tutorials/tutorial4-completed/TicTacToe/LoggedIn/LoggedInInteractor.swift (41 lines of code) (raw):

// // Copyright (c) 2017. Uber Technologies // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // import RIBs import RxSwift protocol LoggedInRouting: Routing { func cleanupViews() func routeToOffGame(with games: [Game]) func routeToGame(with gameBuilder: GameBuildable) } protocol LoggedInListener: AnyObject { // TODO: Declare methods the interactor can invoke to communicate with other RIBs. } final class LoggedInInteractor: Interactor, LoggedInInteractable, LoggedInActionableItem { weak var router: LoggedInRouting? weak var listener: LoggedInListener? // TODO: Add additional dependencies to constructor. Do not perform any logic // in constructor. init(games: [Game]) { self.games = games super.init() } override func didBecomeActive() { super.didBecomeActive() router?.routeToOffGame(with: games) } override func willResignActive() { super.willResignActive() router?.cleanupViews() // TODO: Pause any business logic. } // MARK: - OffGameListener func startGame(with gameBuilder: GameBuildable) { router?.routeToGame(with: gameBuilder) } // MARK: - TicTacToeListener func gameDidEnd(with winner: PlayerType?) { router?.routeToOffGame(with: games) } // MARK: - LoggedInActionableItem func launchGame(with id: String?) -> Observable<(LoggedInActionableItem, ())> { let game: Game? = games.first { game in return game.id.lowercased() == id?.lowercased() } if let game = game { router?.routeToGame(with: game.builder) } return Observable.just((self, ())) } // MARK: - Private private var games = [Game]() }