cores/snes/libretro/libretro.cpp (1,078 lines of code) (raw):

#include "libretro.h" #include "snes9x.h" #include "memmap.h" #include "srtc.h" #include "apu/apu.h" #include "apu/bapu/snes/snes.hpp" #include "gfx.h" #include "snapshot.h" #include "controls.h" #include "cheats.h" #include "logger.h" #include "display.h" #include "conffile.h" #include <stdio.h> #ifdef _WIN32 #include <direct.h> #else #include <unistd.h> #endif #include <sys/stat.h> #include <sys/types.h> #include <fcntl.h> #define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD) #define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC) #define RETRO_GAME_TYPE_BSX 0x101 #define RETRO_GAME_TYPE_BSX_SLOTTED 0x102 #define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103 #define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104 #define SNES_4_3 4.0f / 3.0f char g_rom_dir[1024]; char g_basename[1024]; retro_log_printf_t log_cb = NULL; static retro_video_refresh_t video_cb = NULL; static retro_audio_sample_t audio_cb = NULL; static retro_audio_sample_batch_t audio_batch_cb = NULL; static retro_input_poll_t poll_cb = NULL; static retro_input_state_t input_state_cb = NULL; static void extract_basename(char *buf, const char *path, size_t size) { const char *base = strrchr(path, '/'); if (!base) base = strrchr(path, '\\'); if (!base) base = path; if (*base == '\\' || *base == '/') base++; strncpy(buf, base, size - 1); buf[size - 1] = '\0'; char *ext = strrchr(buf, '.'); if (ext) *ext = '\0'; } static void extract_directory(char *buf, const char *path, size_t size) { strncpy(buf, path, size - 1); buf[size - 1] = '\0'; char *base = strrchr(buf, '/'); if (!base) base = strrchr(buf, '\\'); if (base) *base = '\0'; else buf[0] = '\0'; } void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; } void retro_set_audio_sample(retro_audio_sample_t cb) { audio_cb = cb; } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { poll_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } static retro_environment_t environ_cb; static unsigned crop_overscan_mode = 0; static unsigned aspect_ratio_mode = 0; static bool rom_loaded = false; void retro_set_environment(retro_environment_t cb) { environ_cb = cb; struct retro_variable variables[] = { // These variable names and possible values constitute an ABI with ZMZ (ZSNES Libretro player). // Changing "Show layer 1" is fine, but don't change "layer_1"/etc or the possible values ("Yes|No"). // Adding more variables and rearranging them is safe. { "snes9x_overclock", "SuperFX Frequency; 10MHz|20MHz|40MHz|60MHz|80MHz|100MHz" }, { "snes9x_layer_1", "Show layer 1; enabled|disabled" }, { "snes9x_layer_2", "Show layer 2; enabled|disabled" }, { "snes9x_layer_3", "Show layer 3; enabled|disabled" }, { "snes9x_layer_4", "Show layer 4; enabled|disabled" }, { "snes9x_layer_5", "Show sprite layer; enabled|disabled" }, { "snes9x_gfx_clip", "Enable graphic clip windows; enabled|disabled" }, { "snes9x_gfx_transp", "Enable transparency effects; enabled|disabled" }, { "snes9x_gfx_hires", "Enable hires mode; enabled|disabled" }, { "snes9x_sndchan_1", "Enable sound channel 1; enabled|disabled" }, { "snes9x_sndchan_2", "Enable sound channel 2; enabled|disabled" }, { "snes9x_sndchan_3", "Enable sound channel 3; enabled|disabled" }, { "snes9x_sndchan_4", "Enable sound channel 4; enabled|disabled" }, { "snes9x_sndchan_5", "Enable sound channel 5; enabled|disabled" }, { "snes9x_sndchan_6", "Enable sound channel 6; enabled|disabled" }, { "snes9x_sndchan_7", "Enable sound channel 7; enabled|disabled" }, { "snes9x_sndchan_8", "Enable sound channel 8; enabled|disabled" }, { "snes9x_overscan", "Crop overscan; auto|enabled|disabled" }, { "snes9x_aspect", "Preferred aspect ratio; auto|ntsc|pal|4:3" }, { NULL, NULL }, }; environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables); static const struct retro_controller_description port_1[] = { { "SNES Joypad", RETRO_DEVICE_JOYPAD }, { "SNES Mouse", RETRO_DEVICE_MOUSE }, { "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP }, }; static const struct retro_controller_description port_2[] = { { "SNES Joypad", RETRO_DEVICE_JOYPAD }, { "SNES Mouse", RETRO_DEVICE_MOUSE }, { "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP }, { "SuperScope", RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE }, { "Justifier", RETRO_DEVICE_LIGHTGUN_JUSTIFIER }, }; static const struct retro_controller_info ports[] = { { port_1, 3 }, { port_2, 5 }, { 0 }, }; environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports); } extern void S9xResetSuperFX(void); void update_geometry() { struct retro_system_av_info av_info; retro_get_system_av_info(&av_info); environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &av_info); } static void update_variables(void) { bool reset_sfx = false; bool geometry_update = false; char key[256]; struct retro_variable var; var.key = "snes9x_overclock"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var)) { int freq = atoi(var.value); Settings.SuperFXSpeedPerLine = 0.417f * ((freq + 0.5f) * 1e6); reset_sfx = true; } int disabled_channels=0; strcpy(key, "snes9x_sndchan_x"); var.key=key; for (int i=0;i<8;i++) { key[strlen("snes9x_sndchan_")]='1'+i; var.value=NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp("disabled", var.value)) disabled_channels|=1<<i; } S9xSetSoundControl(disabled_channels^0xFF); int disabled_layers=0; strcpy(key, "snes9x_layer_x"); for (int i=0;i<5;i++) { key[strlen("snes9x_layer_")]='1'+i; var.value=NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp("disabled", var.value)) disabled_layers|=1<<i; } Settings.BG_Forced=disabled_layers; //for some reason, Transparency seems to control both the fixed color and the windowing registers? var.key="snes9x_gfx_clip"; var.value=NULL; Settings.DisableGraphicWindows=(environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp("disabled", var.value)); var.key="snes9x_gfx_transp"; var.value=NULL; Settings.Transparency=!(environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp("disabled", var.value)); var.key="snes9x_gfx_hires"; var.value=NULL; Settings.SupportHiRes=!(environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && !strcmp("disabled", var.value)); var.key = "snes9x_overscan"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { unsigned newval = 0; if (strcmp(var.value, "enabled") == 0) newval = 1; else if (strcmp(var.value, "disabled") == 0) newval = 2; if (newval != crop_overscan_mode) { crop_overscan_mode = newval; geometry_update = true; } } var.key = "snes9x_aspect"; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { unsigned newval = 0; if (strcmp(var.value, "ntsc") == 0) newval = 1; else if (strcmp(var.value, "pal") == 0) newval = 2; else if (strcmp(var.value, "4:3") == 0) newval = 3; if (newval != aspect_ratio_mode) { aspect_ratio_mode = newval; geometry_update = true; } } if (reset_sfx) S9xResetSuperFX(); if (geometry_update) update_geometry(); } static void S9xAudioCallback(void*) { // Just pick a big buffer. We won't use it all. static int16_t audio_buf[0x20000]; S9xFinalizeSamples(); size_t avail = S9xGetSampleCount(); S9xMixSamples((uint8*)audio_buf, avail); audio_batch_cb(audio_buf,avail >> 1); } void retro_get_system_info(struct retro_system_info *info) { memset(info,0,sizeof(retro_system_info)); info->library_name = "Snes9x"; #ifndef GIT_VERSION #define GIT_VERSION "" #endif info->library_version = VERSION GIT_VERSION; info->valid_extensions = "smc|sfc|swc|fig"; info->need_fullpath = false; info->block_extract = false; } float get_aspect_ratio(unsigned width, unsigned height) { if (aspect_ratio_mode == 3) // 4:3 { return SNES_4_3; } float sample_frequency_ntsc = 135000000.0 / 11.0; float sample_frequency_pal = 14750000.0; float sample_freq = retro_get_region() == RETRO_REGION_NTSC ? sample_frequency_ntsc : sample_frequency_pal; float dot_rate = SNES::cpu.frequency / 4.0; if (aspect_ratio_mode == 1) // ntsc { sample_freq = sample_frequency_ntsc; dot_rate = NTSC_MASTER_CLOCK / 4.0; } else if (aspect_ratio_mode == 2) // pal { sample_freq = sample_frequency_pal; dot_rate = PAL_MASTER_CLOCK / 4.0; } float par = sample_freq / 2.0 / dot_rate; return (float)width * par / (float)height; } void retro_get_system_av_info(struct retro_system_av_info *info) { memset(info,0,sizeof(retro_system_av_info)); unsigned width = SNES_WIDTH; unsigned height = PPU.ScreenHeight; if (crop_overscan_mode == 1) // enabled height = SNES_HEIGHT; else if (crop_overscan_mode == 2) // disabled height = SNES_HEIGHT_EXTENDED; info->geometry.base_width = width; info->geometry.base_height = height; info->geometry.max_width = MAX_SNES_WIDTH; info->geometry.max_height = MAX_SNES_HEIGHT; info->geometry.aspect_ratio = get_aspect_ratio(width, height); info->timing.sample_rate = 32040; info->timing.fps = retro_get_region() == RETRO_REGION_NTSC ? 21477272.0 / 357366.0 : 21281370.0 / 425568.0; } unsigned retro_api_version() { return RETRO_API_VERSION; } void retro_reset() { S9xSoftReset(); } static unsigned snes_devices[2]; void retro_set_controller_port_device(unsigned port, unsigned device) { if (port < 2) { int offset = snes_devices[0] == RETRO_DEVICE_JOYPAD_MULTITAP ? 4 : 1; switch (device) { case RETRO_DEVICE_JOYPAD: S9xSetController(port, CTL_JOYPAD, port * offset, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_JOYPAD; break; case RETRO_DEVICE_JOYPAD_MULTITAP: S9xSetController(port, CTL_MP5, port * offset, port * offset + 1, port * offset + 2, port * offset + 3); snes_devices[port] = RETRO_DEVICE_JOYPAD_MULTITAP; break; case RETRO_DEVICE_MOUSE: S9xSetController(port, CTL_MOUSE, port, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_MOUSE; break; case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE: S9xSetController(port, CTL_SUPERSCOPE, 0, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE; break; case RETRO_DEVICE_LIGHTGUN_JUSTIFIER: S9xSetController(port, CTL_JUSTIFIER, 0, 0, 0, 0); snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER; break; default: if (log_cb) log_cb(RETRO_LOG_ERROR, "[libretro]: Invalid device.\n"); } if (!port) retro_set_controller_port_device(1, snes_devices[1]); } else if(device != RETRO_DEVICE_NONE) log_cb(RETRO_LOG_INFO, "[libretro]: Nonexistent Port (%d).\n", port); } void retro_cheat_reset() { S9xDeleteCheats(); S9xApplyCheats(); } void retro_cheat_set(unsigned index, bool enabled, const char *codeline) { uint32 address; uint8 val; bool8 sram; uint8 bytes[3];//used only by GoldFinger, ignored for now char codeCopy[256]; char* code; if (codeline == (char *)'\0') return; strcpy(codeCopy,codeline); code=strtok(codeCopy,"+,.; "); while (code != NULL) { //Convert GH RAW to PAR if (strlen(code)==9 && code[6]==':') { code[6]=code[7]; code[7]=code[8]; code[8]='\0'; } if (S9xGameGenieToRaw(code, address, val)==NULL || S9xProActionReplayToRaw(code, address, val)==NULL) { Cheat.c[Cheat.num_cheats].address = address; Cheat.c[Cheat.num_cheats].byte = val; Cheat.c[Cheat.num_cheats].enabled = enabled; Cheat.c[Cheat.num_cheats].saved = FALSE; // it'll be saved next time cheats run anyways Cheat.num_cheats++; } else if (S9xGoldFingerToRaw(code, address, sram, val, bytes)==NULL) { if (!sram) { for (int i=0;i<val;i++){ Cheat.c[Cheat.num_cheats].address = address; Cheat.c[Cheat.num_cheats].byte = bytes[i]; Cheat.c[Cheat.num_cheats].enabled = enabled; Cheat.c[Cheat.num_cheats].saved = FALSE; // it'll be saved next time cheats run anyways Cheat.num_cheats++; } } } else { printf("CHEAT: Failed to recognize %s\n",code); } code=strtok(NULL,"+,.; "); // bad code, ignore } Settings.ApplyCheats=true; S9xApplyCheats(); } #define MAX_MAPS 32 static struct retro_memory_descriptor memorydesc[MAX_MAPS]; static unsigned memorydesc_c; static bool merge_mapping() { if (memorydesc_c==1) return false;//can't merge the only one struct retro_memory_descriptor * a=&memorydesc[MAX_MAPS - (memorydesc_c-1)]; struct retro_memory_descriptor * b=&memorydesc[MAX_MAPS - memorydesc_c]; //printf("test %x/%x\n",a->start,b->start); if (a->flags != b->flags) return false; if (a->disconnect != b->disconnect) return false; if (a->len != b->len) return false; if (a->addrspace || b->addrspace) return false;//we don't use these if (((char*)a->ptr)+a->offset==((char*)b->ptr)+b->offset && a->select==b->select) { //printf("merge/mirror\n"); a->select&=~(a->start^b->start); memorydesc_c--; return true; } uint32 len=a->len; if (!len) len=(0x1000000 - a->select); if (len && ((len-1) & (len | a->disconnect))==0 && ((char*)a->ptr)+a->offset+len == ((char*)b->ptr)+b->offset) { //printf("merge/consec\n"); a->select &=~ len; a->disconnect &=~ len; memorydesc_c--; return true; } //printf("nomerge\n"); return false; } void S9xAppendMapping(struct retro_memory_descriptor *desc) { //do it backwards - snes9x defines the last one to win, while we define the first one to win //printf("add %x\n",desc->start); memcpy(&memorydesc[MAX_MAPS - (++memorydesc_c)], desc, sizeof(struct retro_memory_descriptor)); while (merge_mapping()) {} } static void init_descriptors(void) { struct retro_input_descriptor desc[] = { { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 0 }, }; environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc); } static bool ChronoTriggerFrameHack; bool retro_load_game(const struct retro_game_info *game) { init_descriptors(); memorydesc_c = 0; update_variables(); if(game->data == NULL && game->size == 0 && game->path != NULL) rom_loaded = Memory.LoadROM(game->path); else { if (game->path != NULL) { extract_basename(g_basename, game->path, sizeof(g_basename)); extract_directory(g_rom_dir, game->path, sizeof(g_rom_dir)); } rom_loaded = Memory.LoadROMMem((const uint8_t*)game->data ,game->size); } int pixel_format = RGB555; if(environ_cb) { pixel_format = RGB565; enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) pixel_format = RGB555; } S9xGraphicsDeinit(); S9xSetRenderPixelFormat(pixel_format); S9xGraphicsInit(); if (!rom_loaded && log_cb) log_cb(RETRO_LOG_ERROR, "[libretro]: Rom loading failed...\n"); /* Check if Chrono Trigger is loaded, if so, we need to set a variable to * true to get rid of an annoying mid-frame resolution switch to 256x239 * which can cause an undesirable flicker/breakup of the screen for a * split second - this happens whenever the game switches from normal * mode to battle mode and vice versa. */ ChronoTriggerFrameHack = false; if (Memory.match_nc("CHRONO TRIGGER") || /* Chrono Trigger */ Memory.match_id("ACT") || Memory.match_id("AC9J") /* Chrono Trigger (Sample) */ ) ChronoTriggerFrameHack = true; struct retro_memory_map map={ memorydesc+MAX_MAPS-memorydesc_c, memorydesc_c }; if (rom_loaded) environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &map); return rom_loaded; } void retro_unload_game(void) {} bool retro_load_game_special(unsigned game_type, const struct retro_game_info *info, size_t num_info) { init_descriptors(); memorydesc_c = 0; update_variables(); switch (game_type) { case RETRO_GAME_TYPE_BSX: if(num_info == 1) { rom_loaded = Memory.LoadROMMem((const uint8_t*)info[0].data,info[0].size); } else if(num_info == 2) { memcpy(Memory.BIOSROM,(const uint8_t*)info[0].data,info[0].size); rom_loaded = Memory.LoadROMMem((const uint8_t*)info[1].data,info[1].size); } if (!rom_loaded && log_cb) log_cb(RETRO_LOG_ERROR, "[libretro]: BSX ROM loading failed...\n"); break; case RETRO_GAME_TYPE_BSX_SLOTTED: if(num_info == 2) rom_loaded = Memory.LoadMultiCartMem((const uint8_t*)info[0].data, info[0].size, (const uint8_t*)info[1].data, info[1].size, NULL, 0); if (!rom_loaded && log_cb) log_cb(RETRO_LOG_ERROR, "[libretro]: Multirom loading failed...\n"); break; case RETRO_GAME_TYPE_SUFAMI_TURBO: if(num_info == 3) rom_loaded = Memory.LoadMultiCartMem((const uint8_t*)info[1].data, info[1].size, (const uint8_t*)info[2].data, info[2].size, (const uint8_t*)info[0].data, info[0].size); if (!rom_loaded && log_cb) log_cb(RETRO_LOG_ERROR, "[libretro]: Sufami Turbo ROM loading failed...\n"); break; default: rom_loaded = false; break; } struct retro_memory_map map={ memorydesc+MAX_MAPS-memorydesc_c, memorydesc_c }; if (rom_loaded) environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &map); return rom_loaded; } static void map_buttons(); static void check_system_specs(void) { /* TODO - might have to variably set performance level based on SuperFX/SA-1/etc */ unsigned level = 12; environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level); } void retro_init(void) { struct retro_log_callback log; if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log)) log_cb = log.log; else log_cb = NULL; // State that SNES9X supports achievements. bool achievements = true; environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements); memset(&Settings, 0, sizeof(Settings)); Settings.SuperFXSpeedPerLine = 0.417 * 10.5e6; Settings.MouseMaster = TRUE; Settings.SuperScopeMaster = TRUE; Settings.JustifierMaster = TRUE; Settings.MultiPlayer5Master = TRUE; Settings.FrameTimePAL = 20000; Settings.FrameTimeNTSC = 16667; Settings.SixteenBitSound = TRUE; Settings.Stereo = TRUE; Settings.SoundPlaybackRate = 32040; Settings.SoundInputRate = 32040; Settings.SupportHiRes = TRUE; Settings.Transparency = TRUE; Settings.AutoDisplayMessages = TRUE; Settings.InitialInfoStringTimeout = 120; Settings.HDMATimingHack = 100; Settings.BlockInvalidVRAMAccessMaster = TRUE; Settings.CartAName[0] = 0; Settings.CartBName[0] = 0; Settings.AutoSaveDelay = 1; Settings.DontSaveOopsSnapshot = TRUE; CPU.Flags = 0; if (!Memory.Init() || !S9xInitAPU()) { Memory.Deinit(); S9xDeinitAPU(); if (log_cb) log_cb(RETRO_LOG_ERROR, "[libretro]: Failed to init Memory or APU.\n"); exit(1); } //very slow devices will still pop //this needs to be applied to all snes9x cores //increasing the buffer size does not cause extra lag(tested with 1000ms buffer) //bool8 S9xInitSound (int buffer_ms, int lag_ms) S9xInitSound(1000, 0);//just give it a 1 second buffer S9xSetSoundMute(FALSE); S9xSetSamplesAvailableCallback(S9xAudioCallback, NULL); GFX.Pitch = MAX_SNES_WIDTH * sizeof(uint16); GFX.Screen = (uint16*) calloc(1, GFX.Pitch * MAX_SNES_HEIGHT); S9xGraphicsInit(); S9xInitInputDevices(); for (int i = 0; i < 2; i++) { S9xSetController(i, CTL_JOYPAD, i, 0, 0, 0); snes_devices[i] = RETRO_DEVICE_JOYPAD; } S9xUnmapAllControls(); map_buttons(); check_system_specs(); } #define MAP_BUTTON(id, name) S9xMapButton((id), S9xGetCommandT((name)), false) #define MAKE_BUTTON(pad, btn) (((pad)<<4)|(btn)) #define PAD_1 1 #define PAD_2 2 #define PAD_3 3 #define PAD_4 4 #define PAD_5 5 #define BTN_B RETRO_DEVICE_ID_JOYPAD_B #define BTN_Y RETRO_DEVICE_ID_JOYPAD_Y #define BTN_SELECT RETRO_DEVICE_ID_JOYPAD_SELECT #define BTN_START RETRO_DEVICE_ID_JOYPAD_START #define BTN_UP RETRO_DEVICE_ID_JOYPAD_UP #define BTN_DOWN RETRO_DEVICE_ID_JOYPAD_DOWN #define BTN_LEFT RETRO_DEVICE_ID_JOYPAD_LEFT #define BTN_RIGHT RETRO_DEVICE_ID_JOYPAD_RIGHT #define BTN_A RETRO_DEVICE_ID_JOYPAD_A #define BTN_X RETRO_DEVICE_ID_JOYPAD_X #define BTN_L RETRO_DEVICE_ID_JOYPAD_L #define BTN_R RETRO_DEVICE_ID_JOYPAD_R #define BTN_FIRST BTN_B #define BTN_LAST BTN_R #define MOUSE_X RETRO_DEVICE_ID_MOUSE_X #define MOUSE_Y RETRO_DEVICE_ID_MOUSE_Y #define MOUSE_LEFT RETRO_DEVICE_ID_MOUSE_LEFT #define MOUSE_RIGHT RETRO_DEVICE_ID_MOUSE_RIGHT #define MOUSE_FIRST MOUSE_X #define MOUSE_LAST MOUSE_RIGHT #define SCOPE_X RETRO_DEVICE_ID_SUPER_SCOPE_X #define SCOPE_Y RETRO_DEVICE_ID_SUPER_SCOPE_Y #define SCOPE_TRIGGER RETRO_DEVICE_ID_LIGHTGUN_TRIGGER #define SCOPE_CURSOR RETRO_DEVICE_ID_LIGHTGUN_CURSOR #define SCOPE_TURBO RETRO_DEVICE_ID_LIGHTGUN_TURBO #define SCOPE_PAUSE RETRO_DEVICE_ID_LIGHTGUN_PAUSE #define SCOPE_FIRST SCOPE_X #define SCOPE_LAST SCOPE_PAUSE #define JUSTIFIER_X RETRO_DEVICE_ID_JUSTIFIER_X #define JUSTIFIER_Y RETRO_DEVICE_ID_JUSTIFIER_Y #define JUSTIFIER_TRIGGER RETRO_DEVICE_ID_LIGHTGUN_TRIGGER #define JUSTIFIER_OFFSCREEN RETRO_DEVICE_ID_LIGHTGUN_TURBO #define JUSTIFIER_START RETRO_DEVICE_ID_LIGHTGUN_PAUSE #define JUSTIFIER_FIRST JUSTIFIER_X #define JUSTIFIER_LAST JUSTIFIER_START #define BTN_POINTER (BTN_LAST + 1) #define BTN_POINTER2 (BTN_POINTER + 1) static void map_buttons() { MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_A), "Joypad1 A"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_B), "Joypad1 B"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_X), "Joypad1 X"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_Y), "Joypad1 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_SELECT), "{Joypad1 Select,Mouse1 L}"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_START), "{Joypad1 Start,Mouse1 R}"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_L), "Joypad1 L"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_R), "Joypad1 R"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_LEFT), "Joypad1 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_RIGHT), "Joypad1 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_UP), "Joypad1 Up"); MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_DOWN), "Joypad1 Down"); S9xMapPointer((BTN_POINTER), S9xGetCommandT("Pointer Mouse1+Superscope+Justifier1"), false); S9xMapPointer((BTN_POINTER2), S9xGetCommandT("Pointer Mouse2"), false); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_A), "Joypad2 A"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_B), "Joypad2 B"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_X), "Joypad2 X"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_Y), "Joypad2 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_SELECT), "{Joypad2 Select,Mouse2 L,Superscope Fire,Justifier1 Trigger}"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_START), "{Joypad2 Start,Mouse2 R,Superscope Cursor,Justifier1 Start}"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_L), "Joypad2 L"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_R), "Joypad2 R"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_LEFT), "Joypad2 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_RIGHT), "Joypad2 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_UP), "{Joypad2 Up,Superscope ToggleTurbo,Justifier1 AimOffscreen}"); MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_DOWN), "{Joypad2 Down,Superscope Pause}"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_A), "Joypad3 A"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_B), "Joypad3 B"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_X), "Joypad3 X"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_Y), "Joypad3 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_SELECT), "Joypad3 Select"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_START), "Joypad3 Start"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_L), "Joypad3 L"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_R), "Joypad3 R"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_LEFT), "Joypad3 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_RIGHT), "Joypad3 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_UP), "Joypad3 Up"); MAP_BUTTON(MAKE_BUTTON(PAD_3, BTN_DOWN), "Joypad3 Down"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_A), "Joypad4 A"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_B), "Joypad4 B"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_X), "Joypad4 X"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_Y), "Joypad4 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_SELECT), "Joypad4 Select"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_START), "Joypad4 Start"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_L), "Joypad4 L"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_R), "Joypad4 R"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_LEFT), "Joypad4 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_RIGHT), "Joypad4 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_UP), "Joypad4 Up"); MAP_BUTTON(MAKE_BUTTON(PAD_4, BTN_DOWN), "Joypad4 Down"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_A), "Joypad5 A"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_B), "Joypad5 B"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_X), "Joypad5 X"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_Y), "Joypad5 Y"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_SELECT), "Joypad5 Select"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_START), "Joypad5 Start"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_L), "Joypad5 L"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_R), "Joypad5 R"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_LEFT), "Joypad5 Left"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_RIGHT), "Joypad5 Right"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_UP), "Joypad5 Up"); MAP_BUTTON(MAKE_BUTTON(PAD_5, BTN_DOWN), "Joypad5 Down"); } // libretro uses relative values for analogue devices. // S9x seems to use absolute values, but do convert these into relative values in the core. (Why?!) // Hack around it. :) static int16_t snes_mouse_state[2][2] = {{0}, {0}}; static int16_t snes_scope_state[2] = {0}; static int16_t snes_justifier_state[2][2] = {{0}, {0}}; static void report_buttons() { int _x, _y; int offset = snes_devices[0] == RETRO_DEVICE_JOYPAD_MULTITAP ? 4 : 1; for (int port = 0; port <= 1; port++) { switch (snes_devices[port]) { case RETRO_DEVICE_JOYPAD: for (int i = BTN_FIRST; i <= BTN_LAST; i++) S9xReportButton(MAKE_BUTTON(port * offset + 1, i), input_state_cb(port * offset, RETRO_DEVICE_JOYPAD, 0, i)); break; case RETRO_DEVICE_JOYPAD_MULTITAP: for (int j = 0; j < 4; j++) for (int i = BTN_FIRST; i <= BTN_LAST; i++) S9xReportButton(MAKE_BUTTON(port * offset + j + 1, i), input_state_cb(port * offset + j, RETRO_DEVICE_JOYPAD, 0, i)); break; case RETRO_DEVICE_MOUSE: _x = input_state_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X); _y = input_state_cb(port, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y); snes_mouse_state[port][0] += _x; snes_mouse_state[port][1] += _y; S9xReportPointer(BTN_POINTER + port, snes_mouse_state[port][0], snes_mouse_state[port][1]); for (int i = MOUSE_LEFT; i <= MOUSE_LAST; i++) S9xReportButton(MAKE_BUTTON(port + 1, i), input_state_cb(port, RETRO_DEVICE_MOUSE, 0, i)); break; case RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE: snes_scope_state[0] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, 0, RETRO_DEVICE_ID_LIGHTGUN_X); snes_scope_state[1] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE, 0, RETRO_DEVICE_ID_LIGHTGUN_Y); if (snes_scope_state[0] < 0) snes_scope_state[0] = 0; else if (snes_scope_state[0] > (SNES_WIDTH-1)) snes_scope_state[0] = SNES_WIDTH-1; if (snes_scope_state[1] < 0) snes_scope_state[1] = 0; else if (snes_scope_state[1] > (SNES_HEIGHT-1)) snes_scope_state[1] = SNES_HEIGHT-1; S9xReportPointer(BTN_POINTER, snes_scope_state[0], snes_scope_state[1]); for (int i = SCOPE_TRIGGER; i <= SCOPE_LAST; i++) S9xReportButton(MAKE_BUTTON(2, i), input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, i)); break; case RETRO_DEVICE_LIGHTGUN_JUSTIFIER: case RETRO_DEVICE_LIGHTGUN_JUSTIFIERS: snes_justifier_state[port][0] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, 0, RETRO_DEVICE_ID_LIGHTGUN_X); snes_justifier_state[port][1] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_JUSTIFIER, 0, RETRO_DEVICE_ID_LIGHTGUN_Y); if (snes_justifier_state[port][0] < 0) snes_justifier_state[port][0] = 0; else if (snes_justifier_state[port][0] > (SNES_WIDTH-1)) snes_justifier_state[port][0] = SNES_WIDTH-1; if (snes_justifier_state[port][1] < 0) snes_justifier_state[port][1] = 0; else if (snes_justifier_state[port][1] > (SNES_HEIGHT-1)) snes_justifier_state[port][1] = SNES_HEIGHT-1; S9xReportPointer(BTN_POINTER, snes_justifier_state[port][0], snes_justifier_state[port][1]); for (int i = JUSTIFIER_TRIGGER; i <= JUSTIFIER_LAST; i++) S9xReportButton(MAKE_BUTTON(2, i), input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, i)); break; default: if (log_cb) log_cb(RETRO_LOG_ERROR, "[libretro]: Unknown device...\n"); } } } void retro_run() { static uint16 height = PPU.ScreenHeight; bool updated = false; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) update_variables(); if (height != PPU.ScreenHeight) { update_geometry(); height = PPU.ScreenHeight; } poll_cb(); report_buttons(); S9xMainLoop(); } void retro_deinit() { S9xDeinitAPU(); Memory.Deinit(); S9xGraphicsDeinit(); S9xUnmapAllControls(); free(GFX.Screen); } unsigned retro_get_region() { return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC; } void* retro_get_memory_data(unsigned type) { void* data; switch(type) { case RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM: case RETRO_MEMORY_SAVE_RAM: data = Memory.SRAM; break; case RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM: data = Multi.sramB; break; case RETRO_MEMORY_RTC: data = RTCData.reg; break; case RETRO_MEMORY_SYSTEM_RAM: data = Memory.RAM; break; case RETRO_MEMORY_VIDEO_RAM: data = Memory.VRAM; break; //case RETRO_MEMORY_ROM: // data = Memory.ROM; // break; default: data = NULL; break; } return data; } size_t retro_get_memory_size(unsigned type) { size_t size; switch(type) { case RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM: case RETRO_MEMORY_SAVE_RAM: size = (unsigned) (Memory.SRAMSize ? (1 << (Memory.SRAMSize + 3)) * 128 : 0); if (size > 0x20000) size = 0x20000; break; case RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM: size = (unsigned) (Multi.cartType && Multi.sramSizeB ? (1 << (Multi.sramSizeB + 3)) * 128 : 0); break; case RETRO_MEMORY_RTC: size = (Settings.SRTC || Settings.SPC7110RTC)?20:0; break; case RETRO_MEMORY_SYSTEM_RAM: size = 128 * 1024; break; case RETRO_MEMORY_VIDEO_RAM: size = 64 * 1024; break; //case RETRO_MEMORY_ROM: // size = Memory.CalculatedSize; // break; default: size = 0; break; } return size; } size_t retro_serialize_size() { return rom_loaded ? S9xFreezeSize() : 0; } bool retro_serialize(void *data, size_t size) { if (S9xFreezeGameMem((uint8_t*)data,size) == FALSE) return false; return true; } bool retro_unserialize(const void* data, size_t size) { if (S9xUnfreezeGameMem((const uint8_t*)data,size) != SUCCESS) return false; return true; } bool8 S9xDeinitUpdate(int width, int height) { // Apply Chrono Trigger Framehack if (ChronoTriggerFrameHack && (height > SNES_HEIGHT)) height = SNES_HEIGHT; if (crop_overscan_mode == 1) // enabled { if (height >= SNES_HEIGHT << 1) { height = SNES_HEIGHT << 1; } else { height = SNES_HEIGHT; } } else if (crop_overscan_mode == 2) // disabled { if (height > SNES_HEIGHT_EXTENDED) { if (height < SNES_HEIGHT_EXTENDED << 1) memset(GFX.Screen + (GFX.Pitch >> 1) * height,0,GFX.Pitch * ((SNES_HEIGHT_EXTENDED << 1) - height)); height = SNES_HEIGHT_EXTENDED << 1; } else { if (height < SNES_HEIGHT_EXTENDED) memset(GFX.Screen + (GFX.Pitch >> 1) * height,0,GFX.Pitch * (SNES_HEIGHT_EXTENDED - height)); height = SNES_HEIGHT_EXTENDED; } } video_cb(GFX.Screen, width, height, GFX.Pitch); return TRUE; } bool8 S9xContinueUpdate(int width, int height) { return S9xDeinitUpdate(width, height); } // Dummy functions that should probably be implemented correctly later. void S9xParsePortConfig(ConfigFile&, int) {} void S9xSyncSpeed() {} const char* S9xStringInput(const char* in) { return in; } #ifdef _WIN32 #define SLASH '\\' #else #define SLASH '/' #endif const char* S9xGetFilename(const char* in, s9x_getdirtype type) { static char newpath[2048]; newpath[0] = '\0'; switch (type) { case ROMFILENAME_DIR: sprintf(newpath, "%s%c%s%s", g_rom_dir, SLASH, g_basename, in); return newpath; default: break; } return in; } const char* S9xGetDirectory(s9x_getdirtype type) { switch (type) { case ROMFILENAME_DIR: return g_rom_dir; default: break; } return ""; } void S9xInitInputDevices() {} const char* S9xChooseFilename(unsigned char) { return ""; } void S9xHandlePortCommand(s9xcommand_t, short, short) {} bool S9xPollButton(unsigned int, bool*) { return false; } void S9xToggleSoundChannel(int) {} const char* S9xGetFilenameInc(const char* in, s9x_getdirtype) { return ""; } const char* S9xBasename(const char* in) { return in; } bool8 S9xInitUpdate() { return TRUE; } void S9xExtraUsage() {} bool8 S9xOpenSoundDevice() { return TRUE; } bool S9xPollAxis(unsigned int, short*) { return FALSE; } void S9xSetPalette() {} void S9xParseArg(char**, int&, int) {} void S9xExit() {} bool S9xPollPointer(unsigned int, short*, short*) { return false; } void S9xMessage(int type, int, const char* s) { if (!log_cb) return; switch (type) { case S9X_DEBUG: log_cb(RETRO_LOG_DEBUG, "%s\n", s); break; case S9X_WARNING: log_cb(RETRO_LOG_WARN, "%s\n", s); break; case S9X_INFO: log_cb(RETRO_LOG_INFO, "%s\n", s); break; case S9X_ERROR: log_cb(RETRO_LOG_ERROR, "%s\n", s); break; default: log_cb(RETRO_LOG_DEBUG, "%s\n", s); break; } } bool8 S9xOpenSnapshotFile(const char* filepath, bool8 read_only, STREAM *file) { if(read_only) { if((*file = OPEN_STREAM(filepath, "rb")) != 0) { return (TRUE); } } else { if((*file = OPEN_STREAM(filepath, "wb")) != 0) { return (TRUE); } } return (FALSE); } void S9xCloseSnapshotFile(STREAM file) { CLOSE_STREAM(file); } void S9xAutoSaveSRAM() { return; } #ifndef __WIN32__ // S9x weirdness. void _splitpath (const char *path, char *drive, char *dir, char *fname, char *ext) { *drive = 0; const char *slash = strrchr(path, SLASH_CHAR), *dot = strrchr(path, '.'); if (dot && slash && dot < slash) dot = NULL; if (!slash) { *dir = 0; strcpy(fname, path); if (dot) { fname[dot - path] = 0; strcpy(ext, dot + 1); } else *ext = 0; } else { strcpy(dir, path); dir[slash - path] = 0; strcpy(fname, slash + 1); if (dot) { fname[dot - slash - 1] = 0; strcpy(ext, dot + 1); } else *ext = 0; } } void _makepath (char *path, const char *, const char *dir, const char *fname, const char *ext) { if (dir && *dir) { strcpy(path, dir); strcat(path, SLASH_STR); } else *path = 0; strcat(path, fname); if (ext && *ext) { strcat(path, "."); strcat(path, ext); } } #endif // __WIN32__