ios/tutorials/tutorial4-completed/TicTacToe/Promo/LaunchGameWorkflow.swift (26 lines of code) (raw):

// // Copyright (c) 2017. Uber Technologies // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // import RIBs import RxSwift public class LaunchGameWorkflow: Workflow<RootActionableItem> { public init(url: URL) { super.init() let gameId = parseGameId(from: url) self .onStep { (rootItem: RootActionableItem) -> Observable<(LoggedInActionableItem, ())> in rootItem.waitForLogin() } .onStep { (loggedInItem: LoggedInActionableItem, _) -> Observable<(LoggedInActionableItem, ())> in loggedInItem.launchGame(with: gameId) } .commit() } private func parseGameId(from url: URL) -> String? { let components = URLComponents(string: url.absoluteString) let items = components?.queryItems ?? [] for item in items { if item.name == "gameId" { return item.value } } return nil } }