lib/hrw/fixtures.go (35 lines of code) (raw):

// Copyright (c) 2016-2019 Uber Technologies, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package hrw import ( "crypto/rand" "encoding/hex" "strconv" ) // NodeKeysTable is a Node to keys map utility type type NodeKeysTable map[string]map[string]struct{} // All functions defined in this file are intended for testing purposes only. // RendezvousHashFixture creates a weigthed rendezvous hashing object with // specified #numKey of keys, a hash function (we use sha256.New primarely for testing) and // the list of weights which define nodes in rendezvous hashing schema and assign weights to // them in their natural order. The nodes will be also initialized with seed names equal // to their corresponding indices in the array, so for // RendezvousHashFixture(10, sha256.New, 100, 200, 300) there will be a RendezvousHash object created // with 3 nodes "0": 100, "1":200, "2":300 // The fixture will return RendezvousHash object and the node key buckets table func RendezvousHashFixture(numKeys int, hashFactory HashFactory, scoreFunc UIntToFloat, weights ...int) (*RendezvousHash, map[string]map[string]struct{}) { rh := NewRendezvousHash(hashFactory, scoreFunc) keys := NodeKeysTable{} b := make([]byte, 64) totalWeights := 0 for index, weight := range weights { totalWeights += weight rh.AddNode(strconv.Itoa(index), weight) keys[strconv.Itoa(index)] = make(map[string]struct{}) } // 1500 the sum of all weights for i := 0; i < numKeys; i++ { rand.Read(b) key := hex.EncodeToString(b) nodes := rh.GetOrderedNodes(key, 1) keys[nodes[0].Label][key] = struct{}{} } return rh, keys } //HashKeyFixture generate #numkeys random keys according to a hash function func HashKeyFixture(numKeys int, hashFactory HashFactory) []string { var keys []string b := make([]byte, 64) for i := 0; i < numKeys; i++ { rand.Read(b) key := hex.EncodeToString(b) keys = append(keys, key) } return keys }