h3_vec2d.h (12 lines of code) (raw):
/*
* Copyright 2016-2017 Uber Technologies, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @file vec2d.h
* @brief 2D floating point vector functions.
*/
#ifndef VEC2D_H
#define VEC2D_H
#include <stdbool.h>
/** @struct Vec2d
* @brief 2D floating-point vector
*/
typedef struct {
double x; ///< x component
double y; ///< y component
} Vec2d;
// Internal functions
double _v2dMag(const Vec2d *v);
void _v2dIntersect(const Vec2d *p0, const Vec2d *p1, const Vec2d *p2,
const Vec2d *p3, Vec2d *inter);
bool _v2dAlmostEquals(const Vec2d *p0, const Vec2d *p1);
#endif