File Size Overall
  • There are 4 files with 282 lines of code.
    • 0 very long files (0 lines of code)
    • 0 long files (0 lines of code)
    • 0 medium size files (0 lines of code)
    • 0 small files (0 lines of code)
    • 4 very small files (282 lines of code)
0% | 0% | 0% | 0% | 100%
Legend:
1001+
501-1000
201-500
101-200
1-100


explore: grouped by folders | grouped by size | sunburst | 3D view
File Size per Extension
1001+
501-1000
201-500
101-200
1-100
go0% | 0% | 0% | 0% | 100%
File Size per Logical Decomposition
primary
1001+
501-1000
201-500
101-200
1-100
ROOT0% | 0% | 0% | 0% | 100%
Longest Files (Top 4)
File# lines# units
bedrock.go
in root
98 3
models.go
in root
82 -
recipe.go
in root
53 3
main.go
in root
49 1
Large Files That Change Often (Top 4)
To change a file, an AI coding agent (or a person) has to read it: these files are read the most for the changes in the past year (lines × changes).
File# lines≈ tokens
to read
# changes
(1y)
≈ lines edited
per change
lines read per
line changed
bedrock.go
in root
98 ~500–1.5k 2 ~100 ~1
models.go
in root
82 ~500–1.5k 2 ~3 ~20
main.go
in root
49 under 1k 3 ~15 ~3
recipe.go
in root
53 ~300–1k 1 ~10 ~5

Tokens are lines × 7 to 14 (analysis.fileReadsForChanges). Lines edited per change are the file's lines added and deleted divided by its commits over the whole history. Agents read about 2,000 lines at a time: when a 17,000-line file was split into modules, the tokens an agent read for the same change fell by 83% (The Economic Benefit of Refactoring, 2026).

Files With Most Units (Top 3)
File# lines# units
bedrock.go
in root
98 3
recipe.go
in root
53 3
main.go
in root
49 1
Files With Long Lines (Top 1)

There is only one file with lines longer than 120 characters. In total, there are 4 long lines.

File# lines# units# long lines
bedrock.go
in root
98 3 4
Correlations

File Size vs. Commits (all time): 4 points

main.go x: 3 commits (all time) y: 49 lines of code models.go x: 2 commits (all time) y: 82 lines of code recipe.go x: 1 commits (all time) y: 53 lines of code bedrock.go x: 2 commits (all time) y: 98 lines of code
98.0
lines of code
  min: 49.0
  average: 70.5
  25th percentile: 50.0
  median: 67.5
  75th percentile: 94.0
  max: 98.0
0 3.0
commits (all time)
min: 1.0 | average: 2.0 | 25th percentile: 1.25 | median: 2.0 | 75th percentile: 2.75 | max: 3.0

File Size vs. Contributors (all time): 4 points

main.go x: 1 contributors (all time) y: 49 lines of code models.go x: 1 contributors (all time) y: 82 lines of code recipe.go x: 1 contributors (all time) y: 53 lines of code bedrock.go x: 1 contributors (all time) y: 98 lines of code
98.0
lines of code
  min: 49.0
  average: 70.5
  25th percentile: 50.0
  median: 67.5
  75th percentile: 94.0
  max: 98.0
0 1.0
contributors (all time)
min: 1.0 | average: 1.0 | 25th percentile: 1.0 | median: 1.0 | 75th percentile: 1.0 | max: 1.0

File Size vs. Commits (30 days): 0 points

No data for "commits (30d)" vs. "lines of code".

File Size vs. Contributors (30 days): 0 points

No data for "contributors (30d)" vs. "lines of code".


File Size vs. Commits (90 days): 0 points

No data for "commits (90d)" vs. "lines of code".

File Size vs. Contributors (90 days): 0 points

No data for "contributors (90d)" vs. "lines of code".

About This Analysis
  • File size measurements show the distribution of size of files.
  • Files are classified in four categories based on their size (lines of code): 1-100 (very small files), 101-200 (small files), 201-500 (medium size files), 501-1000 (long files), 1001+(very long files).
  • It is a good practice to keep files small. Long files may become "bloaters", code that have increased to such gargantuan proportions that they are hard to work with.
Learn more...