Hierarchical Visibility for Virtual Reality, which implements a hybrid CPU/GPU ray-caster, suited for real time rendering of effects such as lens distortion.
Main Code: 11,009 LOC (100 files) = H (37%) + CPP (32%) + CU (23%) + VCXPROJ (3%) + FILTERS (1%) + PROPS (1%) | |||
Duplication: 6% | |||
File Size: 10% long (>1000 LOC), 45% short (<= 200 LOC) | |||
Unit Size: 0% long (>100 LOC), 49% short (<= 10 LOC) | |||
Conditional Complexity: 1% complex (McCabe index > 50), 63% simple (McCabe index <= 5) | |||
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Logical Component Decomposition: primary (6 components) | ||
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4 years, 6 months old
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0% of code updated more than 50 times Also see temporal dependencies for files frequently changed in same commits. |
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Goals: Keep the system simple and easy to change (4) |
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Features of interest:
TODOs
10 files |
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Latest commit date: 2019-05-23
0
commits
(30 days)
0
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(30 days) |
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sokrates.dev updated: 2022-01-25