frame_pool.go (43 lines of code) (raw):

// Copyright (c) 2015 Uber Technologies, Inc. // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. package tchannel import "sync" // A FramePool is a pool for managing and re-using frames type FramePool interface { // Retrieves a new frame from the pool Get() *Frame // Releases a frame back to the pool Release(f *Frame) } // DefaultFramePool uses the SyncFramePool. var DefaultFramePool = NewSyncFramePool() // DisabledFramePool is a pool that uses the heap and relies on GC. var DisabledFramePool = disabledFramePool{} type disabledFramePool struct{} func (p disabledFramePool) Get() *Frame { return NewFrame(MaxFramePayloadSize) } func (p disabledFramePool) Release(f *Frame) {} type syncFramePool struct { pool *sync.Pool } // NewSyncFramePool returns a frame pool that uses a sync.Pool. func NewSyncFramePool() FramePool { return &syncFramePool{ pool: &sync.Pool{New: func() interface{} { return NewFrame(MaxFramePayloadSize) }}, } } func (p syncFramePool) Get() *Frame { return p.pool.Get().(*Frame) } func (p syncFramePool) Release(f *Frame) { p.pool.Put(f) } type channelFramePool chan *Frame // NewChannelFramePool returns a frame pool backed by a channel that has a max capacity. func NewChannelFramePool(capacity int) FramePool { return channelFramePool(make(chan *Frame, capacity)) } func (c channelFramePool) Get() *Frame { select { case frame := <-c: return frame default: return NewFrame(MaxFramePayloadSize) } } func (c channelFramePool) Release(f *Frame) { select { case c <- f: default: // Too many frames in the channel, discard it. } }