facebookresearch / HVVR
Unit Size

The distribution of size of units (measured in lines of code).

Intro
  • Unit size measurements show the distribution of size of units of code (methods, functions...).
  • Units are classified in four categories based on their size (lines of code): 1-20 (small units), 20-50 (medium size units), 51-100 (long units), 101+ (very long units).
  • You should aim at keeping units small (< 20 lines). Long units may become "bloaters", code that have increased to such gargantuan proportions that they are hard to work with.
Learn more...
Unit Size Overall
  • There are 586 units with 4,449 lines of code in units (40.4% of code).
    • 0 very long units (0 lines of code)
    • 15 long units (1,070 lines of code)
    • 37 medium size units (1,167 lines of code)
    • 45 small units (649 lines of code)
    • 489 very small units (1,563 lines of code)
0% | 24% | 26% | 14% | 35%
Legend:
101+
51-100
21-50
11-20
1-10
Unit Size per Extension
101+
51-100
21-50
11-20
1-10
cpp0% | 34% | 36% | 13% | 15%
h0% | 10% | 12% | 15% | 60%
Unit Size per Logical Component
primary logical decomposition
101+
51-100
21-50
11-20
1-10
libraries/hvvr/raycaster0% | 34% | 22% | 16% | 26%
libraries/hvvr/samples_shared0% | 33% | 34% | 12% | 19%
libraries/hvvr/shared0% | 5% | 19% | 15% | 60%
projects/hvvr_samples/modelviewer0% | 0% | 80% | 0% | 19%
projects/hvvr_samples/modelconvert0% | 0% | 100% | 0% | 0%
Alternative Visuals
Longest Units
Top 20 longest units
Unit# linesMcCabe index# params
uint64_t Raycaster::buildTileTriangleLists()
in libraries/hvvr/raycaster/traversal.cpp
98 12 2
void Raycaster::buildScene()
in libraries/hvvr/raycaster/scene_update.cpp
94 18 0
static void cullThread()
in libraries/hvvr/raycaster/traversal.cpp
92 10 5
bool importMesh()
in libraries/hvvr/samples_shared/model_import_fbx.cpp
79 12 2
void transformHierarchyCameraToWorld()
in libraries/hvvr/raycaster/render.cpp
75 14 9
__forceinline uint32_t traverseTiles()
in libraries/hvvr/raycaster/traverse_avx.h
75 13 5
__forceinline uint32_t traverseBlocks()
in libraries/hvvr/raycaster/traverse_avx.h
72 11 3
uint32_t helpBuildBVH4()
in libraries/hvvr/shared/bvh.cpp
69 26 4
bool importMaterial()
in libraries/hvvr/samples_shared/model_import_fbx.cpp
69 6 3
uint32_t traverseBlocks()
in libraries/hvvr/raycaster/traverse_ref_bvh.cpp
63 17 3
static Frustum get3DFrustumFrom2D()
in libraries/hvvr/raycaster/sample_hierarchy.cpp
60 9 2
DynamicArray getEyeSpacePolarFoveatedSamples()
in libraries/hvvr/raycaster/samples.cpp
58 4 6
CUDA_DEVICE_INL vector4 GGXShade()
in libraries/hvvr/raycaster/shading.h
57 12 8
uint32_t traverseTiles()
in libraries/hvvr/raycaster/traverse_ref_bvh.cpp
56 16 5
bool importFbx()
in libraries/hvvr/samples_shared/model_import_fbx.cpp
53 8 2
static void dumpBVH()
in libraries/hvvr/raycaster/render.cpp
48 4 2
bool loadBin()
in libraries/hvvr/samples_shared/model_import_bin.cpp
48 7 2
void GApp::endFrame()
in projects/hvvr_samples/modelviewer/modelviewer.cpp
44 8 0
static void dumpSceneToOFF()
in libraries/hvvr/raycaster/render.cpp
44 6 2
bool importLight()
in libraries/hvvr/samples_shared/model_import_fbx.cpp
42 6 3