aws-samples / containerized-game-servers
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 11 units with 144 lines of code in units (6.2% of code).
    • 0 very complex units (0 lines of code)
    • 0 complex units (0 lines of code)
    • 0 medium complex units (0 lines of code)
    • 0 simple units (0 lines of code)
    • 11 very simple units (144 lines of code)
0% | 0% | 0% | 0% | 100%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
py0% | 0% | 0% | 0% | 100%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
lumberyard-sample/ci0% | 0% | 0% | 0% | 100%
NodePortController/src0% | 0% | 0% | 0% | 100%
lumberyard-sample/infra0% | 0% | 0% | 0% | 100%
Most Complex Units
Top 11 most complex units
Unit# linesMcCabe index# params
def create_fn()
in NodePortController/src/main.py
14 5 6
def publish_game_server_status()
in lumberyard-sample/ci/eks-artifacts/start.py
13 3 2
def get_rand_port()
in lumberyard-sample/ci/eks-artifacts/start.py
13 3 0
def add_game_server()
in NodePortController/src/main.py
8 3 3
def lambda_handler()
in lumberyard-sample/infra/stk-player-events-filter/lambda_function.py
16 2 2
def get_instance_id()
in NodePortController/src/main.py
10 2 1
def __init__()
in lumberyard-sample/ci/ec2-build/ec2_build/ec2_build_stack.py
53 1 4
def sigterm_handler()
in lumberyard-sample/ci/eks-artifacts/start.py
3 1 2
def my_handler()
in NodePortController/src/main.py
2 1 2
def delete_fn()
in NodePortController/src/main.py
6 1 5
def create_node_port_service()
in NodePortController/src/main.py
6 1 3