amazon-research / indoor-scene-generation-eai
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 419 units with 9,542 lines of code in units (0.2% of code).
    • 6 very complex units (821 lines of code)
    • 7 complex units (1,092 lines of code)
    • 43 medium complex units (2,440 lines of code)
    • 70 simple units (2,201 lines of code)
    • 293 very simple units (2,988 lines of code)
8% | 11% | 25% | 23% | 31%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
py19% | 12% | 16% | 23% | 27%
cs1% | 10% | 31% | 22% | 33%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
Luminous4Alfred/TaskParser/cdf_gene34% | 15% | 5% | 35% | 9%
EAIEvaluation/HiTUT/hitut_train17% | 41% | 17% | 9% | 14%
EAIEvaluation/ET/et_train15% | 0% | 19% | 23% | 40%
EAIEvaluation/MOCA/moca_train66% | 0% | 8% | 15% | 9%
IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom2% | 7% | 32% | 24% | 32%
Luminous4Alfred/TaskSolver/Algorithms0% | 23% | 22% | 12% | 40%
Luminous4Alfred/NaturalLanguageTools/et_train0% | 0% | 27% | 22% | 50%
IndoorSceneSynthesis/LearningBasedModels/DeepSynth0% | 0% | 23% | 37% | 39%
EAIEvaluation/ET0% | 0% | 0% | 0% | 100%
Most Complex Units
Top 20 most complex units
Unit# linesMcCabe index# params
def get_goal_conditions_meet()
in EAIEvaluation/MOCA/moca_train/custom_eval.py
146 121 4
def get_goal_conditions_meet()
in EAIEvaluation/ET/et_train/custom_eval.py
146 121 4
def get_goal_conditions_meet()
in EAIEvaluation/HiTUT/hitut_train/custom_eval.py
146 121 4
def generate_cdf_from_task_by_gt()
in Luminous4Alfred/TaskParser/cdf_gene/utils.py
253 92 3
public void CopyStructure2NewScene()
in IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs
105 70 0
def modify()
in Luminous4Alfred/TaskParser/cdf_gene/utils.py
25 68 1
def process_actions()
in EAIEvaluation/HiTUT/hitut_train/custom_dataset.py
118 50 3
def process_images()
in EAIEvaluation/HiTUT/hitut_train/custom_dataset.py
65 40 3
def prepare_data_instances()
in EAIEvaluation/HiTUT/hitut_train/custom_dataset.py
168 37 1
def generate_cdf_from_task()
in Luminous4Alfred/TaskParser/cdf_gene/utils.py
123 31 2
public override void OnInspectorGUI()
in IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs
125 29 0
public void ParseTaskJson()
in Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs
246 28 1
public void ParseTaskJson()
in IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs
247 28 1
public void GoToLocation()
in Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs
99 24 4
public void GoToLocation()
in IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs
99 24 4
def train_one_epoch()
in EAIEvaluation/HiTUT/hitut_train/custom_train.py
56 20 5
public bool CustomPlaceObjectParallel()
in IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs
79 19 0
public override void OnInspectorGUI()
in IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneBuilder.cs
106 18 0
public bool CustomPlaceObj()
in IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs
113 18 5
public IEnumerator SetUpNewSceneFromSelf()
in IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs
106 18 3