ios/tutorials/tutorial3/TicTacToe/TicTacToe/TicTacToeViewController.swift (90 lines of code) (raw):
//
// Copyright (c) 2017. Uber Technologies
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import RIBs
import SnapKit
import UIKit
protocol TicTacToePresentableListener: AnyObject {
func placeCurrentPlayerMark(atRow row: Int, col: Int)
func closeGame()
}
final class TicTacToeViewController: UIViewController, TicTacToePresentable, TicTacToeViewControllable {
weak var listener: TicTacToePresentableListener?
init() {
super.init(nibName: nil, bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
fatalError("Method is not supported")
}
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.yellow
buildCollectionView()
}
// MARK: - TicTacToePresentable
func setCell(atRow row: Int, col: Int, withPlayerType playerType: PlayerType) {
let indexPathRow = row * GameConstants.colCount + col
let cell = collectionView.cellForItem(at: IndexPath(row: indexPathRow, section: Constants.sectionCount - 1))
cell?.backgroundColor = playerType.color
}
func announce(winner: PlayerType) {
let winnerString: String = {
switch winner {
case .player1:
return "Red"
case .player2:
return "Blue"
}
}()
let alert = UIAlertController(title: "\(winnerString) Won!", message: nil, preferredStyle: .alert)
let closeAction = UIAlertAction(title: "Close Game", style: UIAlertActionStyle.default) { [weak self] _ in
self?.listener?.closeGame()
}
alert.addAction(closeAction)
present(alert, animated: true, completion: nil)
}
// MARK: - Private
private lazy var collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
layout.minimumLineSpacing = 0
layout.minimumInteritemSpacing = 0
layout.itemSize = CGSize(width: Constants.cellSize, height: Constants.cellSize)
return UICollectionView(frame: CGRect.zero, collectionViewLayout: layout)
}()
private func buildCollectionView() {
collectionView.dataSource = self
collectionView.delegate = self
collectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: Constants.cellIdentifier)
view.addSubview(collectionView)
collectionView.snp.makeConstraints { (maker: ConstraintMaker) in
maker.center.equalTo(self.view.snp.center)
maker.size.equalTo(CGSize(width: CGFloat(GameConstants.colCount) * Constants.cellSize, height: CGFloat(GameConstants.rowCount) * Constants.cellSize))
}
}
}
fileprivate struct Constants {
static let sectionCount = 1
static let cellSize: CGFloat = UIScreen.main.bounds.width / CGFloat(GameConstants.colCount)
static let cellIdentifier = "TicTacToeCell"
static let defaultColor = UIColor.white
}
extension TicTacToeViewController: UICollectionViewDataSource {
func numberOfSections(in collectionView: UICollectionView) -> Int {
return Constants.sectionCount
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return GameConstants.rowCount * GameConstants.colCount
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let reusedCell = collectionView.dequeueReusableCell(withReuseIdentifier: Constants.cellIdentifier, for: indexPath)
reset(cell: reusedCell)
return reusedCell
}
private func reset(cell: UICollectionViewCell) {
cell.backgroundColor = Constants.defaultColor
cell.contentView.layer.borderWidth = 2
cell.contentView.layer.borderColor = UIColor.lightGray.cgColor
}
}
// MARK: - UICollectionViewDelegate
extension TicTacToeViewController: UICollectionViewDelegate {
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
let row = indexPath.row / GameConstants.colCount
let col = indexPath.row - row * GameConstants.rowCount
listener?.placeCurrentPlayerMark(atRow: row, col: col)
}
}