tutorials/tutorial4-completed/TicTacToe/Models/ScoreStream.swift (38 lines of code) (raw):
//
// Copyright (c) 2017. Uber Technologies
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import RxSwift
import RxCocoa
public struct Score {
public let player1Score: Int
public let player2Score: Int
public static func equals(lhs: Score, rhs: Score) -> Bool {
return lhs.player1Score == rhs.player1Score && lhs.player2Score == rhs.player2Score
}
}
public protocol ScoreStream: AnyObject {
var score: Observable<Score> { get }
}
public protocol MutableScoreStream: ScoreStream {
func updateScore(with winner: PlayerType)
}
public class ScoreStreamImpl: MutableScoreStream {
public init() {}
public var score: Observable<Score> {
return variable
.asObservable()
.distinctUntilChanged { (lhs: Score, rhs: Score) -> Bool in
Score.equals(lhs: lhs, rhs: rhs)
}
}
public func updateScore(with winner: PlayerType) {
let newScore: Score = {
let currentScore = variable.value
switch winner {
case .player1:
return Score(player1Score: currentScore.player1Score + 1, player2Score: currentScore.player2Score)
case .player2:
return Score(player1Score: currentScore.player1Score, player2Score: currentScore.player2Score + 1)
}
}()
variable.accept(newScore)
}
// MARK: - Private
private let variable = BehaviorRelay<Score>(value: Score(player1Score: 0, player2Score: 0))
}