h3_algos.c (10 lines): - line 464: // TODO: Should never occur, but is reachable by fuzzer - line 506: * TODO: This is currently a brute-force algorithm, but as it's O(6) that's - line 609: // TODO: Reachable via fuzzer - line 714: // TODO: Reachable via fuzzer - line 735: // TODO: Reachable via fuzzer - line 857: // TODO: Reachable via fuzzer - line 955: // TODO: Reachable via fuzzer - line 974: // TODO: Reachable via fuzzer - line 1014: // TODO: Reachable via fuzzer - line 1089: // TODO: Better way to calculate/guess? h3_localij.c (4 lines): - line 204: // TODO: We may be unfolding the pentagon incorrectly in this - line 219: // TODO: We may be unfolding the pentagon incorrectly in this - line 271: // TODO: We may be unfolding the pentagon incorrectly in this case; - line 495: // TODO: There are cases in cellToLocalIjk which are failed but not h3_h3Index.c (2 lines): - line 335: // TODO: This case is coverable (reachable by fuzzer) - line 444: // TODO: This case is coverable (reachable by fuzzer) h3_coordijk.c (2 lines): - line 348: // TODO: Do the int math parts here in long double? - line 397: // TODO: Do the int math parts here in long double? h3_directedEdge.c (1 line): - line 64: // TODO: Return error codes here h3.go (1 line): - line 101: // TODO: not implemented. h3_vertexGraph.c (1 line): - line 65: * TODO: Light testing suggests this might not be sufficient at resolutions