h3_vec2d.c (22 lines of code) (raw):

/* * Copyright 2016-2017 Uber Technologies, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** @file vec2d.c * @brief 2D floating point vector functions. */ #include "h3_vec2d.h" #include <float.h> #include <math.h> #include <stdio.h> /** * Calculates the magnitude of a 2D cartesian vector. * @param v The 2D cartesian vector. * @return The magnitude of the vector. */ double _v2dMag(const Vec2d *v) { return sqrt(v->x * v->x + v->y * v->y); } /** * Finds the intersection between two lines. Assumes that the lines intersect * and that the intersection is not at an endpoint of either line. * @param p0 The first endpoint of the first line. * @param p1 The second endpoint of the first line. * @param p2 The first endpoint of the second line. * @param p3 The second endpoint of the second line. * @param inter The intersection point. */ void _v2dIntersect(const Vec2d *p0, const Vec2d *p1, const Vec2d *p2, const Vec2d *p3, Vec2d *inter) { Vec2d s1, s2; s1.x = p1->x - p0->x; s1.y = p1->y - p0->y; s2.x = p3->x - p2->x; s2.y = p3->y - p2->y; double t; t = (s2.x * (p0->y - p2->y) - s2.y * (p0->x - p2->x)) / (-s2.x * s1.y + s1.x * s2.y); inter->x = p0->x + (t * s1.x); inter->y = p0->y + (t * s1.y); } /** * Whether two 2D vectors are almost equal, within some threshold * @param v1 First vector to compare * @param v2 Second vector to compare * @return Whether the vectors are almost equal */ bool _v2dAlmostEquals(const Vec2d *v1, const Vec2d *v2) { return fabs(v1->x - v2->x) < FLT_EPSILON && fabs(v1->y - v2->y) < FLT_EPSILON; }