h3_vec3d.c (13 lines of code) (raw):

/* * Copyright 2018, 2020-2021 Uber Technologies, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** @file vec3d.c * @brief 3D floating point vector functions. */ #include "h3_vec3d.h" #include <math.h> /** * Square of a number * * @param x The input number. * @return The square of the input number. */ double _square(double x) { return x * x; } /** * Calculate the square of the distance between two 3D coordinates. * * @param v1 The first 3D coordinate. * @param v2 The second 3D coordinate. * @return The square of the distance between the given points. */ double _pointSquareDist(const Vec3d *v1, const Vec3d *v2) { return _square(v1->x - v2->x) + _square(v1->y - v2->y) + _square(v1->z - v2->z); } /** * Calculate the 3D coordinate on unit sphere from the latitude and longitude. * * @param geo The latitude and longitude of the point. * @param v The 3D coordinate of the point. */ void _geoToVec3d(const LatLng *geo, Vec3d *v) { double r = cos(geo->lat); v->z = sin(geo->lat); v->x = cos(geo->lng) * r; v->y = sin(geo->lng) * r; }