aws-samples / aws-gamelift-and-serverless-backend-sample
Components & Dependencies

An overview of source code logical components.

Intro

Logical decomposition is a representation of the organization of the main source code, where every and each file is put in exactly one logical component.

  • A software system can have one or more logical decompositions.
  • A logical decomposition can be defined in two ways in Sokrates.
  • First approach is based on the folders structure. Components are mapped to folders at defined folder depth relative to the source code root.
  • Second approach is based on explicit definition of each component. In such explicit definitions, components are explicitly named and their files are selected based on explicitly defined path and content filters.
  • A logical decomposition is considered invalid if a file is selected into two or more components.This constraint is introduced in order to facilitate measuring of dependencies among components.
  • Files not assigned to any component are put into a special "Unclassified" component.
Learn more...
Logical Decompositions Overview

Analyzed system has 1 logical decomposition:

  • primary (12 components)

Logical Decomposition #1: PRIMARY

The decompositions is based on the folder structure (relative to the source code root), with automatically defined folder depth to have at least 10 components.

Bubble Chart | Tree Map
Components
The "primary" logical decomposition has 12 components.
  • 48 files, 6,028 lines of code (100.0% vs. main code).
  • "GameLiftExampleUnityProject/ProjectSettings" is biggest, containing 26.94% of code.
  • "GameLiftExampleUnityProject/Assets/Scripts" is smallest, containing 0.17% of code.


GameLiftExampleUnityProject/ProjectSettings1624 LOC (26%) 17 files
GameLiftExampleUnityProject/Assets/Scenes1331 LOC (22%) 1 files
GameLiftExampleUnityProject/Assets/PrefabsAndMaterials660 LOC (10%) 5 files
GameLiftExampleUnityProject/Assets/Scripts/Client584 LOC (9%) 5 files
GameLiftExampleUnityProject/Assets/Scripts/Server581 LOC (9%) 3 files
FleetDeployment320 LOC (5%) 4 files
GameLiftExampleUnityProject/Assets/Scripts/NetworkingShared200 LOC (3%) 3 files
GameServiceAPI/gameservice198 LOC (3%) 3 files
CppServerAndClient/Server186 LOC (3%) 2 files
GameServiceAPI178 LOC (2%) 2 files
CppServerAndClient/Client156 LOC (2%) 2 files
GameLiftExampleUnityProject/Assets/Scripts10 LOC (<1%) 1 files
Dependencies
Dependencies among components are static code dependencies among files in different components.

No component dependencies found.



2022-01-31 16:14