in roboschool/gym_forward_walker.py [0:0]
def step(self, a):
if not self.scene.multiplayer: # if multiplayer, action first applied to all robots, then global step() called, then step() for all robots with the same actions
self.apply_action(a)
self.scene.global_step()
state = self.calc_state() # also calculates self.joints_at_limit
alive = float(self.alive_bonus(state[0]+self.initial_z, self.body_rpy[1])) # state[0] is body height above ground, body_rpy[1] is pitch
done = alive < 0
if not np.isfinite(state).all():
print("~INF~", state)
done = True
potential_old = self.potential
self.potential = self.calc_potential()
progress = float(self.potential - potential_old)
feet_collision_cost = 0.0
for i,f in enumerate(self.feet):
contact_names = set(x.name for x in f.contact_list())
#print("CONTACT OF '%s' WITH %s" % (f.name, ",".join(contact_names)) )
self.feet_contact[i] = 1.0 if (self.foot_ground_object_names & contact_names) else 0.0
if contact_names - self.foot_ground_object_names:
feet_collision_cost += self.foot_collision_cost
electricity_cost = self.electricity_cost * float(np.abs(a*self.joint_speeds).mean()) # let's assume we have DC motor with controller, and reverse current braking
electricity_cost += self.stall_torque_cost * float(np.square(a).mean())
joints_at_limit_cost = float(self.joints_at_limit_cost * self.joints_at_limit)
self.rewards = [
alive,
progress,
electricity_cost,
joints_at_limit_cost,
feet_collision_cost
]
self.frame += 1
if (done and not self.done) or self.frame==self.spec.max_episode_steps:
self.episode_over(self.frame)
self.done += done # 2 == 1+True
self.reward += sum(self.rewards)
self.HUD(state, a, done)
return state, sum(self.rewards), bool(done), {}