facebookresearch / HVVR

Hierarchical Visibility for Virtual Reality, which implements a hybrid CPU/GPU ray-caster, suited for real time rendering of effects such as lens distortion.

Summary
CU
VCXPROJ
FILTERS
PROPS
email_034-attachment-send-file-code-cssCreated with Sketch.
Main Code: 11,009 LOC (100 files) = H (37%) + CPP (32%) + CU (23%) + VCXPROJ (3%) + FILTERS (1%) + PROPS (1%)
Secondary code: Test: 245 LOC (1); Generated: 0 LOC (0); Build & Deploy: 0 LOC (0); Other: 94 LOC (3);
Artboard 48 Duplication: 6%
File Size: 10% long (>1000 LOC), 45% short (<= 200 LOC)
Unit Size: 0% long (>100 LOC), 49% short (<= 10 LOC)
Conditional Complexity: 1% complex (McCabe index > 50), 63% simple (McCabe index <= 5)
Logical Component Decomposition: primary (6 components)
files_time

4 years, 6 months old

  • 100% of code older than 365 days
  • 100% of code not updated in the past 365 days

0% of code updated more than 50 times

Also see temporal dependencies for files frequently changed in same commits.

Goals: Keep the system simple and easy to change (4)
Straight_Line
Features of interest:
TODOs
10 files
Commits Trend

Latest commit date: 2019-05-23

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commits
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contributors
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Commits

1

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17

Contributors

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2019 2018 2017
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Reports
Analysis Report
Trend
Analysis Report
76_startup_sticky_notes
Notes & Findings
Links

sokrates.dev updated: 2022-01-25