def tri_mesh()

in shap_e/rendering/torch_mesh.py [0:0]


    def tri_mesh(self) -> TriMesh:
        """
        Create a CPU version of the mesh.
        """
        return TriMesh(
            verts=self.verts.detach().cpu().numpy(),
            faces=self.faces.cpu().numpy(),
            vertex_channels=(
                {k: v.detach().cpu().numpy() for k, v in self.vertex_channels.items()}
                if self.vertex_channels is not None
                else None
            ),
            face_channels=(
                {k: v.detach().cpu().numpy() for k, v in self.face_channels.items()}
                if self.face_channels is not None
                else None
            ),
        )