in internal/compile/serial.go [96:138]
func (prog *Program) Encode() []byte {
var e encoder
e.p = append(e.p, magic...)
e.p = append(e.p, "????"...) // string data offset; filled in later
e.int(Version)
e.string(prog.Toplevel.Pos.Filename())
e.bindings(prog.Loads)
e.int(len(prog.Names))
for _, name := range prog.Names {
e.string(name)
}
e.int(len(prog.Constants))
for _, c := range prog.Constants {
switch c := c.(type) {
case string:
e.int(0)
e.string(c)
case Bytes:
e.int(1)
e.string(string(c))
case int64:
e.int(2)
e.int64(c)
case float64:
e.int(3)
e.uint64(math.Float64bits(c))
case *big.Int:
e.int(4)
e.string(c.Text(10))
}
}
e.bindings(prog.Globals)
e.function(prog.Toplevel)
e.int(len(prog.Functions))
for _, fn := range prog.Functions {
e.function(fn)
}
// Patch in the offset of the string data section.
binary.LittleEndian.PutUint32(e.p[4:8], uint32(len(e.p)))
return append(e.p, e.s...)
}