in shap_e/rendering/blender/blender_script.py [0:0]
def setup_material_extraction_shaders(capturing_material_alpha: bool):
"""
Change every material to emit texture colors (or alpha) rather than having
an actual reflective color. Returns a function to undo the changes to the
materials.
"""
# Objects can share materials, so we first find all of the
# materials in the project, and then modify them each once.
undo_fns = []
for mat in find_materials():
undo_fn = setup_material_extraction_shader_for_material(mat, capturing_material_alpha)
if undo_fn is not None:
undo_fns.append(undo_fn)
return lambda: [undo_fn() for undo_fn in undo_fns]