0x03);
					PPU.ClipWindowOverlapLogic[5] = (Byte & 0x0c) >> 2;
					PPU.RecomputeClipWindows = TRUE;
				}

				break;

			case 0x212c: // TM
				if (Byte != Memory.FillRAM[0x212c])
				{
					FLUSH_REDRAW();
					PPU.RecomputeClipWindows = TRUE;
				}

				break;

			case 0x212d: // TS
				if (Byte != Memory.FillRAM[0x212d])
				{
					FLUSH_REDRAW();
					PPU.RecomputeClipWindows = TRUE;
				#ifdef DEBUGGER
					if (Byte & 0x1f)
						missing.subscreen = 1;
				#endif
				}

				break;

			case 0x212e: // TMW
				if (Byte != Memory.FillRAM[0x212e])
				{
					FLUSH_REDRAW();
					PPU.RecomputeClipWindows = TRUE;
				}

				break;

			case 0x212f: // TSW
				if (Byte != Memory.FillRAM[0x212f])
				{
					FLUSH_REDRAW();
					PPU.RecomputeClipWindows = TRUE;
				}

				break;

			case 0x2130: // CGWSEL
				if (Byte != Memory.FillRAM[0x2130])
				{
					FLUSH_REDRAW();
					PPU.RecomputeClipWindows = TRUE;
				#ifdef DEBUGGER
					if ((Byte & 1) && (PPU.BGMode == 3 || PPU.BGMode == 4 || PPU.BGMode == 7))
						missing.direct = 1;
				#endif
				}

				break;

			case 0x2131: // CGADSUB
				if (Byte != Memory.FillRAM[0x2131])
				{
					FLUSH_REDRAW();
				#ifdef DEBUGGER
					if (Byte & 0x80)
					{
						if (Memory.FillRAM[0x2130] & 0x02)
							missing.subscreen_sub = 1;
						else
							missing.fixed_colour_sub = 1;
					}
					else
					{
						if (Memory.FillRAM[0x2130] & 0x02)
							missing.subscreen_add = 1;
						else
							missing.fixed_colour_add = 1;
					}
				#endif
				}

				break;

			case 0x2132: // COLDATA
				if (Byte != Memory.FillRAM[0x2132])
				{
					FLUSH_REDRAW();
					if (Byte & 0x80)
						PPU.FixedColourBlue  = Byte & 0x1f;
					if (Byte & 0x40)
						PPU.FixedColourGreen = Byte & 0x1f;
					if (Byte & 0x20)
						PPU.FixedColourRed   = Byte & 0x1f;
				}

				break;

			case 0x2133: // SETINI
				if (Byte != Memory.FillRAM[0x2133])
				{
					if ((Memory.FillRAM[0x2133] ^ Byte) & 8)
					{
						FLUSH_REDRAW();
						IPPU.PseudoHires = Byte & 8;
					}

					if (Byte & 0x04)
					{
						PPU.ScreenHeight = SNES_HEIGHT_EXTENDED;
						if (IPPU.DoubleHeightPixels)
							IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1;
						else
							IPPU.RenderedScreenHeight = PPU.ScreenHeight;
					#ifdef DEBUGGER
						missing.lines_239 = 1;
					#endif
					}
					else
						PPU.ScreenHeight = SNES_HEIGHT;

					if ((Memory.FillRAM[0x2133] ^ Byte) & 3)
					{
						FLUSH_REDRAW();
						if ((Memory.FillRAM[0x2133] ^ Byte) & 2)
							IPPU.OBJChanged = TRUE;
						IPPU.Interlace = Byte & 1;
						IPPU.InterlaceOBJ = Byte & 2;
					}
				#ifdef DEBUGGER
					if (Byte & 0x40)
						missing.mode7_bgmode = 1;
					if (Byte & 0x08)
						missing.pseudo_512 = 1;
					if (Byte & 0x02)
						missing.sprite_double_height = 1;
					if (Byte & 0x01)
						missing.interlace = 1;
				#endif
				}

				break;

			case 0x2134: // MPYL
			case 0x2135: // MPYM
			case 0x2136: // MPYH
			case 0x2137: // SLHV
			case 0x2138: // OAMDATAREAD
			case 0x2139: // VMDATALREAD
			case 0x213a: // VMDATAHREAD
			case 0x213b: // CGDATAREAD
			case 0x213c: // OPHCT
			case 0x213d: // OPVCT
			case 0x213e: // STAT77
			case 0x213f: // STAT78
				return;

			case 0x2180: // WMDATA
				if (!CPU.InWRAMDMAorHDMA)
					REGISTER_2180(Byte);
				break;

			case 0x2181: // WMADDL
				if (!CPU.InWRAMDMAorHDMA)
				{
					PPU.WRAM &= 0x1ff00;
					PPU.WRAM |= Byte;
				}

				break;

			case 0x2182: // WMADDM
				if (!CPU.InWRAMDMAorHDMA)
				{
					PPU.WRAM &= 0x100ff;
					PPU.WRAM |= Byte << 8;
				}

				break;

			case 0x2183: // WMADDH
				if (!CPU.InWRAMDMAorHDMA)
				{
					PPU.WRAM &= 0x0ffff;
					PPU.WRAM |= Byte << 16;
					PPU.WRAM &= 0x1ffff;
				}

				break;
		}
	}
	else
	{
		if (Settings.SuperFX && Address >= 0x3000 && Address <= 0x32ff)
		{
			S9xSetSuperFX(Byte, Address);
			return;
		}
		else
		if (Settings.SA1     && Address >= 0x2200)
		{
			if (Address <= 0x23ff)
				S9xSetSA1(Byte, Address);
			else
				Memory.FillRAM[Address] = Byte;
			return;
		}
		else
		if (Settings.BS      && Address >= 0x2188 && Address <= 0x219f)
			S9xSetBSXPPU(Byte, Address);
		else
		if (Settings.SRTC    && Address == 0x2801)
			S9xSetSRTC(Byte, Address);
	#ifdef DEBUGGER
		else
		{
			missing.unknownppu_write = Address;
			if (Settings.TraceUnknownRegisters)
			{
				sprintf(String, "Unknown register write: $%02X->$%04X\n", Byte, Address);
				S9xMessage(S9X_TRACE, S9X_PPU_TRACE, String);
			}
		}
	#endif
	}

	Memory.FillRAM[Address] = Byte;
}