in sonic_on_ray/sonic_on_ray.py [0:0]
def make(game, state, stack=True, scale_rew=True):
"""
Create an environment with some standard wrappers.
"""
env = retro.make(game, state)
env = SonicDiscretizer(env)
if scale_rew:
env = RewardScaler(env)
env = WarpFrame(env)
if stack:
env = FrameStack(env, 4)
return env