tutorials/tutorial4-completed/TicTacToe/LoggedIn/LoggedInInteractor.swift (41 lines of code) (raw):
//
// Copyright (c) 2017. Uber Technologies
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import RIBs
import RxSwift
protocol LoggedInRouting: Routing {
func cleanupViews()
func routeToOffGame(with games: [Game])
func routeToGame(with gameBuilder: GameBuildable)
}
protocol LoggedInListener: AnyObject {
// TODO: Declare methods the interactor can invoke to communicate with other RIBs.
}
final class LoggedInInteractor: Interactor, LoggedInInteractable, LoggedInActionableItem {
weak var router: LoggedInRouting?
weak var listener: LoggedInListener?
// TODO: Add additional dependencies to constructor. Do not perform any logic
// in constructor.
init(games: [Game]) {
self.games = games
super.init()
}
override func didBecomeActive() {
super.didBecomeActive()
router?.routeToOffGame(with: games)
}
override func willResignActive() {
super.willResignActive()
router?.cleanupViews()
// TODO: Pause any business logic.
}
// MARK: - OffGameListener
func startGame(with gameBuilder: GameBuildable) {
router?.routeToGame(with: gameBuilder)
}
// MARK: - TicTacToeListener
func gameDidEnd(with winner: PlayerType?) {
router?.routeToOffGame(with: games)
}
// MARK: - LoggedInActionableItem
func launchGame(with id: String?) -> Observable<(LoggedInActionableItem, ())> {
let game: Game? = games.first { game in
return game.id.lowercased() == id?.lowercased()
}
if let game = game {
router?.routeToGame(with: game.builder)
}
return Observable.just((self, ()))
}
// MARK: - Private
private var games = [Game]()
}