h3_vec2d.h (12 lines of code) (raw):

/* * Copyright 2016-2017 Uber Technologies, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** @file vec2d.h * @brief 2D floating point vector functions. */ #ifndef VEC2D_H #define VEC2D_H #include <stdbool.h> /** @struct Vec2d * @brief 2D floating-point vector */ typedef struct { double x; ///< x component double y; ///< y component } Vec2d; // Internal functions double _v2dMag(const Vec2d *v); void _v2dIntersect(const Vec2d *p0, const Vec2d *p1, const Vec2d *p2, const Vec2d *p3, Vec2d *inter); bool _v2dAlmostEquals(const Vec2d *p0, const Vec2d *p1); #endif