aws-samples / aws-gamelift-and-serverless-backend-sample

This example helps you get started with Amazon GameLift development, and it leverages deployment automation and Infrastructure as Code. It also showcases multi-region latency-based matchmaking. Client and server implementations available for Unity and C++.

Summary
ASSET
MAT
email_034-attachment-send-file-code-cssCreated with Sketch.
Main Code: 6,028 LOC (48 files) = ASSET (26%) + CS (22%) + UNITY (22%) + PREFAB (7%) + YAML (7%) + CPP (5%) + MAT (3%) + JS (3%) + PS1 (1%) + H (<1%)
Secondary code: Test: 16 LOC (1); Generated: 271 LOC (30); Build & Deploy: 156 LOC (10); Other: 590 LOC (10);
Artboard 48 Duplication: 29%
File Size: 22% long (>1000 LOC), 40% short (<= 200 LOC)
Unit Size: 0% long (>100 LOC), 54% short (<= 10 LOC)
Conditional Complexity: 0% complex (McCabe index > 50), 79% simple (McCabe index <= 5)
Logical Component Decomposition: primary (12 components)
files_time

1 year, 11 months old

  • 93% of code older than 365 days
  • 28% of code not updated in the past 365 days

0% of code updated more than 50 times

Also see temporal dependencies for files frequently changed in same commits.

Goals: Keep the system simple and easy to change (4)
Straight_Line
Features of interest:
TODOs
1 file
Commits Trend

Latest commit date: 2021-12-07

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Commits

37

13

Contributors

4

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2021 2020
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Reports
Analysis Report
Trend
Analysis Report
76_startup_sticky_notes
Notes & Findings
Links

generated by sokrates.dev (configuration) on 2022-01-31