peers/prefer.go (28 lines of code) (raw):

// Copyright (c) 2017 Uber Technologies, Inc. // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. package peers import "github.com/uber/tchannel-go" type hrwScoreCalc struct { clientID uint32 } // NewHRWScorer returns a ScoreCalculator based on Rendezvous or Highest Random Weight // hashing. // It is useful for distributing load in peer-to-peer situations where we have // many clients picking from a set of servers with "sticky" semantics that will // spread load evenly as servers go down or new servers are added. // The clientID is used to score the servers, so each client should pass in // a unique client ID. func NewHRWScorer(clientID uint32) tchannel.ScoreCalculator { return &hrwScoreCalc{mod2_31(clientID)} } func (s *hrwScoreCalc) GetScore(p *tchannel.Peer) uint64 { server := mod2_31(fnv32a(p.HostPort())) // These constants are taken from W_rand2 in the Rendezvous paper: // http://www.eecs.umich.edu/techreports/cse/96/CSE-TR-316-96.pdf v := 1103515245*((1103515245*s.clientID+12345)^server) + 12345 return uint64(mod2_31(v)) } func mod2_31(v uint32) uint32 { return v & ((1 << 31) - 1) } // This is based on the standard library's fnv32a implementation. // We copy it for a couple of reasons: // 1. Avoid allocations to create a hash.Hash32 // 2. Avoid converting the []byte to a string (another allocation) since // the Hash32 interface only supports writing bytes. func fnv32a(s string) uint32 { const ( initial = 2166136261 prime = 16777619 ) hash := uint32(initial) for i := 0; i < len(s); i++ { hash ^= uint32(s[i]) hash *= prime } return hash }