entities/harbormaster.go (18 lines of code) (raw):

package entities // BuildableStatus defines values supported by the statuses constraint. type BuildableStatus string // BuildStatus defines values supported by the statuses constraint. type BuildStatus string var ( // BuildableStatusPreparing - builbable is being prepared. BuildableStatusPreparing = "preparing" // BuildableStatusBuilding - building is in progress. BuildableStatusBuilding = "building" // BuildableStatusPassed - all blocking builds of builtable have passed. BuildableStatusPassed = "passed" // BuildableStatusFailed - some builds of buildable have failed. BuildableStatusFailed = "failed" // BuildStatusInactive - build is inactive. BuildStatusInactive = "inactive" // BuildStatusPending - building is pending. BuildStatusPending = "pending" // BuildStatusBuilding - building is in progress. BuildStatusBuilding = "building" // BuildStatusPassed - build passed. BuildStatusPassed = "passed" // BuildStatusFailed - build failed. BuildStatusFailed = "failed" // BuildStatusAborted - build is aborted. BuildStatusAborted = "aborted" // BuildStatusError - build got an error. BuildStatusError = "error" // BuildStatusPaused - build is paused. BuildStatusPaused = "paused" // BuildStatusDeadlocked - build is deadlocked. BuildStatusDeadlocked = "deadlocked" )