An overview of commit and contributor trends.
Latest commit date: 2021-09-29
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Latest commit date: 2021-09-29
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Contributed in past 6 months (a rookie = the first contribution in past year)
No contributors in past 30 days.
No contributors in past 31 to 90 days.
Past 91 to 180 days (4):
Last contributed more than 6 months ago
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46569863+BrennerLittle@users.noreply.github.com | - | 1 |
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57306674+zznewclear13@users.noreply.github.com | - | 1 |
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14353541+sebmerry@users.noreply.github.com | - | 23 |
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aukinros@microsoft.com | - | 2 |
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rhunt@live.com | - | 2 |
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39970987+JacquesvanRhynMSFT@users.noreply.github.com | - | 2 |
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jeffdswan@outlook.com | - | 1 |
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kevgee@microsoft.com | - | 1 |
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chuck.moidel@intel.com | - | 1 |
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sebmerry@microsoft.com | - | 20 |
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chuckw@windows.microsoft.com | - | 8 |
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robbies@gmail.com | - | 1 |
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sherief.personal@gmail.com | - | 1 |
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gongminmin@msn.com | - | 1 |
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drgmtt3@gmail.com | - | 2 |
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dziuban.maciej@gmail.com | - | 1 |
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gu_lulu@hotmail.com | - | 1 |
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volkanilbeyli@gmail.com | - | 1 |
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stwhi@microsoft.com | - | 1 |
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johnkellyoxford@gmail.com | - | 1 |
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jagt@live.com | - | 1 |
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nico.may99@gmail.com | - | 1 |
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chuckw@microsoft.com | - | 1 |
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walbourn@users.noreply.github.com | - | 2 |
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jenatali@microsoft.com | - | 3 |
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ankan.ban@gmail.com | - | 1 |
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jpvanoosten@hotmail.com | - | 1 |
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pkristof@microsoft.com | - | 52 |
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chuckmoidel@hotmail | - | 1 |
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antialiased@gmail.com | - | 1 |
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jenatali@ntdev.microsoft.com | - | 1 |
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xixiao@microsoft.com | - | 10 |
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splendourbg@gmail.com | - | 1 |
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39779456+gashar@users.noreply.github.com | - | 2 |
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soeom@microsoft.com | - | 3 |
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tyfkda@gmail.com | - | 2 |
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tyfkda@users.noreply.github.com | - | 1 |
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marcusvisic@yahoo.com.au | - | 1 |
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cmlandrews@gmail.com | - | 5 |
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krupitskas@outlook.com | - | 1 |
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rgerd@users.noreply.github.com | - | 8 |
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t-rogerd@microsoft.com | - | 8 |
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39066926+elroychan@users.noreply.github.com | - | 1 |
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chwallis@microsoft.com | - | 13 |
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cwallis@calpoly.edu | - | 12 |
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d.brandon.lloyd@gmail.com | - | 1 |
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swhsu@microsoft.com | - | 7 |
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bobbrow@microsoft.com | - | 76 |
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bobbrow@users.noreply.github.com | - | 47 |
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londey@gmail.com | - | 1 |
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hwguy.siplus@gmail.com | - | 1 |
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wuyakuma@outllok.com | - | 1 |
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braaad@gmail.com | - | 1 |
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Contributors |
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56 contributors (668 commits):
# | Contributor |
First Commit |
Latest Commit |
Commits Count |
File Updates (per extension) |
---|---|---|---|---|---|
1. | pkristof@microsoft.com | 2018-01-19 | 2019-11-15 | 136 (20%) | h (1818), cpp (1057), ply (878), hlsl (460), vcxproj (360) |
2. | bobbrow@microsoft.com | 2015-07-02 | 2017-01-17 | 122 (18%) | h (1504), cpp (1386), hlsl (453), vcxproj (266), filters (194) |
3. | jstanard@microsoft.com | 2017-01-20 | 2021-08-19 | 83 (12%) | hlsl (296), cpp (255), h (236), dds (158), png (136) |
4. | bobbrow@users.noreply.github.com | 2015-07-02 | 2017-01-17 | 60 (8%) | h (1687), cpp (1358), hlsl (495), vcxproj (254), png (203) |
5. | sebmerry@microsoft.com | 2017-10-23 | 2021-01-20 | 53 (7%) | h (1003), cpp (594), hlsl (264), vcxproj (262), md (123) |
6. | 14353541+sebmerry@users.noreply.github.com | 2017-10-23 | 2021-08-13 | 33 (4%) | h (915), cpp (420), vcxproj (279), hlsl (192), md (136) |
7. | cwallis@calpoly.edu | 2018-03-29 | 2018-05-09 | 21 (3%) | h (122), cpp (90), hlsl (90), hlsli (29), md (16) |
8. | chwallis@microsoft.com | 2018-05-18 | 2018-06-29 | 19 (2%) | h (79), cpp (62), vcxproj (24), hlsl (20), hlsli (10) |
9. | xixiao@microsoft.com | 2018-02-09 | 2019-07-23 | 15 (2%) | md (74), png (42), h (31), cpp (23), PNG (16) |
10. | rgerd@users.noreply.github.com | 2018-05-30 | 2018-08-01 | 12 (1%) | h (27), cpp (22), hlsl (14), hlsli (14), md (3) |
11. | cmlandrews@gmail.com | 2018-07-20 | 2018-10-01 | 10 (1%) | cpp (616), h (560), hlsl (327), hlsli (79), vcxproj (10) |
12. | swhsu@microsoft.com | 2017-04-11 | 2017-09-20 | 10 (1%) | h (208), vcxproj (106), cpp (74), sln (68), filters (50) |
13. | chuckw@windows.microsoft.com | 2018-10-19 | 2021-01-03 | 9 (1%) | h (9) |
14. | t-rogerd@microsoft.com | 2018-05-29 | 2018-07-26 | 9 (1%) | h (18), cpp (14), hlsli (13), hlsl (8), vcxproj (1) |
15. | tyfkda@gmail.com | 2018-10-27 | 2018-10-31 | 6 (<1%) | vcxproj (8), cpp (6) |
16. | robbies@gmail.com | 2020-12-21 | 2020-12-21 | 5 (<1%) | cpp (12) |
17. | 39970987+JacquesvanRhynMSFT@users.noreply.github.com | 2021-06-16 | 2021-06-21 | 4 (<1%) | md (4) |
18. | kevgee@microsoft.com | 2021-03-18 | 2021-03-18 | 4 (<1%) | cpp (4) |
19. | jenatali@microsoft.com | 2018-10-30 | 2020-01-21 | 4 (<1%) | h (5), cpp (1) |
20. | 39779456+gashar@users.noreply.github.com | 2019-02-14 | 2019-02-15 | 3 (<1%) | h (12), cpp (8), md (3), png (2), hlsl (1) |
21. | soeom@microsoft.com | 2019-01-28 | 2019-01-30 | 3 (<1%) | h (434), cpp (160), vcxproj (54), hlsl (8), md (4) |
22. | braaad@gmail.com | 2015-09-21 | 2015-09-21 | 3 (<1%) | cpp (3) |
23. | layla@laylamah.com | 2015-08-30 | 2015-09-02 | 3 (<1%) | cpp (3) |
24. | aukinros@microsoft.com | 2021-07-26 | 2021-07-27 | 2 (<1%) | h (80), cpp (56), sln (40), vcxproj (3), md (2) |
25. | rhunt@live.com | 2021-06-29 | 2021-07-20 | 2 (<1%) | h (2) |
26. | drgmtt3@gmail.com | 2020-10-13 | 2020-10-20 | 2 (<1%) | cpp (2) |
27. | stwhi@microsoft.com | 2020-07-16 | 2020-07-16 | 2 (<1%) | md (2) |
28. | nico.may99@gmail.com | 2020-05-07 | 2020-05-07 | 2 (<1%) | hlsl (1), hlsli (1) |
29. | walbourn@users.noreply.github.com | 2019-07-09 | 2020-01-30 | 2 (<1%) | h (59), cpp (15), vcxproj (7), md (4), hlsl (4) |
30. | tyfkda@users.noreply.github.com | 2018-10-25 | 2018-10-25 | 2 (<1%) | cpp (4) |
31. | anyeung@microsoft.com | 2015-07-29 | 2015-07-29 | 2 (<1%) | md (2) |
32. | 46569863+BrennerLittle@users.noreply.github.com | 2021-09-29 | 2021-09-29 | 1 (<1%) | cpp (1) |
33. | 57306674+zznewclear13@users.noreply.github.com | 2021-08-19 | 2021-08-19 | 1 (<1%) | hlsl (1) |
34. | jeffdswan@outlook.com | 2021-04-24 | 2021-04-24 | 1 (<1%) | md (1) |
35. | chuck.moidel@intel.com | 2021-02-18 | 2021-02-18 | 1 (<1%) | vcxproj (2) |
36. | sherief.personal@gmail.com | 2020-11-27 | 2020-11-27 | 1 (<1%) | cpp (4) |
37. | gongminmin@msn.com | 2020-11-14 | 2020-11-14 | 1 (<1%) | h (2) |
38. | dziuban.maciej@gmail.com | 2020-10-06 | 2020-10-06 | 1 (<1%) | cpp (1) |
39. | gu_lulu@hotmail.com | 2020-09-24 | 2020-09-24 | 1 (<1%) | cpp (1) |
40. | volkanilbeyli@gmail.com | 2020-07-27 | 2020-07-27 | 1 (<1%) | cpp (2), h (2) |
41. | johnkellyoxford@gmail.com | 2020-06-20 | 2020-06-20 | 1 (<1%) | h (1) |
42. | jagt@live.com | 2020-06-18 | 2020-06-18 | 1 (<1%) | vcxproj (1), py (1) |
43. | chuckw@microsoft.com | 2020-03-18 | 2020-03-18 | 1 (<1%) | h (1) |
44. | ankan.ban@gmail.com | 2020-01-21 | 2020-01-21 | 1 (<1%) | cpp (1) |
45. | jpvanoosten@hotmail.com | 2020-01-17 | 2020-01-17 | 1 (<1%) | h (3) |
46. | chuckmoidel@hotmail | 2019-10-29 | 2019-10-29 | 1 (<1%) | cpp (1), h (1) |
47. | antialiased@gmail.com | 2019-08-30 | 2019-08-30 | 1 (<1%) | hlsli (1) |
48. | jenatali@ntdev.microsoft.com | 2019-08-15 | 2019-08-15 | 1 (<1%) | h (100), cpp (42), md (1), hlsl (1), vcxproj (1) |
49. | splendourbg@gmail.com | 2019-05-13 | 2019-05-13 | 1 (<1%) | h (54) |
50. | marcusvisic@yahoo.com.au | 2018-10-03 | 2018-10-03 | 1 (<1%) | md (1) |
51. | krupitskas@outlook.com | 2018-08-20 | 2018-08-20 | 1 (<1%) | hlsl (1) |
52. | 39066926+elroychan@users.noreply.github.com | 2018-07-26 | 2018-07-26 | 1 (<1%) | hlsli (4), h (2), hlsl (2) |
53. | d.brandon.lloyd@gmail.com | 2018-04-12 | 2018-04-12 | 1 (<1%) | hlsli (3), h (2), cpp (1), hlsl (1) |
54. | londey@gmail.com | 2016-09-20 | 2016-09-20 | 1 (<1%) | gitignore (4) |
55. | hwguy.siplus@gmail.com | 2016-05-19 | 2016-05-19 | 1 (<1%) | cpp (1) |
56. | wuyakuma@outllok.com | 2015-10-15 | 2015-10-15 | 1 (<1%) | cpp (2) |
A contributor dependency is detected if two contributors have changed the same files in the past 35600 days.
C-median: 9.0
A half of the contributors has more than 9.0 connections, and a half has less than this number.
C-mean: 13.1
An average number of connections a contributor has with other contributors.
C-index: 13.0
There are 13.0 contributors with 13.0 or more connections.
Contributor | # connections | # commits | |
---|---|---|---|
1. | sebmerry@microsoft.com | 49 | 53 |
2. | 14353541+sebmerry@users.noreply.github.com | 45 | 33 |
3. | pkristof@microsoft.com | 42 | 136 |
4. | jstanard@microsoft.com | 35 | 83 |
5. | bobbrow@microsoft.com | 33 | 122 |
6. | bobbrow@users.noreply.github.com | 33 | 60 |
7. | cwallis@calpoly.edu | 28 | 21 |
8. | cmlandrews@gmail.com | 28 | 10 |
9. | walbourn@users.noreply.github.com | 28 | 2 |
10. | swhsu@microsoft.com | 24 | 10 |
11. | xixiao@microsoft.com | 20 | 15 |
12. | chwallis@microsoft.com | 19 | 19 |
13. | jenatali@microsoft.com | 18 | 4 |
14. | aukinros@microsoft.com | 15 | 2 |
15. | rgerd@users.noreply.github.com | 13 | 12 |
16. | 39970987+JacquesvanRhynMSFT@users.noreply.github.com | 13 | 4 |
17. | anyeung@microsoft.com | 13 | 2 |
18. | jeffdswan@outlook.com | 13 | 1 |
19. | marcusvisic@yahoo.com.au | 13 | 1 |
20. | soeom@microsoft.com | 12 | 3 |
21. | jenatali@ntdev.microsoft.com | 12 | 1 |
22. | chuckw@windows.microsoft.com | 11 | 9 |
23. | tyfkda@gmail.com | 11 | 6 |
24. | 39779456+gashar@users.noreply.github.com | 11 | 3 |
25. | johnkellyoxford@gmail.com | 11 | 1 |
26. | chuckw@microsoft.com | 11 | 1 |
27. | splendourbg@gmail.com | 10 | 1 |
28. | t-rogerd@microsoft.com | 9 | 9 |
29. | layla@laylamah.com | 9 | 3 |
30. | 39066926+elroychan@users.noreply.github.com | 9 | 1 |
31. | d.brandon.lloyd@gmail.com | 9 | 1 |
32. | tyfkda@users.noreply.github.com | 8 | 2 |
33. | ankan.ban@gmail.com | 8 | 1 |
34. | 57306674+zznewclear13@users.noreply.github.com | 7 | 1 |
35. | chuck.moidel@intel.com | 7 | 1 |
36. | krupitskas@outlook.com | 7 | 1 |
37. | hwguy.siplus@gmail.com | 7 | 1 |
38. | stwhi@microsoft.com | 6 | 2 |
39. | nico.may99@gmail.com | 6 | 2 |
40. | volkanilbeyli@gmail.com | 6 | 1 |
41. | jpvanoosten@hotmail.com | 6 | 1 |
42. | sherief.personal@gmail.com | 5 | 1 |
43. | braaad@gmail.com | 4 | 3 |
44. | rhunt@live.com | 4 | 2 |
45. | drgmtt3@gmail.com | 4 | 2 |
46. | gongminmin@msn.com | 4 | 1 |
47. | jagt@live.com | 4 | 1 |
48. | londey@gmail.com | 4 | 1 |
49. | robbies@gmail.com | 3 | 5 |
50. | kevgee@microsoft.com | 3 | 4 |
51. | dziuban.maciej@gmail.com | 3 | 1 |
52. | gu_lulu@hotmail.com | 3 | 1 |
53. | antialiased@gmail.com | 3 | 1 |
54. | wuyakuma@outllok.com | 2 | 1 |
55. | 46569863+BrennerLittle@users.noreply.github.com | 1 | 1 |
56. | chuckmoidel@hotmail | 0 | 1 |
The number on lines shows the number of same files that both persons changed in past 35600 days.
Contributor 1 | Contributor 2 | # shared files | |
---|---|---|---|
1. | bobbrow@users.noreply.github.com | bobbrow@microsoft.com |
2066 shared files
MiniEngine/Core/ParticleEffectManager.cpp MiniEngine/Core/ShadowBuffer.h Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Package.appxmanifest MiniEngine/ModelViewer/Textures/Models/sponza_flagpole_specular.DDS Samples/Desktop/D3D12HelloWorld/src/HelloTexture/stdafx.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/stdafx.cpp Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu_TemporaryKey.pfx Samples/UWP/D3D12ExecuteIndirect/src/Square44x44Logo.scale-200.png Samples/UWP/D3D12HelloWorld/src/HelloTriangle/Wide310x150Logo.scale-200.png Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/D3D12DynamicIndexing/src/D3D12DynamicIndexing.cpp D3D12Bundles/src/D3D12Bundles.sln MiniEngine/Core/Shaders/CameraVelocityCS.hlsl Samples/D3D12PredicationQueries/src/DXSampleHelper.h Samples/D3D12HelloWorld/src/HelloTriangle/Win32Application.cpp MiniEngine/Core/Shaders/PostEffectsRS.hlsli Samples/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/StoreLogo.png Samples/UWP/D3D12SmallResources/src/View.h Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleTileRenderFastLowRes2CS.hlsl Libraries/D3DX12AffinityLayer/UWP/CD3DX12AffinityCommandSignature.cpp Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/D3D12Multithreading/src/D3D12Multithreading.h Samples/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityResource.cpp Samples/D3D12HelloWorld/src/HelloConstBuffers/Win32Application.cpp MiniEngine/Core/Shaders/PixelPacking_R11G11B10.hlsli MiniEngine/Core/GraphicsCore.cpp Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln MiniEngine/Core/EngineProfiling.cpp Samples/D3D12Fullscreen/src/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/stdafx.cpp Samples/D3D1211On12/src/D3D1211On12.cpp MiniEngine/Core/ColorBuffer.cpp Samples/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Win32Application.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Libraries/D3DX12AffinityLayer/Desktop/CD3DX12AffinityObject.cpp Samples/UWP/D3D12Fullscreen/src/Square44x44Logo.scale-200.png Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp Samples/D3D12HeterogeneousMultiadapter/src/blurShaders.hlsl MiniEngine/Core/FXAA.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h Samples/D3D12HelloWorld/src/D3D12HelloWorld.sln Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl Samples/Desktop/D3D1211On12/src/D3D1211On12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/stdafx.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl Samples/D3D12Multithreading/readme.md Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.vcxproj.filters TechniqueDemos/D3D12MemoryManagement/src/Context.h Samples/Desktop/D3D12Residency/src/stdafx.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl MiniEngine/Core/Shaders/BicubicVerticalUpsamplePS.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/readme.md Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/UWP/D3D12Bundles/src/Main.cpp Templates/DirectX12App/DirectX12App.vcxproj Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityCommandList.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/D3D12PipelineStateCache/src/DynamicConstantBuffer.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/SplashScreen.scale-200.png Samples/UWP/D3D12PipelineStateCache/src/WarpPixelShader.hlsl.h Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityDevice.cpp Samples/D3D12ReservedResources/src/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h MiniEngine/Core/d3dx12_win.h MiniEngine/ModelViewer/Textures/Models/gi_flag.DDS Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/D3D12Fullscreen/readme.md Samples/Desktop/D3D12HelloWorld/readme.md Samples/D3D12Multithreading/src/FrameResource.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/CD3DX12AffinityRootSignature.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp Templates/DirectX12App/DirectX12App.sln Samples/D3D12DynamicIndexing/src/FrameResource.h Samples/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Libraries/D3DX12AffinityLayer/Desktop/CD3DX12AffinityDeviceChild.cpp Samples/D3D12PipelineStateCache/src/GrayScalePixelShader.hlsl.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12affinity.h ... |
2. | pkristof@microsoft.com | sebmerry@microsoft.com |
1178 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Libraries/D3D12RaytracingFallback/src/TraverseShader.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgram.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/UWP/D3D12SmallResources/src/View.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/Validate.hlsli Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/shaders.hlsl Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h MiniEngine/Core/GraphicsCore.cpp Libraries/D3D12RaytracingFallback/src/SharedReadData.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS16.vcxproj MiniEngine/Core/EngineProfiling.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ForwardPlusLighting.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl Libraries/D3D12RaytracingFallback/src/MortonCodesCalculator.h Samples/Desktop/D3D1211On12/src/D3D1211On12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h TechniqueDemos/D3D12MemoryManagement/src/Context.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h Libraries/D3D12RaytracingFallback/src/SimpleRaygen.hlsl Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/packages.config Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/RaytracingHlslCompat.h Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12Bundles/src/Main.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/stdafx.cpp Libraries/D3D12RaytracingFallback/developerguide.md Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.vcxproj Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/BitonicSort.cpp MiniEngine/ModelConverter/ModelOptimize.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Main.cpp Samples/Desktop/D3D12Multithreading/src/SquidRoom.h README.md Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h MiniEngine/Model/Model.h Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.cpp Libraries/D3D12RaytracingFallback/src/StateObjectProcessing.hpp Samples/UWP/D3D12nBodyGravity/src/ParticleDraw.hlsl Libraries/D3D12RaytracingFallback/src/BVHValidator.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D1211On12/src/View.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/NuGet.Config Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h TechniqueDemos/D3D12MemoryManagement/src/Render.h Samples/Desktop/D3D12HDR/src/d3dx12.h MiniEngine/ModelViewer/packages.config Samples/Desktop/D3D12Bundles/src/SimpleCamera.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl TechniqueDemos/D3D12MemoryManagement/src/Log.h Samples/Desktop/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Samples/Desktop/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h ... |
3. | sebmerry@microsoft.com | 14353541+sebmerry@users.noreply.github.com |
871 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/image1.png Samples/UWP/D3D12SM6WaveIntrinsics/readme.md Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.cpp Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/MeshletMS.hlsl Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/D3D12MeshletInstancing.vcxproj Samples/Desktop/D3D12MeshShaders/src/MeshletRender/MeshletMS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/Desktop/D3D12MeshShaders/src/WavefrontConverter/WaveFrontReader.h Samples/Desktop/D3D12MeshShaders/src/MeshletCull/Model.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12VariableRateShading/src/FrameResource.h Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS16.vcxproj MiniEngine/Core/EngineProfiling.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/Desktop/D3D12Residency/src/stdafx.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/UWP/D3D12VariableRateShading/src/StoreLogo.png Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12MeshShaders/src/MeshletCull/MeshletMS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.vcxproj Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12VariableRateShading/src/VariableRateShadingScene.cpp Samples/Desktop/D3D12VariableRateShading/src/UILayer.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/BitonicSort.cpp Samples/Desktop/D3D12MeshShaders/src/Assets/Dragon_LOD1.bin MiniEngine/ModelConverter/ModelOptimize.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletCull/D3D12MeshletCull.vcxproj Samples/Desktop/d3d12meshshaders/src/wavefrontconverter/MeshProcessor.h README.md Samples/Desktop/D3D12On7/src/DXSample.cpp MiniEngine/Model/Model.h Samples/UWP/D3D12VariableRateShading/src/DXSample.cpp MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12VariableRateShading/src/packages.config Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/MeshletMS.hlsl Samples/Desktop/D3D12MeshShaders/src/MeshletRender/stdafx.h Samples/Desktop/D3D12HDR/src/d3dx12.h MiniEngine/ModelViewer/packages.config MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl Samples/UWP/D3D12VariableRateShading/src/Package.appxmanifest Samples/Desktop/D3D12On7/src/Main.cpp Samples/Desktop/D3D12On7/src/D3D12Downlevel.h Samples/Desktop/d3d12meshshaders/readme.md Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/stdafx.h Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Shared.h Samples/UWP/D3D12VariableRateShading/src/glass_xii_normal.dds Samples/UWP/D3D12VariableRateShading/src/Camera.cpp MiniEngine/ModelViewer/Shaders/LightGrid.hlsli Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Model.h MiniEngine/Tools/Scripts/CreateNewProject.py Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h .gitignore Samples/Desktop/d3d12meshshaders/src/meshletgenerator/Utilities.h Samples/UWP/D3D12HDR/src/D3D12HDR.sln Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Model.h Samples/Desktop/D3D12MeshShaders/src/MeshletGenerator/D3D12MeshletGenerator.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/d3d12meshshaders/src/wavefrontconverter/stdafx.h Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/Desktop/D3D12MeshShaders/src/MeshletCull/FrustumVisualizer.cpp Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Win32Application.cpp Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/stdafx.cpp Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj ... |
4. | sebmerry@microsoft.com | bobbrow@users.noreply.github.com |
843 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/UWP/D3D12SmallResources/src/View.h Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl Samples/Desktop/D3D1211On12/src/D3D1211On12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h TechniqueDemos/D3D12MemoryManagement/src/Context.h Samples/Desktop/D3D12Residency/src/stdafx.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/UWP/D3D12Bundles/src/Main.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/ModelConverter/ModelOptimize.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Main.cpp Samples/Desktop/D3D12Multithreading/src/SquidRoom.h README.md Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h MiniEngine/Model/Model.h Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.cpp Samples/UWP/D3D12nBodyGravity/src/ParticleDraw.hlsl Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D1211On12/src/View.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h TechniqueDemos/D3D12MemoryManagement/src/Render.h Samples/Desktop/D3D12Bundles/src/SimpleCamera.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl TechniqueDemos/D3D12MemoryManagement/src/Log.h Samples/Desktop/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl Samples/Desktop/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/Desktop/D3D12Bundles/src/FrameResource.cpp Samples/UWP/D3D12PipelineStateCache/src/WarpPixelShader.hlsl Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/stdafx.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/occcity.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/UWP/D3D12ReservedResources/src/View.h Samples/Desktop/D3D12ReservedResources/src/shaders.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Post.hlsli Samples/UWP/D3D12DynamicIndexing/src/occcity.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Scene.hlsli Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Bundles/src/shader_mesh_simple_pixel.hlsl Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/PostVS.hlsl Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/Main.cpp Samples/Desktop/D3D12Bundles/src/Win32Application.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Main.cpp TechniqueDemos/D3D12MemoryManagement/src/Paging.h ... |
5. | sebmerry@microsoft.com | bobbrow@microsoft.com |
843 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/UWP/D3D12SmallResources/src/View.h Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl Samples/Desktop/D3D1211On12/src/D3D1211On12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h TechniqueDemos/D3D12MemoryManagement/src/Context.h Samples/Desktop/D3D12Residency/src/stdafx.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/UWP/D3D12Bundles/src/Main.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/ModelConverter/ModelOptimize.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Main.cpp Samples/Desktop/D3D12Multithreading/src/SquidRoom.h README.md Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h MiniEngine/Model/Model.h Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.cpp Samples/UWP/D3D12nBodyGravity/src/ParticleDraw.hlsl Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D1211On12/src/View.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h TechniqueDemos/D3D12MemoryManagement/src/Render.h Samples/Desktop/D3D12Bundles/src/SimpleCamera.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl TechniqueDemos/D3D12MemoryManagement/src/Log.h Samples/Desktop/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl Samples/Desktop/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/Desktop/D3D12Bundles/src/FrameResource.cpp Samples/UWP/D3D12PipelineStateCache/src/WarpPixelShader.hlsl Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/stdafx.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/occcity.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/UWP/D3D12ReservedResources/src/View.h Samples/Desktop/D3D12ReservedResources/src/shaders.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Post.hlsli Samples/UWP/D3D12DynamicIndexing/src/occcity.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Scene.hlsli Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Bundles/src/shader_mesh_simple_pixel.hlsl Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/PostVS.hlsl Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/Main.cpp Samples/Desktop/D3D12Bundles/src/Win32Application.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Main.cpp TechniqueDemos/D3D12MemoryManagement/src/Paging.h ... |
6. | pkristof@microsoft.com | cmlandrews@gmail.com |
842 shared files
MiniEngine/Core/ParticleEffectManager.cpp Libraries/D3D12RaytracingFallback/src/TraverseShader.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgram.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/UWP/D3D12SmallResources/src/View.h Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12DepthBoundsTest/src/shaders.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/GameInput.cpp Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ForwardPlusLighting.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl Samples/Desktop/D3D1211On12/src/D3D1211On12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h TechniqueDemos/D3D12MemoryManagement/src/Context.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/packages.config Samples/UWP/D3D12Bundles/src/Main.cpp Libraries/D3D12RaytracingFallback/developerguide.md Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/BitonicSort.cpp MiniEngine/ModelConverter/ModelOptimize.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Main.cpp Samples/Desktop/D3D12Multithreading/src/SquidRoom.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h MiniEngine/Model/Model.h Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.cpp Samples/UWP/D3D12nBodyGravity/src/ParticleDraw.hlsl Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D1211On12/src/View.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12Raytracing/src/NuGet.Config Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.h TechniqueDemos/D3D12MemoryManagement/src/Render.h Samples/Desktop/D3D12Bundles/src/SimpleCamera.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl TechniqueDemos/D3D12MemoryManagement/src/Log.h Samples/Desktop/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Samples/Desktop/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/readme.md Samples/UWP/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/Desktop/D3D12Bundles/src/FrameResource.cpp Samples/UWP/D3D12PipelineStateCache/src/WarpPixelShader.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/Main.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/packages.config Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/occcity.h MiniEngine/ModelViewer/Shaders/LightGrid.hlsli Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/View.h .gitignore Samples/Desktop/D3D12ReservedResources/src/shaders.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Post.hlsli Samples/UWP/D3D12DynamicIndexing/src/occcity.h Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Scene.hlsli Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Bundles/src/shader_mesh_simple_pixel.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/PostVS.hlsl Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/Main.cpp Samples/Desktop/D3D12Bundles/src/Win32Application.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Main.cpp TechniqueDemos/D3D12MemoryManagement/src/Paging.h Samples/Desktop/D3D12Bundles/src/DXSample.h ... |
7. | pkristof@microsoft.com | bobbrow@users.noreply.github.com |
833 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/UWP/D3D12SmallResources/src/View.h Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Win32Application.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl Samples/Desktop/D3D1211On12/src/D3D1211On12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h TechniqueDemos/D3D12MemoryManagement/src/Context.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/UWP/D3D12Bundles/src/Main.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/ModelConverter/ModelOptimize.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Main.cpp Samples/Desktop/D3D12Multithreading/src/SquidRoom.h README.md Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h MiniEngine/Model/Model.h Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.cpp Samples/UWP/D3D12nBodyGravity/src/ParticleDraw.hlsl Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D1211On12/src/View.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h TechniqueDemos/D3D12MemoryManagement/src/Render.h Samples/Desktop/D3D12Bundles/src/SimpleCamera.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl TechniqueDemos/D3D12MemoryManagement/src/Log.h Samples/Desktop/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl Samples/Desktop/D3D12PipelineStateCache/src/StepTimer.h Samples/Desktop/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/Desktop/D3D12Bundles/src/FrameResource.cpp Samples/UWP/D3D12PipelineStateCache/src/WarpPixelShader.hlsl Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/occcity.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/UWP/D3D12ReservedResources/src/View.h Samples/Desktop/D3D12ReservedResources/src/shaders.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Post.hlsli Samples/UWP/D3D12DynamicIndexing/src/occcity.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Scene.hlsli Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Bundles/src/shader_mesh_simple_pixel.hlsl Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/PostVS.hlsl Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/StepTimer.h Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/Main.cpp Samples/Desktop/D3D12Bundles/src/Win32Application.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Main.cpp TechniqueDemos/D3D12MemoryManagement/src/Paging.h ... |
8. | pkristof@microsoft.com | bobbrow@microsoft.com |
833 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/UWP/D3D12SmallResources/src/View.h Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/Win32Application.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl Samples/Desktop/D3D1211On12/src/D3D1211On12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h TechniqueDemos/D3D12MemoryManagement/src/Context.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/UWP/D3D12Bundles/src/Main.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/ModelConverter/ModelOptimize.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Main.cpp Samples/Desktop/D3D12Multithreading/src/SquidRoom.h README.md Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h MiniEngine/Model/Model.h Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.cpp Samples/UWP/D3D12nBodyGravity/src/ParticleDraw.hlsl Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D1211On12/src/View.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h TechniqueDemos/D3D12MemoryManagement/src/Render.h Samples/Desktop/D3D12Bundles/src/SimpleCamera.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl TechniqueDemos/D3D12MemoryManagement/src/Log.h Samples/Desktop/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl Samples/Desktop/D3D12PipelineStateCache/src/StepTimer.h Samples/Desktop/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/Desktop/D3D12Bundles/src/FrameResource.cpp Samples/UWP/D3D12PipelineStateCache/src/WarpPixelShader.hlsl Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/occcity.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/UWP/D3D12ReservedResources/src/View.h Samples/Desktop/D3D12ReservedResources/src/shaders.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Post.hlsli Samples/UWP/D3D12DynamicIndexing/src/occcity.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Scene.hlsli Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Bundles/src/shader_mesh_simple_pixel.hlsl Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/PostVS.hlsl Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/StepTimer.h Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/Main.cpp Samples/Desktop/D3D12Bundles/src/Win32Application.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Main.cpp TechniqueDemos/D3D12MemoryManagement/src/Paging.h ... |
9. | sebmerry@microsoft.com | cmlandrews@gmail.com |
805 shared files
MiniEngine/Core/ParticleEffectManager.cpp Libraries/D3D12RaytracingFallback/src/TraverseShader.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgram.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/UWP/D3D12SmallResources/src/View.h Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12DepthBoundsTest/src/shaders.hlsl Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ForwardPlusLighting.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl Samples/Desktop/D3D1211On12/src/D3D1211On12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h TechniqueDemos/D3D12MemoryManagement/src/Context.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/packages.config Samples/UWP/D3D12Bundles/src/Main.cpp Libraries/D3D12RaytracingFallback/developerguide.md Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/BitonicSort.cpp MiniEngine/ModelConverter/ModelOptimize.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Main.cpp Samples/Desktop/D3D12Multithreading/src/SquidRoom.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h MiniEngine/Model/Model.h Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.cpp Samples/UWP/D3D12nBodyGravity/src/ParticleDraw.hlsl Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D1211On12/src/View.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12Raytracing/src/NuGet.Config Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.h TechniqueDemos/D3D12MemoryManagement/src/Render.h Samples/Desktop/D3D12Bundles/src/SimpleCamera.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl TechniqueDemos/D3D12MemoryManagement/src/Log.h Samples/Desktop/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Samples/Desktop/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/readme.md Samples/UWP/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/Desktop/D3D12Bundles/src/FrameResource.cpp Samples/UWP/D3D12PipelineStateCache/src/WarpPixelShader.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/Main.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/packages.config Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/occcity.h MiniEngine/ModelViewer/Shaders/LightGrid.hlsli Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/View.h .gitignore Samples/Desktop/D3D12ReservedResources/src/shaders.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Post.hlsli Samples/UWP/D3D12DynamicIndexing/src/occcity.h Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Scene.hlsli Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Bundles/src/shader_mesh_simple_pixel.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/PostVS.hlsl Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/Main.cpp Samples/Desktop/D3D12Bundles/src/Win32Application.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Main.cpp TechniqueDemos/D3D12MemoryManagement/src/Paging.h Samples/Desktop/D3D12Bundles/src/DXSample.h MiniEngine/Core/Camera.h ... |
10. | 14353541+sebmerry@users.noreply.github.com | bobbrow@users.noreply.github.com |
634 shared files
MiniEngine/Core/ParticleEffectManager.cpp MiniEngine/Core/ShadowBuffer.h Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp MiniEngine/Core/Shaders/CameraVelocityCS.hlsl MiniEngine/Core/Shaders/PostEffectsRS.hlsli Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleTileRenderFastLowRes2CS.hlsl Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj MiniEngine/Core/Shaders/PixelPacking_R11G11B10.hlsli MiniEngine/Core/GraphicsCore.cpp Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln MiniEngine/Core/EngineProfiling.cpp MiniEngine/Core/ColorBuffer.cpp MiniEngine/Core/FXAA.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/Desktop/D3D12Residency/src/stdafx.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl MiniEngine/Core/Shaders/BicubicVerticalUpsamplePS.hlsl Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/Shaders/DebugDrawHistogramCS.hlsl MiniEngine/Core/Shaders/ParticleTileRenderFastLowResCS.hlsl MiniEngine/Core/Shaders/GenerateHistogramCS.hlsl MiniEngine/ModelConverter/ModelOptimize.cpp MiniEngine/Core/Shaders/BilinearUpsamplePS.hlsl README.md MiniEngine/Core/GpuBuffer.h MiniEngine/Model/Model.h MiniEngine/Core/GameInput.h Samples/Desktop/D3D12LinkedGpus/src/D3D12LinkedGpus.sln MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorld.sln Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h MiniEngine/Core/Shaders/PresentRS.hlsli Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h MiniEngine/Core/Shaders/PerfGraphRS.hlsli MiniEngine/Core/Camera.cpp MiniEngine/Core/VectorMath.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl MiniEngine/Core/CommandListManager.h MiniEngine/Core/Shaders/AoBlurUpsamplePreMinBlendOutCS.hlsl Samples/UWP/D3D12ExecuteIndirect/readme.md MiniEngine/Core/Shaders/AoBlurUpsampleBlendOutCS.hlsl Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/stdafx.h Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.sln Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp MiniEngine/Core/EngineProfiling.h MiniEngine/Core/Shaders/ApplyBloom2CS.hlsl Samples/UWP/D3D12Bundles/src/d3dx12.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj MiniEngine/Core/Math/Matrix3.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/Desktop/D3D1211On12/src/stdafx.h MiniEngine/Core/CameraController.h MiniEngine/Core/Camera.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12HeterogeneousMultiadapter/src/stdafx.h MiniEngine/Core/Shaders/MotionBlurPrePassCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp MiniEngine/ModelViewer/ModelViewer_VS14.sln MiniEngine/ModelConverter/ModelConverter_VS14.vcxproj MiniEngine/Core/GameInput.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.sln Samples/Desktop/D3D12DynamicIndexing/src/stdafx.h MiniEngine/Core/Shaders/CameraMotionBlurPrePassCS.hlsl MiniEngine/Tools/Scripts/BinaryFileToCHeader.py ... |
11. | 14353541+sebmerry@users.noreply.github.com | bobbrow@microsoft.com |
634 shared files
MiniEngine/Core/ParticleEffectManager.cpp MiniEngine/Core/ShadowBuffer.h Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp MiniEngine/Core/Shaders/CameraVelocityCS.hlsl MiniEngine/Core/Shaders/PostEffectsRS.hlsli Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleTileRenderFastLowRes2CS.hlsl Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj MiniEngine/Core/Shaders/PixelPacking_R11G11B10.hlsli MiniEngine/Core/GraphicsCore.cpp Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln MiniEngine/Core/EngineProfiling.cpp MiniEngine/Core/ColorBuffer.cpp MiniEngine/Core/FXAA.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/Desktop/D3D12Residency/src/stdafx.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl MiniEngine/Core/Shaders/BicubicVerticalUpsamplePS.hlsl Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/Shaders/DebugDrawHistogramCS.hlsl MiniEngine/Core/Shaders/ParticleTileRenderFastLowResCS.hlsl MiniEngine/Core/Shaders/GenerateHistogramCS.hlsl MiniEngine/ModelConverter/ModelOptimize.cpp MiniEngine/Core/Shaders/BilinearUpsamplePS.hlsl README.md MiniEngine/Core/GpuBuffer.h MiniEngine/Model/Model.h MiniEngine/Core/GameInput.h Samples/Desktop/D3D12LinkedGpus/src/D3D12LinkedGpus.sln MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorld.sln Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h MiniEngine/Core/Shaders/PresentRS.hlsli Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h MiniEngine/Core/Shaders/PerfGraphRS.hlsli MiniEngine/Core/Camera.cpp MiniEngine/Core/VectorMath.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl MiniEngine/Core/CommandListManager.h MiniEngine/Core/Shaders/AoBlurUpsamplePreMinBlendOutCS.hlsl Samples/UWP/D3D12ExecuteIndirect/readme.md MiniEngine/Core/Shaders/AoBlurUpsampleBlendOutCS.hlsl Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/stdafx.h Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.sln Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp MiniEngine/Core/EngineProfiling.h MiniEngine/Core/Shaders/ApplyBloom2CS.hlsl Samples/UWP/D3D12Bundles/src/d3dx12.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj MiniEngine/Core/Math/Matrix3.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/Desktop/D3D1211On12/src/stdafx.h MiniEngine/Core/CameraController.h MiniEngine/Core/Camera.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12HeterogeneousMultiadapter/src/stdafx.h MiniEngine/Core/Shaders/MotionBlurPrePassCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp MiniEngine/ModelViewer/ModelViewer_VS14.sln MiniEngine/ModelConverter/ModelConverter_VS14.vcxproj MiniEngine/Core/GameInput.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.sln Samples/Desktop/D3D12DynamicIndexing/src/stdafx.h MiniEngine/Core/Shaders/CameraMotionBlurPrePassCS.hlsl MiniEngine/Tools/Scripts/BinaryFileToCHeader.py ... |
12. | cmlandrews@gmail.com | bobbrow@users.noreply.github.com |
612 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/UWP/D3D12SmallResources/src/View.h Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl Samples/Desktop/D3D1211On12/src/D3D1211On12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h TechniqueDemos/D3D12MemoryManagement/src/Context.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/UWP/D3D12Bundles/src/Main.cpp Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/ModelConverter/ModelOptimize.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Main.cpp Samples/Desktop/D3D12Multithreading/src/SquidRoom.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h MiniEngine/Model/Model.h Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.cpp Samples/UWP/D3D12nBodyGravity/src/ParticleDraw.hlsl Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D1211On12/src/View.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.h TechniqueDemos/D3D12MemoryManagement/src/Render.h Samples/Desktop/D3D12Bundles/src/SimpleCamera.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl TechniqueDemos/D3D12MemoryManagement/src/Log.h Samples/Desktop/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl Samples/Desktop/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/UWP/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/Desktop/D3D12Bundles/src/FrameResource.cpp Samples/UWP/D3D12PipelineStateCache/src/WarpPixelShader.hlsl Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/occcity.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/View.h Samples/Desktop/D3D12ReservedResources/src/shaders.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Post.hlsli Samples/UWP/D3D12DynamicIndexing/src/occcity.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Scene.hlsli Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Bundles/src/shader_mesh_simple_pixel.hlsl Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/PostVS.hlsl Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/Main.cpp Samples/Desktop/D3D12Bundles/src/Win32Application.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Main.cpp TechniqueDemos/D3D12MemoryManagement/src/Paging.h Samples/Desktop/D3D12Bundles/src/DXSample.h MiniEngine/Core/Camera.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12PipelineStateCache/src/View.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/Win32Application.cpp MiniEngine/Core/GameInput.cpp Samples/Desktop/D3D12PipelineStateCache/src/PSOLibrary.cpp MiniEngine/ModelConverter/ModelConvert.cpp Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.cpp Samples/UWP/D3D12SmallResources/src/Main.cpp Samples/Desktop/D3D12PipelineStateCache/src/SimplePixelShader.hlsl Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.h Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/Win32Application.h Samples/UWP/D3D12PipelineStateCache/src/MemoryMappedPSOCache.h MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/Desktop/D3D12DynamicIndexing/src/shader_mesh_dynamic_indexing_pixel.hlsl Samples/UWP/D3D12HelloWorld/src/HelloTexture/ViewProvider.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/Main.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp MiniEngine/Core/DepthOfField.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Post.hlsli ... |
13. | cmlandrews@gmail.com | bobbrow@microsoft.com |
612 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12PipelineStateCache/src/SimpleCamera.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/shaders.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/UWP/D3D12SmallResources/src/View.h Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.h Samples/UWP/D3D12ExecuteIndirect/src/compute.hlsl Samples/Desktop/D3D1211On12/src/D3D1211On12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12Fullscreen/src/postShaders.hlsl Samples/Desktop/D3D12DynamicIndexing/src/Win32Application.h TechniqueDemos/D3D12MemoryManagement/src/Context.h MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/UWP/D3D12Bundles/src/Main.cpp Samples/UWP/D3D12DynamicIndexing/src/SimpleCamera.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/ViewProvider.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.cpp Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/ModelConverter/ModelOptimize.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Main.cpp Samples/Desktop/D3D12Multithreading/src/SquidRoom.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/Settings.h MiniEngine/Model/Model.h Samples/UWP/D3D12PipelineStateCache/src/ViewProvider.cpp Samples/UWP/D3D12nBodyGravity/src/ParticleDraw.hlsl Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/Settings.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D1211On12/src/View.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/View.h TechniqueDemos/D3D12MemoryManagement/src/Render.h Samples/Desktop/D3D12Bundles/src/SimpleCamera.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/View.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl TechniqueDemos/D3D12MemoryManagement/src/Log.h Samples/Desktop/D3D12PipelineStateCache/src/PixelatePixelShader.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/PostPS.hlsl Samples/Desktop/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/UWP/D3D12PipelineStateCache/src/DistortPixelShader.hlsl Samples/Desktop/D3D12Bundles/src/FrameResource.cpp Samples/UWP/D3D12PipelineStateCache/src/WarpPixelShader.hlsl Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.cpp Samples/UWP/D3D12Bundles/src/occcity.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/View.h Samples/Desktop/D3D12ReservedResources/src/shaders.hlsl Samples/UWP/D3D12LinkedGpus/src/SingleGpu/Post.hlsli Samples/UWP/D3D12DynamicIndexing/src/occcity.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Scene.hlsli Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Bundles/src/shader_mesh_simple_pixel.hlsl Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/PostVS.hlsl Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/Main.cpp Samples/Desktop/D3D12Bundles/src/Win32Application.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/Main.cpp TechniqueDemos/D3D12MemoryManagement/src/Paging.h Samples/Desktop/D3D12Bundles/src/DXSample.h MiniEngine/Core/Camera.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12PipelineStateCache/src/View.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/Win32Application.cpp MiniEngine/Core/GameInput.cpp Samples/Desktop/D3D12PipelineStateCache/src/PSOLibrary.cpp MiniEngine/ModelConverter/ModelConvert.cpp Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.cpp Samples/UWP/D3D12SmallResources/src/Main.cpp Samples/Desktop/D3D12PipelineStateCache/src/SimplePixelShader.hlsl Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.h Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/Win32Application.h Samples/UWP/D3D12PipelineStateCache/src/MemoryMappedPSOCache.h MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/Desktop/D3D12DynamicIndexing/src/shader_mesh_dynamic_indexing_pixel.hlsl Samples/UWP/D3D12HelloWorld/src/HelloTexture/ViewProvider.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/Main.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp MiniEngine/Core/DepthOfField.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/Post.hlsli ... |
14. | pkristof@microsoft.com | 14353541+sebmerry@users.noreply.github.com |
525 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS16.vcxproj MiniEngine/Core/EngineProfiling.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.vcxproj Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp Samples/Desktop/D3D12xGPU/src/D3D12xGPU.sln MiniEngine/Core/BitonicSort.cpp MiniEngine/ModelConverter/ModelOptimize.cpp README.md MiniEngine/Model/Model.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/d3dx12.h MiniEngine/ModelViewer/packages.config MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h Samples/UWP/D3D12Bundles/src/DXSample.cpp MiniEngine/ModelViewer/Shaders/LightGrid.hlsli Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h .gitignore Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/Desktop/D3D12Bundles/src/DXSample.h MiniEngine/Core/CameraController.h MiniEngine/Core/Camera.h Samples/UWP/D3D12HDR/src/View.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp MiniEngine/ModelConverter/ModelConverter_VS14.vcxproj Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h MiniEngine/Core/GameInput.cpp MiniEngine/ModelConverter/ModelConvert.cpp MiniEngine/Model/Model_VS15.vcxproj Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DeviceResources.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.h Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h Samples/UWP/D3D12Residency/src/DXSample.cpp MiniEngine/ModelViewer/Shaders/WaveTileCountPS.hlsl MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp MiniEngine/Core/DepthOfField.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12xGPU/src/d3dx12.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.cpp Libraries/D3DX12Residency/readme.md Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/D3D12xGPU.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSample.h ... |
15. | jstanard@microsoft.com | 14353541+sebmerry@users.noreply.github.com |
359 shared files
MiniEngine/Core/ParticleEffectManager.cpp MiniEngine/Core/ShadowBuffer.h MiniEngine/Core/Shaders/FXAAPass2HDebug2CS.hlsl MiniEngine/Core/Shaders/CameraVelocityCS.hlsl MiniEngine/Core/Shaders/PostEffectsRS.hlsli MiniEngine/Core/Shaders/ParticleTileRenderFastLowRes2CS.hlsl MiniEngine/Core/Shaders/PixelPacking_R11G11B10.hlsli MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS16.vcxproj MiniEngine/Core/EngineProfiling.cpp MiniEngine/Core/ColorBuffer.cpp MiniEngine/Core/FXAA.cpp MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl MiniEngine/Core/Shaders/BicubicVerticalUpsamplePS.hlsl MiniEngine/ModelViewer/CompileSM6Test.bat Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.vcxproj MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/Shaders/DebugDrawHistogramCS.hlsl MiniEngine/Core/Shaders/ParticleTileRenderFastLowResCS.hlsl MiniEngine/Core/BitonicSort.cpp MiniEngine/Core/Shaders/GenerateHistogramCS.hlsl MiniEngine/ModelConverter/ModelOptimize.cpp MiniEngine/Core/Shaders/BitonicIndirectArgsCS.hlsl MiniEngine/Core/Shaders/BilinearUpsamplePS.hlsl README.md MiniEngine/Core/GpuBuffer.h MiniEngine/Model/Model.h MiniEngine/Core/GameInput.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl MiniEngine/Core/Shaders/PresentRS.hlsli MiniEngine/ModelViewer/packages.config MiniEngine/Tools/Scripts/ProjectTemplates/Logo44.png MiniEngine/Core/Shaders/PerfGraphRS.hlsli MiniEngine/Core/Camera.cpp MiniEngine/Core/VectorMath.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl MiniEngine/Core/CommandListManager.h MiniEngine/Core/Shaders/AoBlurUpsamplePreMinBlendOutCS.hlsl MiniEngine/Core/Shaders/AoBlurUpsampleBlendOutCS.hlsl MiniEngine/ModelViewer/Shaders/LightGrid.hlsli MiniEngine/Tools/Scripts/CreateNewProject.py .gitignore MiniEngine/Tools/Scripts/ProjectTemplates/SmallLogo.png MiniEngine/Tools/Scripts/ProjectTemplates/AppTemplate_VS15.sln MiniEngine/Core/EngineProfiling.h MiniEngine/Core/Shaders/ApplyBloom2CS.hlsl MiniEngine/Core/Math/Matrix3.h MiniEngine/Tools/SDFFontCreator/SDFFontCreator_VS15.sln MiniEngine/Tools/Scripts/ProjectTemplates/Logo.png MiniEngine/Core/CameraController.h MiniEngine/Core/Camera.h MiniEngine/Tools/Scripts/ProjectTemplates/AppTemplate_VS14.vcxproj.filters MiniEngine/Core/Shaders/MotionBlurPrePassCS.hlsl MiniEngine/ModelViewer/ModelViewer_VS14.sln MiniEngine/ModelConverter/ModelConverter_VS14.vcxproj MiniEngine/Core/GameInput.cpp MiniEngine/Core/Shaders/CameraMotionBlurPrePassCS.hlsl MiniEngine/Tools/Scripts/BinaryFileToCHeader.py MiniEngine/ModelConverter/ModelConvert.cpp MiniEngine/Model/Model_VS15.vcxproj MiniEngine/Core/Math/Scalar.h MiniEngine/Core/Shaders/ParticleVS.hlsl MiniEngine/Core/CommandAllocatorPool.h MiniEngine/ModelViewer/Shaders/WaveTileCountPS.hlsl MiniEngine/Core/Shaders/FXAAPass1_Luma2_CS.hlsl MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl MiniEngine/Core/ShadowBuffer.cpp MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl MiniEngine/Core/DepthOfField.cpp MiniEngine/Core/Shaders/ToneMap2CS.hlsl MiniEngine/Core/Shaders/ParticleTileRenderFastDynamic2CS.hlsl MiniEngine/Core/Shaders/DoFDebugBlueCS.hlsl MiniEngine/Tools/Scripts/ProjectTemplates/LibTemplate_VS15.vcxproj MiniEngine/Core/Shaders/ParticleSortIndirectArgsCS.hlsl MiniEngine/Core/Shaders/MagnifyPixelsPS.hlsl MiniEngine/Core/FileUtility.h MiniEngine/Model/ModelH3D.cpp MiniEngine/ModelConverter/IndexOptimizePostTransform.cpp MiniEngine/Core/DynamicDescriptorHeap.h MiniEngine/Core/LinearAllocator.h MiniEngine/Core/FileUtility.cpp MiniEngine/Core/Shaders/DoFDebugGreenCS.hlsl MiniEngine/Core/Shaders/PerfGraphVS.hlsl MiniEngine/Core/Shaders/ParticleRS.hlsli MiniEngine/Core/Shaders/ExtractLumaCS.hlsl MiniEngine/Core/CommandSignature.cpp MiniEngine/Core/MotionBlur.cpp MiniEngine/Core/Math/Vector.h MiniEngine/ModelConverter/ModelAssimp.h MiniEngine/ModelViewer/Shaders/ModelViewerRS.hlsli MiniEngine/ModelViewer/Shaders/FillLightGridCS_8.hlsl MiniEngine/Core/DynamicUploadBuffer.cpp MiniEngine/ModelViewer/Shaders/FillLightGridCS_16.hlsl MiniEngine/Tools/SDFFontCreator/packages.config MiniEngine/Core/Shaders/Bitonic64InnerSortCS.hlsl MiniEngine/Core/Shaders/BicubicUpsampleGammaPS.hlsl ... |
16. | 14353541+sebmerry@users.noreply.github.com | soeom@microsoft.com |
334 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12Residency/src/stdafx.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/stdafx.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/Desktop/D3D1211On12/src/stdafx.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/stdafx.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/stdafx.h Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12PredicationQueries/src/stdafx.h Samples/UWP/D3D12xGPU/src/d3dx12.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12nBodyGravity/src/stdafx.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/D3D12xGPU.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/ShadowsFogScatteringSquidScene.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.h Samples/UWP/D3D12xGPU/src/FrameResource.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/Desktop/D3D12xGPU/src/GPUTimer.h Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/stdafx.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/stdafx.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/GPUTimer.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/Desktop/D3D12xGPU/src/D3D12xGPU.vcxproj.filters ... |
17. | sebmerry@microsoft.com | soeom@microsoft.com |
334 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12Residency/src/stdafx.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/stdafx.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/Desktop/D3D1211On12/src/stdafx.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/stdafx.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/stdafx.h Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12PredicationQueries/src/stdafx.h Samples/UWP/D3D12xGPU/src/d3dx12.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12nBodyGravity/src/stdafx.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/D3D12xGPU.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/ShadowsFogScatteringSquidScene.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.h Samples/UWP/D3D12xGPU/src/FrameResource.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/Desktop/D3D12xGPU/src/GPUTimer.h Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/stdafx.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/stdafx.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/GPUTimer.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/Desktop/D3D12xGPU/src/D3D12xGPU.vcxproj.filters ... |
18. | soeom@microsoft.com | pkristof@microsoft.com |
292 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12xGPU/src/d3dx12.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/D3D12xGPU.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/ShadowsFogScatteringSquidScene.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.h Samples/UWP/D3D12xGPU/src/FrameResource.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.cpp Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/Desktop/D3D12xGPU/src/D3D12xGPU.vcxproj.filters Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/D3D12xGPU.vcxproj.filters Samples/UWP/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.cpp Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/UWP/D3D12DynamicIndexing/src/FrameResource.cpp ... |
19. | sebmerry@microsoft.com | cwallis@calpoly.edu |
272 shared files
Libraries/D3D12RaytracingFallback/src/TraverseShader.hlsli Libraries/D3D12RaytracingFallback/src/GetBVHCompactedSizeBindings.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/HlslCompat.h Libraries/D3D12RaytracingFallback/src/RayTracingProgram.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/Validate.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h MiniEngine/Core/GraphicsCore.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/targetver.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Libraries/D3D12RaytracingFallback/src/ConstructHierarchyBindings.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ForwardPlusLighting.cpp Libraries/D3D12RaytracingFallback/src/MortonCodesCalculator.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/RaytracingHlslCompat.h Libraries/D3D12RaytracingFallback/developerguide.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h Libraries/D3D12RaytracingFallback/src/AccelerationStructureValidator.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/UserHitShader.hlsli README.md Libraries/D3D12RaytracingFallback/src/BVHValidator.cpp Samples/Desktop/D3D12Raytracing/src/NuGet.Config Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesBindings.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/packages.config Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/ModelViewerRS.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/ReadRootConstants.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/ReadDataRWTexture1D.hlsl Libraries/D3D12RaytracingFallback/src/GetBVHCompactedSize.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h Libraries/D3D12RaytracingFallback/src/PropertySheets/Win32.props Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/D3D12Context.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Screenshot.png Libraries/D3D12RaytracingFallback/src/TopLevelBuildBVHSplits.hlsl Libraries/D3D12RaytracingFallback/src/BitonicPreSortCS.hlsl Libraries/D3D12RaytracingFallback/src/GpuBvh2Copy.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS_32.hlsl Libraries/D3D12RaytracingFallback/src/LoadTrianglesNoIndexBuffer.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/hitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj.filters Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli MiniEngine/Model/Model_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.h Libraries/D3D12RaytracingFallback/src/CalculateSceneAABBFromPrimitives.hlsl Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Libraries/D3D12RaytracingFallback/src/TopLevelComputeAABBs.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.user Libraries/D3D12RaytracingFallback/src/AccelerationStructureBuilderFactory.cpp Libraries/D3D12RaytracingFallback/src/PropertySheets/Release.props Libraries/D3D12RaytracingFallback/src/dxc/hlsl/DxilContainer.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/stdafx.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/WaveTileCountPS.hlsl Libraries/D3D12RaytracingFallback/src/pch.cpp MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/StepTimer.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/SplashScreen.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ForwardPlusLighting.h Libraries/D3D12RaytracingFallback/src/LoadTrianglesFromR32IndexBuffer.hlsl Libraries/D3D12RaytracingFallback/src/DebugLog.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesForAABBs.hlsl Libraries/D3D12RaytracingFallback/src/SceneAABBCalculator.cpp Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.h Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructHierarchyPass.cpp Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Samples/Desktop/D3D12Raytracing/src/D3D12Raytracing.sln Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Win32Application.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Main.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/ReadDataRWBuffer.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSample.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/NullTraverseLib.hlsl Samples/Desktop/D3D12Raytracing/readme.md Libraries/D3D12RaytracingFallback/Include/d3d12.h Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/CalculateSceneAABBBindings.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/ReadDataRWByteAddressBuffer.hlsl Libraries/D3D12RaytracingFallback/src/FallbackDebug.h Libraries/D3D12RaytracingFallback/Include/d3d12video.h Samples/Desktop/D3D12Raytracing/tools/x64/Insert binaries here Libraries/D3D12RaytracingFallback/src/HlslCompat.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/HlslCompat.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/ModelViewerPS.hlsl Libraries/D3D12RaytracingFallback/src/CalculateSceneAABBFromAABBs.hlsl Libraries/D3D12RaytracingFallback/readme.md Libraries/D3D12RaytracingFallback/src/packages.config Libraries/D3D12RaytracingFallback/src/PropertySheets/OrganizedBuild.props Libraries/D3D12RaytracingFallback/src/RaytracingCompatibilityDebug.h Libraries/D3D12RaytracingFallback/src/LoadInstancesBindings.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Win32Application.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj.user Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/StepTimer.h ... |
20. | jstanard@microsoft.com | bobbrow@users.noreply.github.com |
266 shared files
MiniEngine/Core/ParticleEffectManager.cpp MiniEngine/Core/ShadowBuffer.h MiniEngine/Core/Shaders/CameraVelocityCS.hlsl MiniEngine/Core/Shaders/PostEffectsRS.hlsli MiniEngine/Core/Shaders/ParticleTileRenderFastLowRes2CS.hlsl MiniEngine/Core/Shaders/PixelPacking_R11G11B10.hlsli MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp MiniEngine/Core/ColorBuffer.cpp MiniEngine/Core/FXAA.cpp MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl MiniEngine/Core/Shaders/BicubicVerticalUpsamplePS.hlsl MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/3rdParty/zlib-win64/ZLib_VS14.vcxproj.filters MiniEngine/Core/Shaders/DebugDrawHistogramCS.hlsl MiniEngine/Core/Shaders/ParticleTileRenderFastLowResCS.hlsl MiniEngine/Core/Shaders/GenerateHistogramCS.hlsl MiniEngine/ModelConverter/ModelOptimize.cpp MiniEngine/Core/Shaders/BilinearUpsamplePS.hlsl README.md MiniEngine/Core/GpuBuffer.h MiniEngine/Model/Model.h MiniEngine/Core/GameInput.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl MiniEngine/Core/Shaders/PresentRS.hlsli MiniEngine/Core/Shaders/PerfGraphRS.hlsli MiniEngine/Core/Camera.cpp MiniEngine/Core/VectorMath.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl MiniEngine/Core/CommandListManager.h MiniEngine/Core/Shaders/AoBlurUpsamplePreMinBlendOutCS.hlsl MiniEngine/Core/Shaders/AoBlurUpsampleBlendOutCS.hlsl MiniEngine/Core/EngineProfiling.h MiniEngine/Core/Shaders/ApplyBloom2CS.hlsl MiniEngine/Core/Math/Matrix3.h MiniEngine/Core/CameraController.h MiniEngine/Core/Camera.h MiniEngine/Core/Shaders/MotionBlurPrePassCS.hlsl MiniEngine/ModelViewer/ModelViewer_VS14.sln MiniEngine/ModelConverter/ModelConverter_VS14.vcxproj MiniEngine/Core/GameInput.cpp MiniEngine/Core/Shaders/CameraMotionBlurPrePassCS.hlsl MiniEngine/Tools/Scripts/BinaryFileToCHeader.py MiniEngine/ModelConverter/ModelConvert.cpp MiniEngine/Core/Math/Scalar.h MiniEngine/Core/Shaders/ParticleVS.hlsl MiniEngine/Core/CommandAllocatorPool.h MiniEngine/Core/Shaders/FXAAPass1_Luma2_CS.hlsl MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl MiniEngine/Core/ShadowBuffer.cpp MiniEngine/Core/DepthOfField.cpp MiniEngine/Core/Shaders/ToneMap2CS.hlsl MiniEngine/Core/Shaders/ParticleTileRenderFastDynamic2CS.hlsl MiniEngine/Core/Shaders/DoFDebugBlueCS.hlsl MiniEngine/Core/Shaders/ParticleSortIndirectArgsCS.hlsl MiniEngine/Core/Shaders/MagnifyPixelsPS.hlsl MiniEngine/Core/FileUtility.h MiniEngine/Core/Shaders/ParticleOuterSortCS.hlsl MiniEngine/Model/ModelH3D.cpp MiniEngine/ModelConverter/IndexOptimizePostTransform.cpp MiniEngine/Core/DynamicDescriptorHeap.h MiniEngine/Core/LinearAllocator.h MiniEngine/Core/FileUtility.cpp MiniEngine/Core/Shaders/DoFDebugGreenCS.hlsl MiniEngine/Core/Shaders/PerfGraphVS.hlsl MiniEngine/Core/Shaders/ParticleRS.hlsli MiniEngine/Core/Shaders/ExtractLumaCS.hlsl MiniEngine/Core/CommandSignature.cpp MiniEngine/Core/MotionBlur.cpp MiniEngine/Core/Math/Vector.h MiniEngine/ModelViewer/Shaders/ModelViewerRS.hlsli MiniEngine/Core/Shaders/BicubicUpsampleGammaPS.hlsl MiniEngine/Core/SystemTime.h MiniEngine/Core/Shaders/TextAntialiasPS.hlsl MiniEngine/Model/Model.cpp MiniEngine/Core/BuddyAllocator.h MiniEngine/Core/DynamicDescriptorHeap.cpp MiniEngine/Core/ShadowCamera.h MiniEngine/Core/Shaders/DebugLuminanceLdr2CS.hlsl MiniEngine/Core/Shaders/FXAAPass1_Luma_CS.hlsl MiniEngine/Core/Shaders/DebugSSAOCS.hlsl MiniEngine/Core/Math/BoundingPlane.h MiniEngine/Core/BufferManager.h MiniEngine/Core/Shaders/MotionBlurFinalPassCS.hlsl MiniEngine/Core/Math/Random.cpp MiniEngine/Core/Shaders/AdaptExposureCS.hlsl MiniEngine/Core/Shaders/FXAAPass2CS.hlsli MiniEngine/ModelViewer/Shaders/ModelViewerPS.hlsl MiniEngine/Core/Shaders/AoRender1CS.hlsl MiniEngine/Core/Color.h MiniEngine/Core/PostEffects.cpp MiniEngine/Core/Shaders/ParticleLargeBinCullingCS.hlsl MiniEngine/Core/SystemTime.cpp MiniEngine/Core/Shaders/ParticleUtility.hlsli MiniEngine/Core/Shaders/ParticlePreSortCS.hlsl MiniEngine/Core/Shaders/DoFCommon.hlsli ... |
21. | jstanard@microsoft.com | bobbrow@microsoft.com |
266 shared files
MiniEngine/Core/ParticleEffectManager.cpp MiniEngine/Core/ShadowBuffer.h MiniEngine/Core/Shaders/CameraVelocityCS.hlsl MiniEngine/Core/Shaders/PostEffectsRS.hlsli MiniEngine/Core/Shaders/ParticleTileRenderFastLowRes2CS.hlsl MiniEngine/Core/Shaders/PixelPacking_R11G11B10.hlsli MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp MiniEngine/Core/ColorBuffer.cpp MiniEngine/Core/FXAA.cpp MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl MiniEngine/Core/Shaders/BicubicVerticalUpsamplePS.hlsl MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/3rdParty/zlib-win64/ZLib_VS14.vcxproj.filters MiniEngine/Core/Shaders/DebugDrawHistogramCS.hlsl MiniEngine/Core/Shaders/ParticleTileRenderFastLowResCS.hlsl MiniEngine/Core/Shaders/GenerateHistogramCS.hlsl MiniEngine/ModelConverter/ModelOptimize.cpp MiniEngine/Core/Shaders/BilinearUpsamplePS.hlsl README.md MiniEngine/Core/GpuBuffer.h MiniEngine/Model/Model.h MiniEngine/Core/GameInput.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl MiniEngine/Core/Shaders/PresentRS.hlsli MiniEngine/Core/Shaders/PerfGraphRS.hlsli MiniEngine/Core/Camera.cpp MiniEngine/Core/VectorMath.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl MiniEngine/Core/CommandListManager.h MiniEngine/Core/Shaders/AoBlurUpsamplePreMinBlendOutCS.hlsl MiniEngine/Core/Shaders/AoBlurUpsampleBlendOutCS.hlsl MiniEngine/Core/EngineProfiling.h MiniEngine/Core/Shaders/ApplyBloom2CS.hlsl MiniEngine/Core/Math/Matrix3.h MiniEngine/Core/CameraController.h MiniEngine/Core/Camera.h MiniEngine/Core/Shaders/MotionBlurPrePassCS.hlsl MiniEngine/ModelViewer/ModelViewer_VS14.sln MiniEngine/ModelConverter/ModelConverter_VS14.vcxproj MiniEngine/Core/GameInput.cpp MiniEngine/Core/Shaders/CameraMotionBlurPrePassCS.hlsl MiniEngine/Tools/Scripts/BinaryFileToCHeader.py MiniEngine/ModelConverter/ModelConvert.cpp MiniEngine/Core/Math/Scalar.h MiniEngine/Core/Shaders/ParticleVS.hlsl MiniEngine/Core/CommandAllocatorPool.h MiniEngine/Core/Shaders/FXAAPass1_Luma2_CS.hlsl MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl MiniEngine/Core/ShadowBuffer.cpp MiniEngine/Core/DepthOfField.cpp MiniEngine/Core/Shaders/ToneMap2CS.hlsl MiniEngine/Core/Shaders/ParticleTileRenderFastDynamic2CS.hlsl MiniEngine/Core/Shaders/DoFDebugBlueCS.hlsl MiniEngine/Core/Shaders/ParticleSortIndirectArgsCS.hlsl MiniEngine/Core/Shaders/MagnifyPixelsPS.hlsl MiniEngine/Core/FileUtility.h MiniEngine/Core/Shaders/ParticleOuterSortCS.hlsl MiniEngine/Model/ModelH3D.cpp MiniEngine/ModelConverter/IndexOptimizePostTransform.cpp MiniEngine/Core/DynamicDescriptorHeap.h MiniEngine/Core/LinearAllocator.h MiniEngine/Core/FileUtility.cpp MiniEngine/Core/Shaders/DoFDebugGreenCS.hlsl MiniEngine/Core/Shaders/PerfGraphVS.hlsl MiniEngine/Core/Shaders/ParticleRS.hlsli MiniEngine/Core/Shaders/ExtractLumaCS.hlsl MiniEngine/Core/CommandSignature.cpp MiniEngine/Core/MotionBlur.cpp MiniEngine/Core/Math/Vector.h MiniEngine/ModelViewer/Shaders/ModelViewerRS.hlsli MiniEngine/Core/Shaders/BicubicUpsampleGammaPS.hlsl MiniEngine/Core/SystemTime.h MiniEngine/Core/Shaders/TextAntialiasPS.hlsl MiniEngine/Model/Model.cpp MiniEngine/Core/BuddyAllocator.h MiniEngine/Core/DynamicDescriptorHeap.cpp MiniEngine/Core/ShadowCamera.h MiniEngine/Core/Shaders/DebugLuminanceLdr2CS.hlsl MiniEngine/Core/Shaders/FXAAPass1_Luma_CS.hlsl MiniEngine/Core/Shaders/DebugSSAOCS.hlsl MiniEngine/Core/Math/BoundingPlane.h MiniEngine/Core/BufferManager.h MiniEngine/Core/Shaders/MotionBlurFinalPassCS.hlsl MiniEngine/Core/Math/Random.cpp MiniEngine/Core/Shaders/AdaptExposureCS.hlsl MiniEngine/Core/Shaders/FXAAPass2CS.hlsli MiniEngine/ModelViewer/Shaders/ModelViewerPS.hlsl MiniEngine/Core/Shaders/AoRender1CS.hlsl MiniEngine/Core/Color.h MiniEngine/Core/PostEffects.cpp MiniEngine/Core/Shaders/ParticleLargeBinCullingCS.hlsl MiniEngine/Core/SystemTime.cpp MiniEngine/Core/Shaders/ParticleUtility.hlsli MiniEngine/Core/Shaders/ParticlePreSortCS.hlsl MiniEngine/Core/Shaders/DoFCommon.hlsli ... |
22. | soeom@microsoft.com | bobbrow@users.noreply.github.com |
265 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12Residency/src/stdafx.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/stdafx.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/Desktop/D3D1211On12/src/stdafx.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12DynamicIndexing/src/stdafx.h Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/stdafx.h Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12PredicationQueries/src/stdafx.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12nBodyGravity/src/stdafx.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/stdafx.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/stdafx.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/stdafx.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.cpp Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/UWP/D3D12DynamicIndexing/src/FrameResource.cpp Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D1211On12/src/stdafx.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp ... |
23. | soeom@microsoft.com | bobbrow@microsoft.com |
265 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12Residency/src/stdafx.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/stdafx.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/stdafx.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/Desktop/D3D1211On12/src/stdafx.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12HeterogeneousMultiadapter/src/stdafx.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12DynamicIndexing/src/stdafx.h Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/stdafx.h Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12PredicationQueries/src/stdafx.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12nBodyGravity/src/stdafx.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/stdafx.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/stdafx.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/stdafx.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.cpp Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/UWP/D3D12DynamicIndexing/src/FrameResource.cpp Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D1211On12/src/stdafx.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp ... |
24. | cmlandrews@gmail.com | 14353541+sebmerry@users.noreply.github.com |
252 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/BitonicSort.cpp MiniEngine/ModelConverter/ModelOptimize.cpp MiniEngine/Model/Model.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl Samples/UWP/D3D12ReservedResources/src/DXSample.h MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h Samples/UWP/D3D12Bundles/src/DXSample.cpp MiniEngine/ModelViewer/Shaders/LightGrid.hlsli Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp .gitignore Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.h MiniEngine/Core/Camera.h Samples/UWP/D3D12HDR/src/View.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp MiniEngine/Core/GameInput.cpp MiniEngine/ModelConverter/ModelConvert.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.h Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h Samples/UWP/D3D12Residency/src/DXSample.cpp MiniEngine/ModelViewer/Shaders/WaveTileCountPS.hlsl MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp MiniEngine/Core/DepthOfField.cpp Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.cpp Samples/Desktop/D3D12HDR/src/UILayer.cpp MiniEngine/Core/LinearAllocator.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/UWP/D3D12xGPU/src/ShadowsFogScatteringSquidScene.cpp MiniEngine/Core/Shaders/ExtractLumaCS.hlsl Samples/Desktop/D3D12SmallResources/src/DXSample.cpp MiniEngine/Core/Math/Vector.h MiniEngine/ModelConverter/ModelAssimp.h Samples/Desktop/D3D12HDR/src/presentPS.hlsl Samples/UWP/D3D12HDR/src/UILayer.h Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.h Samples/UWP/D3D12xGPU/src/FrameResource.cpp MiniEngine/Core/Shaders/TextAntialiasPS.hlsl Samples/Desktop/D3D12Bundles/src/DXSample.cpp MiniEngine/Core/ShadowCamera.h MiniEngine/NuGet.Config Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.cpp Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.cpp MiniEngine/Core/Math/BoundingPlane.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h MiniEngine/Core/BufferManager.h MiniEngine/Core/Shaders/MotionBlurFinalPassCS.hlsl Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/View.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/shaders.hlsl MiniEngine/Core/Shaders/AdaptExposureCS.hlsl MiniEngine/Core/Shaders/FXAAPass2CS.hlsli MiniEngine/ModelViewer/Shaders/ModelViewerPS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h MiniEngine/Core/PostEffects.cpp Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h MiniEngine/Core/Shaders/ParticleUtility.hlsli MiniEngine/Core/Shaders/ParticlePreSortCS.hlsl MiniEngine/Core/Shaders/DoFCommon.hlsli MiniEngine/Core/Shaders/UpsampleAndBlurCS.hlsl MiniEngine/Core/Shaders/DoFPass2CS.hlsl Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.cpp Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.h MiniEngine/Core/Shaders/TextVS.hlsl MiniEngine/ModelViewer/ForwardPlusLighting.cpp Samples/UWP/D3D12DynamicIndexing/src/FrameResource.cpp Samples/Desktop/D3D1211On12/src/DXSample.cpp MiniEngine/Core/GraphicsCommon.h MiniEngine/Tools/Scripts/ProjectTemplates/pch.h MiniEngine/Core/ParticleEffectProperties.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12Residency.h ... |
25. | sebmerry@microsoft.com | swhsu@microsoft.com |
202 shared files
Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/UWP/D3D12SM6WaveIntrinsics/readme.md Samples/Desktop/D3D12DepthBoundsTest/src/shaders.hlsl Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h README.md Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h Samples/UWP/D3D12SM6WaveIntrinsics/src/Main.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.sln Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12Bundles/src/d3dx12.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/UWP/D3D12HDR/src/View.cpp Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12HDR/src/gradientVS.hlsl Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Samples/Desktop/D3D12HDR/src/Main.cpp Samples/Desktop/D3D12DepthBoundsTest/src/Main.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12DepthBoundsTest/src/Main.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/Win32Application.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12HDR/src/UILayer.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/present.hlsli Samples/Desktop/D3D12HDR/src/D3D12HDR.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.vcxproj Samples/Desktop/D3D12HDR/src/presentVS.hlsl Samples/Desktop/D3D12HDR/src/presentPS.hlsl Samples/UWP/D3D12HDR/src/UILayer.h Samples/UWP/D3D12HDR/src/present.hlsli Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/ViewProvider.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj Samples/UWP/D3D12DepthBoundsTest/src/shaders.hlsl Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/Win32Application.cpp Samples/UWP/D3D12HDR/src/palettePS.hlsl Samples/UWP/D3D12HDR/src/ViewProvider.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/View.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/UWP/D3D12HDR/src/ViewProvider.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/Desktop/D3D12HDR/src/gradient.hlsli Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/Desktop/D3D12HDR/readme.md Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/ViewProvider.cpp Samples/UWP/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj Samples/Desktop/D3D12HDR/src/gradientVS.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12HDR/src/palette.hlsli Samples/Desktop/D3D12HDR/src/gradientPS.hlsl Samples/UWP/D3D12HDR/src/d3dx12.h Samples/Desktop/D3D12HDR/src/color.hlsli Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.h Samples/UWP/D3D12HDR/src/paletteVS.hlsl Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.vcxproj ... |
26. | 14353541+sebmerry@users.noreply.github.com | swhsu@microsoft.com |
198 shared files
Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/UWP/D3D12SM6WaveIntrinsics/readme.md Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h README.md Samples/Desktop/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorld.sln Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.sln Samples/UWP/D3D12HDR/src/D3D12HDR.sln Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12Bundles/src/d3dx12.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/UWP/D3D12HDR/src/View.cpp Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D1211On12/src/D3D1211On12.sln Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.sln Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12HDR/src/UILayer.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/D3D12HDR.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.sln Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.vcxproj Samples/Desktop/D3D12HDR/src/presentPS.hlsl Samples/UWP/D3D12HDR/src/UILayer.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.sln Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/Win32Application.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.sln Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.sln Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/Desktop/D3D12HDR/readme.md Samples/UWP/D3D1211On12/src/D3D1211On12.sln Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/Desktop/D3D12HDR/src/gradientPS.hlsl Samples/UWP/D3D12HDR/src/d3dx12.h Samples/Desktop/D3D12HDR/src/color.hlsli Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.sln Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12Residency/src/D3D12Residency.sln Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.vcxproj Samples/UWP/D3D12HDR/src/View.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj.filters Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/d3dx12.h ... |
27. | pkristof@microsoft.com | swhsu@microsoft.com |
197 shared files
Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/shaders.hlsl Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h README.md Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h Samples/UWP/D3D12SM6WaveIntrinsics/src/Main.cpp Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12Bundles/src/d3dx12.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/UWP/D3D12HDR/src/View.cpp Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12HDR/src/gradientVS.hlsl Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Samples/Desktop/D3D12HDR/src/Main.cpp Samples/Desktop/D3D12DepthBoundsTest/src/Main.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12DepthBoundsTest/src/Main.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/Win32Application.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12HDR/src/UILayer.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/present.hlsli Samples/Desktop/D3D12HDR/src/D3D12HDR.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.vcxproj Samples/Desktop/D3D12HDR/src/presentVS.hlsl Samples/Desktop/D3D12HDR/src/presentPS.hlsl Samples/UWP/D3D12HDR/src/UILayer.h Samples/UWP/D3D12HDR/src/present.hlsli Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/ViewProvider.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12SM6WaveIntrinsics/src/Win32Application.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj Samples/UWP/D3D12DepthBoundsTest/src/shaders.hlsl Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/Win32Application.cpp Samples/UWP/D3D12HDR/src/palettePS.hlsl Samples/UWP/D3D12HDR/src/ViewProvider.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/View.cpp Samples/Desktop/D3D12HDR/src/Win32Application.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/UWP/D3D12HDR/src/ViewProvider.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/Desktop/D3D12HDR/src/gradient.hlsli Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/Desktop/D3D12HDR/readme.md Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/ViewProvider.cpp Samples/UWP/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj Samples/Desktop/D3D12HDR/src/gradientVS.hlsl Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12HDR/src/palette.hlsli Samples/Desktop/D3D12HDR/src/gradientPS.hlsl Samples/UWP/D3D12HDR/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/stdafx.h Samples/Desktop/D3D12HDR/src/color.hlsli Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.h Samples/UWP/D3D12HDR/src/paletteVS.hlsl ... |
28. | jstanard@microsoft.com | pkristof@microsoft.com |
194 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/GameInput.cpp MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS16.vcxproj MiniEngine/Core/EngineProfiling.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Libraries/D3D12RaytracingFallback/developerguide.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/BitonicSort.cpp MiniEngine/ModelConverter/ModelOptimize.cpp README.md MiniEngine/Model/Model.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl MiniEngine/ModelViewer/packages.config MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/readme.md Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/packages.config MiniEngine/ModelViewer/Shaders/LightGrid.hlsli .gitignore Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h MiniEngine/Core/CameraController.h MiniEngine/Core/Camera.h MiniEngine/ModelConverter/ModelConverter_VS14.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/DirectXRaytracingHelper.h MiniEngine/Core/GameInput.cpp MiniEngine/ModelConverter/ModelConvert.cpp MiniEngine/Model/Model_VS15.vcxproj MiniEngine/ModelViewer/Shaders/WaveTileCountPS.hlsl MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/Win32Application.h MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl MiniEngine/Core/DepthOfField.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/Raytracing.hlsl MiniEngine/Core/LinearAllocator.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/PerformanceTimers.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/RaytracingShaderHelper.hlsli MiniEngine/Core/Shaders/ExtractLumaCS.hlsl MiniEngine/Core/Math/Vector.h MiniEngine/ModelConverter/ModelAssimp.h Samples/Desktop/D3D12Raytracing/src/D3D12Raytracing.sln Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/RTAOGpuKernels.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl MiniEngine/Core/Shaders/TextAntialiasPS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/UILayer.h MiniEngine/Core/ShadowCamera.h MiniEngine/NuGet.Config MiniEngine/Core/Math/BoundingPlane.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/AnalyticPrimitives.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/RayTracingHlslCompat.h MiniEngine/Core/BufferManager.h MiniEngine/Core/Shaders/MotionBlurFinalPassCS.hlsl MiniEngine/Core/Shaders/AdaptExposureCS.hlsl MiniEngine/Core/Shaders/FXAAPass2CS.hlsli MiniEngine/ModelViewer/Shaders/ModelViewerPS.hlsl Libraries/D3D12RaytracingFallback/src/FallbackDebug.h MiniEngine/Core/PostEffects.cpp MiniEngine/Core/Shaders/ParticleLargeBinCullingCS.hlsl MiniEngine/ModelViewer/ModelViewer_VS16.vcxproj MiniEngine/Core/Shaders/ParticleUtility.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/ModelViewerPS.hlsl MiniEngine/Core/Shaders/ParticlePreSortCS.hlsl MiniEngine/Core/Shaders/DoFCommon.hlsli MiniEngine/Core/CommandListManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/AnalyticPrimitives.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/EngineTuning.h MiniEngine/Core/Shaders/UpsampleAndBlurCS.hlsl MiniEngine/Core/Shaders/DoFPass2CS.hlsl MiniEngine/Core/Shaders/TextVS.hlsl MiniEngine/ModelViewer/ForwardPlusLighting.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/GameInput.h MiniEngine/ModelConverter/ModelConverter_VS15.vcxproj MiniEngine/Core/GraphicsCommon.h MiniEngine/Tools/Scripts/ProjectTemplates/pch.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/stdafx.h MiniEngine/Core/ParticleEffectProperties.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/EngineTuning.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/StepTimer.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/HlslCompat.h MiniEngine/Core/Shaders/ShaderUtility.hlsli MiniEngine/Core/Shaders/FXAARootSignature.hlsli MiniEngine/Core/packages.config Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp MiniEngine/Core/Math/Frustum.cpp MiniEngine/Core/Math/Frustum.h MiniEngine/Core/GraphicsCommon.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/VolumetricPrimitives.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/D3D12RaytracingDynamicGeometry.h ... |
29. | 14353541+sebmerry@users.noreply.github.com | aukinros@microsoft.com |
180 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12xGPU/src/D3D12xGPU.sln Samples/Desktop/D3D12On7/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/UWP/D3D12VariableRateShading/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorld.sln Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.sln Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/UWP/D3D12HDR/src/D3D12HDR.sln Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.sln Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.sln Samples/Desktop/D3D12Fullscreen/src/DXSample.h Libraries/D3DX12AffinityLayer/UWP/d3dx12affinity_d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.cpp Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.sln Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12On7/src/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12VariableRateShading/readme.md Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.sln Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.sln Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12VariableRateShading/src/DXSample.cpp Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12VariableRateShading/src/d3dx12.h Samples/UWP/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.sln Samples/Desktop/D3D12On7/src/D3D12On7.sln Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.sln Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.sln Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h Samples/Desktop/D3D12VariableRateShading/src/DXSample.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSample.h Samples/UWP/D3D12xGPU/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/DXSample.h Samples/UWP/D3D12HDR/src/d3dx12.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.sln Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12Residency/src/D3D12Residency.sln Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.cpp ... |
30. | pkristof@microsoft.com | cwallis@calpoly.edu |
159 shared files
Libraries/D3D12RaytracingFallback/src/TraverseShader.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgram.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/Validate.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ForwardPlusLighting.cpp Libraries/D3D12RaytracingFallback/src/MortonCodesCalculator.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/RaytracingHlslCompat.h Libraries/D3D12RaytracingFallback/developerguide.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp README.md Libraries/D3D12RaytracingFallback/src/BVHValidator.cpp Samples/Desktop/D3D12Raytracing/src/NuGet.Config Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesBindings.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/packages.config Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/ReadRootConstants.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/hitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj.filters Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli MiniEngine/Model/Model_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.h Libraries/D3D12RaytracingFallback/src/CalculateSceneAABBFromPrimitives.hlsl Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/WaveTileCountPS.hlsl MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Libraries/D3D12RaytracingFallback/Include/D3D12RaytracingPrototypeHelpers.hpp Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesForAABBs.hlsl Libraries/D3D12RaytracingFallback/src/SceneAABBCalculator.cpp Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructHierarchyPass.cpp Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Samples/Desktop/D3D12Raytracing/src/D3D12Raytracing.sln Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Main.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSample.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/NullTraverseLib.hlsl Samples/Desktop/D3D12Raytracing/readme.md Libraries/D3D12RaytracingFallback/Include/d3d12.h Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/FallbackDebug.h Libraries/D3D12RaytracingFallback/Include/d3d12video.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/HlslCompat.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/ModelViewerPS.hlsl Libraries/D3D12RaytracingFallback/readme.md Libraries/D3D12RaytracingFallback/src/packages.config Libraries/D3D12RaytracingFallback/src/RaytracingCompatibilityDebug.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DeviceResources.cpp Libraries/D3D12RaytracingFallback/src/MortonCodesCalculator.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.h Libraries/D3D12RaytracingFallback/src/D3D12RaytracingFallback.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/DepthViewerPS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Screenshot_small.png Libraries/D3D12RaytracingFallback/src/BitonicSort.cpp Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/UberShaderRayTracingProgram.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DirectXRaytracingHelper.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShadowsLib.hlsl Libraries/D3D12RaytracingFallback/src/ComObject.h Libraries/D3D12RaytracingFallback/src/Util.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DeviceResources.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Main.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp Libraries/D3D12RaytracingFallback/src/SceneAABBCalculator.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Screenshot.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Libraries/D3D12RaytracingFallback/src/PostBuildInfoQuery.cpp Libraries/D3D12RaytracingFallback/src/DebugLog.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj Libraries/D3D12RaytracingFallback/src/TopLevelPrepareForComputeAABBs.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DirectXRaytracingHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderLib.hlsl Libraries/D3D12RaytracingFallback/src/BottomLevelPrepareForComputeAABBs.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRaygen.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSample.h Libraries/D3D12RaytracingFallback/Include/d3d12_1.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/HlslCompat.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.h Libraries/D3D12RaytracingFallback/src/PostBuildInfoQuery.h ... |
31. | jstanard@microsoft.com | cmlandrews@gmail.com |
158 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/GameInput.cpp MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/EngineProfiling.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Libraries/D3D12RaytracingFallback/developerguide.md Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/BitonicSort.cpp MiniEngine/ModelConverter/ModelOptimize.cpp MiniEngine/Model/Model.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/readme.md Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/packages.config MiniEngine/ModelViewer/Shaders/LightGrid.hlsli .gitignore Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h MiniEngine/Core/Camera.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/DirectXRaytracingHelper.h MiniEngine/Core/GameInput.cpp MiniEngine/ModelConverter/ModelConvert.cpp MiniEngine/ModelViewer/Shaders/WaveTileCountPS.hlsl MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/Win32Application.h MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl MiniEngine/Core/DepthOfField.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/Raytracing.hlsl MiniEngine/Core/LinearAllocator.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/PerformanceTimers.cpp MiniEngine/Core/Shaders/ExtractLumaCS.hlsl MiniEngine/Core/Math/Vector.h MiniEngine/ModelConverter/ModelAssimp.h Samples/Desktop/D3D12Raytracing/src/D3D12Raytracing.sln Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl MiniEngine/Core/Shaders/TextAntialiasPS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/UILayer.h MiniEngine/Core/ShadowCamera.h MiniEngine/NuGet.Config MiniEngine/Core/Math/BoundingPlane.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/AnalyticPrimitives.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/RayTracingHlslCompat.h MiniEngine/Core/BufferManager.h MiniEngine/Core/Shaders/MotionBlurFinalPassCS.hlsl MiniEngine/Core/Shaders/AdaptExposureCS.hlsl MiniEngine/Core/Shaders/FXAAPass2CS.hlsli MiniEngine/ModelViewer/Shaders/ModelViewerPS.hlsl Libraries/D3D12RaytracingFallback/src/FallbackDebug.h MiniEngine/Core/PostEffects.cpp MiniEngine/Core/Shaders/ParticleUtility.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/ModelViewerPS.hlsl MiniEngine/Core/Shaders/ParticlePreSortCS.hlsl MiniEngine/Core/Shaders/DoFCommon.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/EngineTuning.h MiniEngine/Core/Shaders/UpsampleAndBlurCS.hlsl MiniEngine/Core/Shaders/DoFPass2CS.hlsl MiniEngine/Core/Shaders/TextVS.hlsl MiniEngine/ModelViewer/ForwardPlusLighting.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/GameInput.h MiniEngine/Core/GraphicsCommon.h MiniEngine/Tools/Scripts/ProjectTemplates/pch.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/stdafx.h MiniEngine/Core/ParticleEffectProperties.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/EngineTuning.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/StepTimer.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/HlslCompat.h MiniEngine/Core/Shaders/ShaderUtility.hlsli MiniEngine/Core/Shaders/FXAARootSignature.hlsli MiniEngine/Core/packages.config Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp MiniEngine/Core/Math/Frustum.cpp MiniEngine/Core/Math/Frustum.h MiniEngine/Core/GraphicsCommon.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/VolumetricPrimitives.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/D3D12RaytracingDynamicGeometry.h MiniEngine/Core/Shaders/ParticleTileRenderCS.hlsl MiniEngine/PropertySheets/VS15.props MiniEngine/Core/TextRenderer.h MiniEngine/Core/Utility.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/D3D12RaytracingDynamicGeometry.cpp Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp MiniEngine/Core/Shaders/ParticleUpdateCS.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters MiniEngine/Core/ParticleShaderStructs.h MiniEngine/Core/EngineTuning.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/util/PerformanceTimers.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/DirectXRaytracingHelper.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingDynamicGeometry/RaytracingSceneDefines.h MiniEngine/Core/Math/Quaternion.h MiniEngine/Core/CommandContext.h MiniEngine/Core/Shaders/GenerateMipsCS.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj ... |
32. | jstanard@microsoft.com | sebmerry@microsoft.com |
154 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS16.vcxproj MiniEngine/Core/EngineProfiling.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl MiniEngine/Core/Shaders/LinearizeDepthCS.hlsl MiniEngine/Core/Shaders/AoBlurAndUpsampleCS.hlsli MiniEngine/Core/Shaders/BloomExtractAndDownsampleHdrCS.hlsl Libraries/D3D12RaytracingFallback/developerguide.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp MiniEngine/Core/GraphRenderer.cpp MiniEngine/Core/GameCore.cpp MiniEngine/Core/BitonicSort.cpp MiniEngine/ModelConverter/ModelOptimize.cpp README.md MiniEngine/Model/Model.h MiniEngine/Core/Shaders/TemporalBlendCS.hlsl MiniEngine/ModelViewer/packages.config MiniEngine/Core/Shaders/ParticleDepthBoundsCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/readme.md Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/packages.config MiniEngine/ModelViewer/Shaders/LightGrid.hlsli MiniEngine/Tools/Scripts/CreateNewProject.py .gitignore Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h MiniEngine/Core/CameraController.h MiniEngine/Core/Camera.h MiniEngine/Core/GameInput.cpp MiniEngine/ModelConverter/ModelConvert.cpp MiniEngine/Model/Model_VS15.vcxproj MiniEngine/ModelViewer/Shaders/WaveTileCountPS.hlsl MiniEngine/Core/Shaders/DownsampleBloomAllCS.hlsl MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl MiniEngine/Core/DepthOfField.cpp MiniEngine/Tools/Scripts/ProjectTemplates/LibTemplate_VS15.vcxproj MiniEngine/Core/LinearAllocator.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/RaytracingShaderHelper.hlsli MiniEngine/Core/Shaders/ExtractLumaCS.hlsl MiniEngine/Core/Math/Vector.h MiniEngine/ModelConverter/ModelAssimp.h Samples/Desktop/D3D12Raytracing/src/D3D12Raytracing.sln Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/RTAOGpuKernels.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl MiniEngine/Core/Shaders/TextAntialiasPS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/EdgeStoppingFilter_Gaussian5x5CS.hlsl MiniEngine/Core/ShadowCamera.h MiniEngine/NuGet.Config MiniEngine/Core/Math/BoundingPlane.h MiniEngine/Tools/Scripts/ProjectTemplates/AppTemplate_VS15.vcxproj MiniEngine/Core/BufferManager.h MiniEngine/Core/Shaders/MotionBlurFinalPassCS.hlsl MiniEngine/Core/Shaders/AdaptExposureCS.hlsl MiniEngine/Core/Shaders/FXAAPass2CS.hlsli MiniEngine/ModelViewer/Shaders/ModelViewerPS.hlsl Libraries/D3D12RaytracingFallback/src/FallbackDebug.h MiniEngine/Core/PostEffects.cpp MiniEngine/ModelViewer/ModelViewer_VS16.vcxproj MiniEngine/Core/Shaders/ParticleUtility.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/ModelViewerPS.hlsl MiniEngine/Core/Shaders/ParticlePreSortCS.hlsl MiniEngine/Core/Shaders/DoFCommon.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/AnalyticPrimitives.hlsli MiniEngine/Core/Shaders/UpsampleAndBlurCS.hlsl MiniEngine/Core/Shaders/DoFPass2CS.hlsl MiniEngine/Core/Shaders/TextVS.hlsl MiniEngine/ModelViewer/ForwardPlusLighting.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/D3D12RaytracingRealTimeDenoisedAmbientOcclusion.vcxproj.filters MiniEngine/Tools/Scripts/ProjectTemplates/packages.config MiniEngine/ModelConverter/ModelConverter_VS15.vcxproj MiniEngine/Core/GraphicsCommon.h MiniEngine/Tools/Scripts/ProjectTemplates/pch.h MiniEngine/Core/ParticleEffectProperties.h MiniEngine/Core/Shaders/ShaderUtility.hlsli MiniEngine/Core/Shaders/FXAARootSignature.hlsli MiniEngine/Core/packages.config Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp MiniEngine/Core/Math/Frustum.cpp MiniEngine/Core/Math/Frustum.h MiniEngine/Core/GraphicsCommon.cpp MiniEngine/Core/Shaders/ParticleTileRenderCS.hlsl MiniEngine/PropertySheets/VS15.props MiniEngine/readme.md MiniEngine/Core/TextRenderer.h MiniEngine/Core/Utility.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp MiniEngine/Core/Shaders/ParticleUpdateCS.hlsl MiniEngine/Core/d3dx12.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingRealTimeDenoisedAmbientOcclusion/RTAO/Shaders/Denoising/AtrousWaveletTransfromCrossBilateralFilterCS.hlsli MiniEngine/Core/ParticleShaderStructs.h MiniEngine/Core/Shaders/Bitonic32InnerSortCS.hlsl MiniEngine/Core/EngineTuning.cpp MiniEngine/Core/Math/Quaternion.h MiniEngine/Core/CommandContext.h ... |
33. | 14353541+sebmerry@users.noreply.github.com | jenatali@ntdev.microsoft.com |
148 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/Desktop/D3D12On7/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12On7/src/Main.cpp Samples/Desktop/D3D12On7/src/D3D12Downlevel.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12VariableRateShading/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12On7/src/d3dx12.h Samples/Desktop/D3D12On7/readme.md Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12On7/src/D3D12On7.vcxproj.filters Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/Desktop/D3D12On7/src/D3D12On7.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D12On7/src/D3D12On7.sln Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/Desktop/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12On7/src/Win32Application.h Samples/Desktop/D3D12On7/src/D3D12On7.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12On7/src/shaders.hlsl Samples/Desktop/D3D12On7/src/stdafx.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSample.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12VariableRateShading/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12On7/src/Win32Application.cpp Samples/Desktop/D3D12On7/src/stdafx.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Libraries/D3DX12Residency/d3dx12Residency.h Samples/Desktop/D3D12On7/src/DXSample.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h Samples/Desktop/D3D12On7/src/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h ... |
34. | sebmerry@microsoft.com | jenatali@ntdev.microsoft.com |
148 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/Desktop/D3D12On7/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12On7/src/Main.cpp Samples/Desktop/D3D12On7/src/D3D12Downlevel.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12VariableRateShading/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12On7/src/d3dx12.h Samples/Desktop/D3D12On7/readme.md Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12On7/src/D3D12On7.vcxproj.filters Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/Desktop/D3D12On7/src/D3D12On7.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D12On7/src/D3D12On7.sln Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/Desktop/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12On7/src/Win32Application.h Samples/Desktop/D3D12On7/src/D3D12On7.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12On7/src/shaders.hlsl Samples/Desktop/D3D12On7/src/stdafx.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSample.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12VariableRateShading/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12On7/src/Win32Application.cpp Samples/Desktop/D3D12On7/src/stdafx.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Libraries/D3DX12Residency/d3dx12Residency.h Samples/Desktop/D3D12On7/src/DXSample.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h Samples/Desktop/D3D12On7/src/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h ... |
35. | swhsu@microsoft.com | bobbrow@users.noreply.github.com |
145 shared files
Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h README.md Samples/Desktop/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorld.sln Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.sln Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12Bundles/src/d3dx12.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D1211On12/src/D3D1211On12.sln Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj.filters Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj Samples/Desktop/D3D12Residency/src/D3D12Residency.vcxproj.filters Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.sln Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj.filters Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.sln Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj.filters Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Templates/DirectX12App/Common/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.sln Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj.filters Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj.filters Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.vcxproj.filters Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj.filters Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj.filters Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D1211On12/src/D3D1211On12.sln Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/UWP/D3D12PredicationQueries/src/D3D12PredicationQueries.vcxproj.filters Samples/Desktop/D3D12Bundles/src/D3D12Bundles.vcxproj.filters Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.sln Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj.filters Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj.filters Samples/Desktop/D3D12Residency/src/D3D12Residency.sln Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj.filters Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.vcxproj Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/d3dx12.h Samples/Desktop/D3D12SmallResources/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj.filters Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj Samples/Desktop/D3D12Bundles/src/D3D12Bundles.sln Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h Libraries/D3DX12/readme.md Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.vcxproj Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj.filters Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.vcxproj Samples/UWP/D3D1211On12/src/D3D1211On12.vcxproj ... |
36. | swhsu@microsoft.com | bobbrow@microsoft.com |
145 shared files
Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h README.md Samples/Desktop/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorld.sln Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.sln Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12Bundles/src/d3dx12.h Libraries/D3DX12AffinityLayer/Desktop/D3DX12AffinityLayer.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D1211On12/src/D3D1211On12.sln Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj.filters Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj Samples/Desktop/D3D12Residency/src/D3D12Residency.vcxproj.filters Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.sln Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj.filters Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.sln Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj.filters Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Templates/DirectX12App/Common/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.sln Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj.filters Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj.filters Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.vcxproj.filters Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj.filters Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj.filters Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D1211On12/src/D3D1211On12.sln Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/UWP/D3D12PredicationQueries/src/D3D12PredicationQueries.vcxproj.filters Samples/Desktop/D3D12Bundles/src/D3D12Bundles.vcxproj.filters Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.sln Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj.filters Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj.filters Samples/Desktop/D3D12Residency/src/D3D12Residency.sln Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj.filters Samples/Desktop/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.vcxproj Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/d3dx12.h Samples/Desktop/D3D12SmallResources/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj.filters Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj Samples/Desktop/D3D12Bundles/src/D3D12Bundles.sln Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h Libraries/D3DX12/readme.md Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.vcxproj Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj.filters Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.vcxproj Samples/UWP/D3D1211On12/src/D3D1211On12.vcxproj ... |
37. | aukinros@microsoft.com | sebmerry@microsoft.com |
145 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12On7/src/DXSample.cpp Samples/UWP/D3D12VariableRateShading/src/DXSample.cpp Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/UWP/D3D12HDR/src/D3D12HDR.sln Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/DXSample.h Libraries/D3DX12AffinityLayer/UWP/d3dx12affinity_d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.cpp Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12On7/src/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12VariableRateShading/readme.md Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.sln Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12VariableRateShading/src/DXSample.cpp Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12VariableRateShading/src/d3dx12.h Samples/UWP/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12On7/src/D3D12On7.sln Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h Samples/Desktop/D3D12VariableRateShading/src/DXSample.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSample.h Samples/UWP/D3D12xGPU/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/DXSample.h Samples/UWP/D3D12HDR/src/d3dx12.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.cpp Libraries/D3DX12AffinityLayer/Desktop/d3dx12affinity_d3dx12.h Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/Desktop/D3D12xGPU/src/d3dx12.h Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/UWP/D3D12VariableRateShading/src/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/d3dx12.h Samples/Desktop/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12VariableRateShading/src/DXSample.h Samples/Desktop/D3D12HDR/src/DXSample.h Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj Samples/UWP/D3D12HDR/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Libraries/D3DX12AffinityLayer/UWP/d3dx12.h Samples/Desktop/D3D12HDR/src/DXSample.cpp ... |
38. | aukinros@microsoft.com | bobbrow@users.noreply.github.com |
132 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorld.sln Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.sln Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.sln Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.sln Samples/Desktop/D3D12Fullscreen/src/DXSample.h Libraries/D3DX12AffinityLayer/UWP/d3dx12affinity_d3dx12.h Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.sln Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.sln Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.sln Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSample.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.sln Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12Residency/src/D3D12Residency.sln Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Libraries/D3DX12AffinityLayer/Desktop/d3dx12affinity_d3dx12.h Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/d3dx12.h Samples/Desktop/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj Samples/Desktop/D3D12Bundles/src/D3D12Bundles.sln Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/UWP/D3D12HelloWorld/src/D3D12HelloWorld.sln Libraries/D3DX12AffinityLayer/UWP/d3dx12.h Samples/Desktop/D3D12Residency/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/Desktop/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12Fullscreen/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12PredicationQueries/src/d3dx12.h ... |
39. | aukinros@microsoft.com | bobbrow@microsoft.com |
132 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorld.sln Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.sln Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.sln Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.sln Samples/Desktop/D3D12Fullscreen/src/DXSample.h Libraries/D3DX12AffinityLayer/UWP/d3dx12affinity_d3dx12.h Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.sln Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.sln Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.sln Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSample.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.sln Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12Residency/src/D3D12Residency.sln Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Libraries/D3DX12AffinityLayer/Desktop/d3dx12affinity_d3dx12.h Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/d3dx12.h Samples/Desktop/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj Samples/Desktop/D3D12Bundles/src/D3D12Bundles.sln Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/UWP/D3D12HelloWorld/src/D3D12HelloWorld.sln Libraries/D3DX12AffinityLayer/UWP/d3dx12.h Samples/Desktop/D3D12Residency/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/Desktop/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12Fullscreen/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12PredicationQueries/src/d3dx12.h ... |
40. | aukinros@microsoft.com | pkristof@microsoft.com |
129 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12xGPU/src/D3D12xGPU.sln Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.cpp Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSample.h Samples/UWP/D3D12xGPU/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/DXSample.h Samples/UWP/D3D12HDR/src/d3dx12.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/Desktop/D3D12xGPU/src/d3dx12.h Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/d3dx12.h Samples/Desktop/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12HDR/src/DXSample.h Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj Samples/UWP/D3D12HDR/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Libraries/D3DX12AffinityLayer/UWP/d3dx12.h Samples/Desktop/D3D12HDR/src/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HDR/src/D3D12HDR.h Samples/UWP/D3D12Fullscreen/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h Samples/Desktop/D3D12HDR/src/D3D12HDR.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/UWP/D3D12xGPU/src/D3D12xGPU.sln Samples/UWP/D3D12PredicationQueries/src/d3dx12.h Samples/Desktop/D3D12xGPU/src/DXSample.h ... |
41. | jenatali@ntdev.microsoft.com | pkristof@microsoft.com |
128 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/Desktop/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSample.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Libraries/D3DX12Residency/d3dx12Residency.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h ... |
42. | jenatali@ntdev.microsoft.com | soeom@microsoft.com |
125 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/Desktop/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSample.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.h ... |
43. | soeom@microsoft.com | cmlandrews@gmail.com |
122 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D1211On12/src/D3D1211On12.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/UWP/D3D1211On12/src/D3D1211On12.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12DynamicIndexing/src/FrameResource.h Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/UWP/D3D12xGPU/src/ShadowsFogScatteringSquidScene.cpp Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.h Samples/UWP/D3D12xGPU/src/FrameResource.cpp Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.cpp Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.cpp Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.h Samples/UWP/D3D12DynamicIndexing/src/FrameResource.cpp Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D12xGPU/src/FrameResource.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.cpp Samples/UWP/D3D12DynamicIndexing/src/FrameResource.h Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12Bundles/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSample.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.h Samples/Desktop/D3D12xGPU/src/FrameResource.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp Samples/UWP/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.h Samples/Desktop/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/Desktop/D3D12xGPU/src/ShadowsFogScatteringSquidScene.h Samples/UWP/D3D12nBodyGravity/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12PredicationQueries/src/D3D12PredicationQueries.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/Desktop/D3D12Multithreading/src/stdafx.h Samples/Desktop/D3D12xGPU/src/ShadowsFogScatteringSquidScene.cpp Samples/UWP/D3D12PredicationQueries/src/D3D12PredicationQueries.cpp Samples/Desktop/D3D12Multithreading/src/DXSample.h ... |
44. | sebmerry@microsoft.com | xixiao@microsoft.com |
122 shared files
Samples/Desktop/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.cpp Samples/Desktop/D3D12VariableRateShading/src/FrameResource.h Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/UWP/D3D12VariableRateShading/src/StoreLogo.png Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12VariableRateShading/src/VariableRateShadingScene.cpp Samples/Desktop/D3D12VariableRateShading/src/UILayer.h README.md Samples/UWP/D3D12VariableRateShading/src/DXSample.cpp Samples/UWP/D3D12VariableRateShading/src/packages.config Samples/UWP/D3D12VariableRateShading/src/Package.appxmanifest Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12VariableRateShading/src/glass_xii_normal.dds Samples/UWP/D3D12VariableRateShading/src/Camera.cpp Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12VariableRateShading/src/FrameResource.cpp Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.vcxproj.filters Samples/Desktop/D3D12VariableRateShading/src/Common.hlsli Samples/Desktop/D3D12VariableRateShading/src/DXSampleHelper.h Samples/UWP/D3D12VariableRateShading/src/View.cpp Samples/Desktop/D3D12SmallResources/readme.md Samples/Desktop/D3D12LinkedGpus/readme.md Samples/Desktop/D3D12VariableRateShading/src/PostprocessPass.hlsl Samples/UWP/D3D12VariableRateShading/src/SplashScreen.scale-200.png Samples/Desktop/D3D12VariableRateShading/src/Main.cpp Samples/UWP/D3D1211On12/readme.md Samples/Desktop/D3D12Raytracing/readme.md Samples/Desktop/D3D12VariableRateShading/readme.md Samples/UWP/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.h Samples/UWP/D3D12ReservedResources/readme.md Samples/Desktop/D3D12VariableRateShading/src/Screenshot.PNG Samples/UWP/D3D12VariableRateShading/src/Screenshot.PNG Samples/Desktop/D3D12VariableRateShading/src/UILayer.cpp Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.sln Samples/Desktop/D3D12VariableRateShading/src/Win32Application.cpp Samples/UWP/D3D12VariableRateShading/src/GPUTimer.h Samples/Desktop/D3D12VariableRateShading/src/DXSample.cpp Libraries/D3D12RaytracingFallback/readme.md Samples/Desktop/D3D12VariableRateShading/src/d3dx12.h Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.cpp Samples/UWP/D3D12PipelineStateCache/readme.md Samples/UWP/D3D12VariableRateShading/src/Wide310x150Logo.scale-200.png Samples/UWP/D3D12VariableRateShading/src/SquidRoom.h Samples/Desktop/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.h Samples/UWP/D3D12VariableRateShading/src/GPUTimer.cpp Samples/Desktop/D3D12VariableRateShading/src/ShadowsAndScenePass.hlsl Samples/UWP/D3D12PredicationQueries/readme.md Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.cpp Samples/Desktop/D3D12Fullscreen/readme.md Samples/Desktop/D3D12HDR/readme.md Samples/Desktop/D3D12DynamicIndexing/readme.md Samples/Desktop/D3D12PredicationQueries/readme.md Samples/UWP/D3D12VariableRateShading/src/SquidRoom.bin Samples/Desktop/D3D12VariableRateShading/src/Win32Application.h Samples/UWP/D3D12VariableRateShading/src/stdafx.h Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.h Samples/Desktop/D3D12PipelineStateCache/readme.md Samples/Desktop/D3D12VariableRateShading/src/VariableRateShadingScene.cpp Samples/Desktop/D3D12ReservedResources/readme.md Samples/UWP/D3D12VariableRateShading/src/glass_xii_diffuse.dds Samples/Desktop/D3D12VariableRateShading/src/DXSample.h Samples/UWP/D3D12VariableRateShading/readme.md Samples/UWP/D3D12Residency/readme.md Samples/Desktop/D3D12VariableRateShading/src/GPUTimer.h Samples/Desktop/D3D12VariableRateShading/src/stdafx.h Samples/UWP/D3D12LinkedGpus/readme.md Samples/UWP/D3D12VariableRateShading/src/d3dx12.h Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.vcxproj.filters Samples/UWP/D3D12VariableRateShading/src/DXSample.h Samples/UWP/D3D12VariableRateShading/src/StepTimer.h Samples/Desktop/D3D12VariableRateShading/src/Camera.cpp Samples/Desktop/D3D12VariableRateShading/src/GPUTimer.cpp Samples/UWP/D3D12VariableRateShading/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/readme.md Samples/UWP/D3D12VariableRateShading/src/VariableRateShadingScene.h Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.sln Samples/Desktop/D3D12VariableRateShading/src/Camera.h Samples/UWP/D3D12VariableRateShading/src/Square150x150Logo.scale-200.png Samples/Desktop/D3D12VariableRateShading/src/glass_xii_diffuse.dds Samples/UWP/D3D12DepthBoundsTest/readme.md Samples/UWP/D3D12VariableRateShading/src/Square44x44Logo.scale-200.png Samples/UWP/D3D12HelloWorld/readme.md Samples/Desktop/D3D12Residency/readme.md Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.h Samples/UWP/D3D12VariableRateShading/src/PostprocessPass.hlsl Samples/UWP/D3D12SmallResources/readme.md Samples/UWP/D3D12VariableRateShading/src/ShadowsAndScenePass.hlsl Samples/UWP/D3D12VariableRateShading/src/stdafx.cpp Samples/Desktop/D3D12Multithreading/readme.md Samples/Desktop/D3D12VariableRateShading/src/StepTimer.h Samples/Desktop/D3D1211On12/readme.md Samples/UWP/D3D12VariableRateShading/src/UILayer.h Samples/UWP/D3D12VariableRateShading/src/View.h Samples/UWP/D3D12Bundles/readme.md Samples/Desktop/D3D12DepthBoundsTest/readme.md Samples/Desktop/D3D12VariableRateShading/src/SquidRoom.h Samples/UWP/D3D12DynamicIndexing/readme.md Samples/Desktop/D3D12VariableRateShading/src/glass_xii_normal.dds Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.vcxproj Samples/UWP/D3D12Fullscreen/readme.md ... |
45. | 14353541+sebmerry@users.noreply.github.com | xixiao@microsoft.com |
121 shared files
Samples/Desktop/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.cpp Samples/Desktop/D3D12VariableRateShading/src/FrameResource.h Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/UWP/D3D12VariableRateShading/src/StoreLogo.png Samples/Desktop/D3D12HelloWorld/readme.md Samples/UWP/D3D12VariableRateShading/src/VariableRateShadingScene.cpp Samples/Desktop/D3D12VariableRateShading/src/UILayer.h README.md Samples/UWP/D3D12VariableRateShading/src/DXSample.cpp Samples/UWP/D3D12VariableRateShading/src/packages.config Samples/UWP/D3D12VariableRateShading/src/Package.appxmanifest Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12VariableRateShading/src/glass_xii_normal.dds Samples/UWP/D3D12VariableRateShading/src/Camera.cpp Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12VariableRateShading/src/FrameResource.cpp Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.vcxproj.filters Samples/Desktop/D3D12VariableRateShading/src/Common.hlsli Samples/Desktop/D3D12VariableRateShading/src/DXSampleHelper.h Samples/UWP/D3D12VariableRateShading/src/View.cpp Samples/Desktop/D3D12SmallResources/readme.md Samples/Desktop/D3D12LinkedGpus/readme.md Samples/Desktop/D3D12VariableRateShading/src/PostprocessPass.hlsl Samples/UWP/D3D12VariableRateShading/src/SplashScreen.scale-200.png Samples/Desktop/D3D12VariableRateShading/src/Main.cpp Samples/UWP/D3D1211On12/readme.md Samples/Desktop/D3D12Raytracing/readme.md Samples/Desktop/D3D12VariableRateShading/readme.md Samples/UWP/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.h Samples/UWP/D3D12ReservedResources/readme.md Samples/Desktop/D3D12VariableRateShading/src/Screenshot.PNG Samples/UWP/D3D12VariableRateShading/src/Screenshot.PNG Samples/Desktop/D3D12VariableRateShading/src/UILayer.cpp Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.sln Samples/Desktop/D3D12VariableRateShading/src/Win32Application.cpp Samples/UWP/D3D12VariableRateShading/src/GPUTimer.h Samples/Desktop/D3D12VariableRateShading/src/DXSample.cpp Samples/Desktop/D3D12VariableRateShading/src/d3dx12.h Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.cpp Samples/UWP/D3D12PipelineStateCache/readme.md Samples/UWP/D3D12VariableRateShading/src/Wide310x150Logo.scale-200.png Samples/UWP/D3D12VariableRateShading/src/SquidRoom.h Samples/Desktop/D3D12VariableRateShading/src/ShadowsFogScatteringSquidScene.h Samples/UWP/D3D12VariableRateShading/src/GPUTimer.cpp Samples/Desktop/D3D12VariableRateShading/src/ShadowsAndScenePass.hlsl Samples/UWP/D3D12PredicationQueries/readme.md Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.cpp Samples/Desktop/D3D12Fullscreen/readme.md Samples/Desktop/D3D12HDR/readme.md Samples/Desktop/D3D12DynamicIndexing/readme.md Samples/Desktop/D3D12PredicationQueries/readme.md Samples/UWP/D3D12VariableRateShading/src/SquidRoom.bin Samples/Desktop/D3D12VariableRateShading/src/Win32Application.h Samples/UWP/D3D12VariableRateShading/src/stdafx.h Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.h Samples/Desktop/D3D12PipelineStateCache/readme.md Samples/Desktop/D3D12VariableRateShading/src/VariableRateShadingScene.cpp Samples/Desktop/D3D12ReservedResources/readme.md Samples/UWP/D3D12VariableRateShading/src/glass_xii_diffuse.dds Samples/Desktop/D3D12VariableRateShading/src/DXSample.h Samples/UWP/D3D12VariableRateShading/readme.md Samples/UWP/D3D12Residency/readme.md Samples/Desktop/D3D12VariableRateShading/src/GPUTimer.h Samples/Desktop/D3D12VariableRateShading/src/stdafx.h Samples/UWP/D3D12LinkedGpus/readme.md Samples/UWP/D3D12VariableRateShading/src/d3dx12.h Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.vcxproj.filters Samples/UWP/D3D12VariableRateShading/src/DXSample.h Samples/UWP/D3D12VariableRateShading/src/StepTimer.h Samples/Desktop/D3D12VariableRateShading/src/Camera.cpp Samples/Desktop/D3D12VariableRateShading/src/GPUTimer.cpp Samples/UWP/D3D12VariableRateShading/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/readme.md Samples/UWP/D3D12VariableRateShading/src/VariableRateShadingScene.h Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.sln Samples/Desktop/D3D12VariableRateShading/src/Camera.h Samples/UWP/D3D12VariableRateShading/src/Square150x150Logo.scale-200.png Samples/Desktop/D3D12VariableRateShading/src/glass_xii_diffuse.dds Samples/UWP/D3D12DepthBoundsTest/readme.md Samples/UWP/D3D12VariableRateShading/src/Square44x44Logo.scale-200.png Samples/UWP/D3D12HelloWorld/readme.md Samples/Desktop/D3D12Residency/readme.md Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.h Samples/UWP/D3D12VariableRateShading/src/PostprocessPass.hlsl Samples/UWP/D3D12SmallResources/readme.md Samples/UWP/D3D12VariableRateShading/src/ShadowsAndScenePass.hlsl Samples/UWP/D3D12VariableRateShading/src/stdafx.cpp Samples/Desktop/D3D12Multithreading/readme.md Samples/Desktop/D3D12VariableRateShading/src/StepTimer.h Samples/Desktop/D3D1211On12/readme.md Samples/UWP/D3D12VariableRateShading/src/UILayer.h Samples/UWP/D3D12VariableRateShading/src/View.h Samples/UWP/D3D12Bundles/readme.md Samples/Desktop/D3D12DepthBoundsTest/readme.md Samples/Desktop/D3D12VariableRateShading/src/SquidRoom.h Samples/UWP/D3D12DynamicIndexing/readme.md Samples/Desktop/D3D12VariableRateShading/src/glass_xii_normal.dds Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.vcxproj Samples/UWP/D3D12Fullscreen/readme.md Samples/Desktop/D3D12VariableRateShading/src/Glass.hlsl ... |
46. | aukinros@microsoft.com | soeom@microsoft.com |
119 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12Fullscreen/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSample.h Samples/UWP/D3D12xGPU/src/DXSample.cpp Samples/UWP/D3D12xGPU/src/DXSample.h Samples/UWP/D3D12HDR/src/d3dx12.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/Desktop/D3D12xGPU/src/d3dx12.h Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/d3dx12.h Samples/Desktop/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12HDR/src/DXSample.h Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12HDR/src/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12Fullscreen/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/UWP/D3D12PredicationQueries/src/d3dx12.h Samples/Desktop/D3D12xGPU/src/DXSample.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSample.cpp Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D1211On12/src/d3dx12.h Samples/UWP/D3D1211On12/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/d3dx12.h ... |
47. | jenatali@ntdev.microsoft.com | bobbrow@users.noreply.github.com |
116 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/Desktop/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSample.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Libraries/D3DX12Residency/d3dx12Residency.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSample.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12Multithreading/src/DXSample.cpp Samples/UWP/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D12SmallResources/src/DXSample.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h ... |
48. | jenatali@ntdev.microsoft.com | bobbrow@microsoft.com |
116 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/Desktop/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSample.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Libraries/D3DX12Residency/d3dx12Residency.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSample.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12Multithreading/src/DXSample.cpp Samples/UWP/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D12SmallResources/src/DXSample.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h ... |
49. | sebmerry@microsoft.com | chwallis@microsoft.com |
113 shared files
Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgram.h Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/src/SharedReadData.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Libraries/D3D12RaytracingFallback/src/SimpleRaygen.hlsl Libraries/D3D12RaytracingFallback/developerguide.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Libraries/D3D12RaytracingFallback/src/StateObjectProcessing.hpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj MiniEngine/Tools/Scripts/CreateNewProject.py Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/hitShaderLib.hlsl Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/DynamicIndexTest.hlsl Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Libraries/D3D12RaytracingFallback/src/TreeletReorder.h MiniEngine/Tools/Scripts/ProjectTemplates/LibTemplate_VS15.vcxproj Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.h Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/dxc/hlsl/DxilRuntimeReflection.h Samples/Desktop/D3D12Raytracing/readme.md Libraries/D3D12RaytracingFallback/Include/d3d12.h Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/SimpleRayTracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Raytracing.hlsl MiniEngine/Tools/Scripts/ProjectTemplates/AppTemplate_VS15.vcxproj Libraries/D3D12RaytracingFallback/src/LoadInstancesBindings.h Libraries/D3D12RaytracingFallback/src/StateObjectProcessing.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/stdafx.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.h Libraries/D3D12RaytracingFallback/src/D3D12RaytracingFallback.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/RearrangeBVHs.hlsl Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/UberShaderRayTracingProgram.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DirectXRaytracingHelper.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShadowsLib.hlsl Libraries/D3D12RaytracingFallback/src/ComObject.h Libraries/D3D12RaytracingFallback/src/Util.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.cpp Libraries/D3D12RaytracingFallback/Data/FallbackLayerASBuildPrimitiveBuffer.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/DirectXRaytracingHelper.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Libraries/D3D12RaytracingFallback/src/PostBuildInfoQuery.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj Libraries/D3D12RaytracingFallback/src/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DirectXRaytracingHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderLib.hlsl Libraries/D3D12RaytracingFallback/Include/D3D12RaytracingHelpers.hpp Libraries/D3D12RaytracingFallback/src/dxc/hlsl/DxilRuntimeReflection.inl Libraries/D3D12RaytracingFallback/Include/d3d12_1.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.h Libraries/D3D12RaytracingFallback/src/PostBuildInfoQuery.h Libraries/D3D12RaytracingFallback/src/FallbackDxil.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Copy.cpp Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj.filters Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/NativeRayTracing.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj Libraries/D3D12RaytracingFallback/src/dxc/dxcdxrfallbackcompiler.h Libraries/D3D12RaytracingFallback/src/ClearBuffers.hlsl Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/dxc/dxcapi.h Libraries/D3D12RaytracingFallback/src/UberShaderBindings.h Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.h Libraries/D3D12RaytracingFallback/src/ExperimentalRaytracing.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/stdafx.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/dxc/hlsl/DxilConstants.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.h Libraries/D3D12RaytracingFallback/src/GpuBvh2Copy.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/DxbcParser.h Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.h ... |
50. | aukinros@microsoft.com | swhsu@microsoft.com |
104 shared files
Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorld.sln Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.sln Samples/UWP/D3D12HDR/src/D3D12HDR.sln Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D1211On12/src/D3D1211On12.sln Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.sln Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.cpp Libraries/D3DX12AffinityLayer/Desktop/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12Bundles/src/D3D12Bundles.sln Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.sln Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.sln Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.sln Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/UWP/D3D1211On12/src/D3D1211On12.sln Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/UWP/D3D12HDR/src/d3dx12.h Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.sln Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12Residency/src/D3D12Residency.sln Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/d3dx12.h Samples/Desktop/D3D12SmallResources/src/d3dx12.h Samples/Desktop/D3D12HDR/src/DXSample.h Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj Samples/Desktop/D3D12Bundles/src/D3D12Bundles.sln Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj Samples/UWP/D3D12HDR/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/UWP/D3D12HelloWorld/src/D3D12HelloWorld.sln Libraries/D3DX12AffinityLayer/UWP/d3dx12.h Samples/Desktop/D3D12HDR/src/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/Desktop/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HDR/src/D3D12HDR.h Samples/Desktop/D3D12HDR/src/D3D12HDR.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12PredicationQueries/src/d3dx12.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.sln Samples/Desktop/D3D1211On12/src/d3dx12.h Samples/UWP/D3D1211On12/src/d3dx12.h Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.sln Samples/UWP/D3D12DepthBoundsTest/src/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/d3dx12.h Samples/UWP/D3D12Residency/src/D3D12Residency.sln Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.sln Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.sln Samples/UWP/D3D12nBodyGravity/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln Samples/UWP/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.sln Samples/Desktop/D3D12PredicationQueries/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.h ... |
51. | pkristof@microsoft.com | chwallis@microsoft.com |
103 shared files
Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgram.h Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/src/SharedReadData.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Libraries/D3D12RaytracingFallback/src/SimpleRaygen.hlsl Libraries/D3D12RaytracingFallback/developerguide.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Libraries/D3D12RaytracingFallback/src/StateObjectProcessing.hpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/hitShaderLib.hlsl Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/DynamicIndexTest.hlsl Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Libraries/D3D12RaytracingFallback/Include/D3D12RaytracingPrototypeHelpers.hpp Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/dxc/hlsl/DxilRuntimeReflection.h Samples/Desktop/D3D12Raytracing/readme.md Libraries/D3D12RaytracingFallback/Include/d3d12.h Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/SimpleRayTracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/StateObjectProcessing.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/stdafx.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.h Libraries/D3D12RaytracingFallback/src/D3D12RaytracingFallback.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/UberShaderRayTracingProgram.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DirectXRaytracingHelper.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShadowsLib.hlsl Libraries/D3D12RaytracingFallback/src/ComObject.h Libraries/D3D12RaytracingFallback/src/Util.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.cpp Libraries/D3D12RaytracingFallback/Data/FallbackLayerASBuildPrimitiveBuffer.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/DirectXRaytracingHelper.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Libraries/D3D12RaytracingFallback/src/PostBuildInfoQuery.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj Libraries/D3D12RaytracingFallback/src/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DirectXRaytracingHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderLib.hlsl Libraries/D3D12RaytracingFallback/Include/D3D12RaytracingHelpers.hpp Libraries/D3D12RaytracingFallback/src/dxc/hlsl/DxilRuntimeReflection.inl Libraries/D3D12RaytracingFallback/Include/d3d12_1.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.h Libraries/D3D12RaytracingFallback/src/PostBuildInfoQuery.h Libraries/D3D12RaytracingFallback/src/FallbackDxil.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Copy.cpp Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj.filters Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/NativeRayTracing.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj Libraries/D3D12RaytracingFallback/src/dxc/dxcdxrfallbackcompiler.h Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/dxc/dxcapi.h Libraries/D3D12RaytracingFallback/src/UberShaderBindings.h Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.h Libraries/D3D12RaytracingFallback/src/ExperimentalRaytracing.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/stdafx.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/dxc/hlsl/DxilConstants.h Libraries/D3D12RaytracingFallback/src/GpuBvh2Copy.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/DxbcParser.h Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.h Libraries/D3D12RaytracingFallback/src/UberShaderRayTracingProgram.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderSSRLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/AccelerationStructureBuilder.h Libraries/D3D12RaytracingFallback/src/DxbcParser.cpp Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/Include/D3D12RaytracingFallback.h ... |
52. | soeom@microsoft.com | swhsu@microsoft.com |
100 shared files
Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/D3D12HelloBundles.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/D3D12HelloConstBuffers.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/D3D12Bundles.vcxproj Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.vcxproj Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/D3DX12AffinityLayer.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/D3D12HelloFrameBuffering.vcxproj Samples/UWP/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.vcxproj Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.vcxproj Samples/Desktop/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/D3D12HelloWindow.vcxproj Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/UWP/D3D12HDR/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/Desktop/D3D12ReservedResources/src/d3dx12.h Samples/Desktop/D3D12SmallResources/src/d3dx12.h Samples/Desktop/D3D12HDR/src/DXSample.h Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.vcxproj Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj Samples/UWP/D3D12DepthBoundsTest/src/stdafx.h Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj Samples/UWP/D3D12HDR/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/D3D12LinkedGpusAffinity.vcxproj Samples/UWP/D3D1211On12/src/D3D1211On12.vcxproj Samples/UWP/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12.h Samples/Desktop/D3D12DepthBoundsTest/src/stdafx.h Samples/Desktop/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.vcxproj Samples/UWP/D3D12HelloWorld/src/HelloTexture/D3D12HelloTexture.vcxproj Samples/UWP/D3D12HeterogeneousMultiadapter/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/UWP/D3D12PredicationQueries/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp Samples/UWP/D3D12PredicationQueries/src/D3D12PredicationQueries.vcxproj Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/d3dx12.h Samples/UWP/D3D1211On12/src/d3dx12.h Samples/UWP/D3D12DepthBoundsTest/src/d3dx12.h Samples/Desktop/D3D12Fullscreen/src/d3dx12.h Samples/UWP/D3D12nBodyGravity/src/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.vcxproj Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.vcxproj Samples/UWP/D3D12HDR/src/D3D12HDR.vcxproj Samples/UWP/D3D12LinkedGpus/src/SingleGpu/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.vcxproj Samples/Desktop/D3D12PredicationQueries/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h |
53. | chwallis@microsoft.com | cwallis@calpoly.edu |
88 shared files
Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgram.h Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Libraries/D3D12RaytracingFallback/developerguide.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/hitShaderLib.hlsl Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Libraries/D3D12RaytracingFallback/Include/D3D12RaytracingPrototypeHelpers.hpp Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.h Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Samples/Desktop/D3D12Raytracing/readme.md Libraries/D3D12RaytracingFallback/Include/d3d12.h Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/LoadInstancesBindings.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.h Libraries/D3D12RaytracingFallback/src/D3D12RaytracingFallback.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/RearrangeBVHs.hlsl Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/UberShaderRayTracingProgram.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DirectXRaytracingHelper.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShadowsLib.hlsl Libraries/D3D12RaytracingFallback/src/ComObject.h Libraries/D3D12RaytracingFallback/src/Util.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Libraries/D3D12RaytracingFallback/src/PostBuildInfoQuery.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DirectXRaytracingHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderLib.hlsl Libraries/D3D12RaytracingFallback/Include/d3d12_1.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.h Libraries/D3D12RaytracingFallback/src/PostBuildInfoQuery.h Libraries/D3D12RaytracingFallback/src/FallbackDxil.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Copy.cpp Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj.filters Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/NativeRayTracing.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/dxc/dxcapi.h Libraries/D3D12RaytracingFallback/src/UberShaderBindings.h Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/stdafx.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/dxc/hlsl/DxilConstants.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.h Libraries/D3D12RaytracingFallback/src/GpuBvh2Copy.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp Libraries/D3D12RaytracingFallback/src/UberShaderRayTracingProgram.h Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderSSRLib.hlsl Libraries/D3D12RaytracingFallback/src/RearrangeTrianglesBindings.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/AccelerationStructureBuilder.h Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/Include/D3D12RaytracingFallback.h Libraries/D3D12RaytracingFallback/src/pch.h Samples/Desktop/D3D12Raytracing/tools/x64/PostbuildCopy.bat Libraries/D3D12RaytracingFallback/src/LoadPrimitivesBindings.h |
54. | pkristof@microsoft.com | walbourn@users.noreply.github.com |
85 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl MiniEngine/Core/BitonicSort.cpp README.md Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h MiniEngine/ModelViewer/packages.config Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h MiniEngine/Model/Model_VS15.vcxproj Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Samples/Desktop/D3D12Raytracing/readme.md Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleLargeBinCullingCS.hlsl MiniEngine/Core/CommandListManager.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Libraries/D3D12RaytracingFallback/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h MiniEngine/Core/packages.config Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h MiniEngine/PropertySheets/VS15.props Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Samples/UWP/D3D12xGPU/src/DXSampleHelper.h MiniEngine/Tools/SDFFontCreator/SDFFontCreator.cpp Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h MiniEngine/ModelViewer/ModelViewer_VS15.vcxproj MiniEngine/Core/PixelBuffer.cpp MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h MiniEngine/Core/TextureManager.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/readme.md Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h MiniEngine/Core/Core_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h MiniEngine/Core/BufferManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Libraries/D3DX12/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
55. | walbourn@users.noreply.github.com | sebmerry@microsoft.com |
83 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h MiniEngine/Core/BitonicSort.cpp README.md Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h MiniEngine/ModelViewer/packages.config Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h MiniEngine/Model/Model_VS15.vcxproj Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Samples/Desktop/D3D12Raytracing/readme.md Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Libraries/D3D12RaytracingFallback/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h MiniEngine/Core/packages.config Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h MiniEngine/PropertySheets/VS15.props Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Samples/UWP/D3D12xGPU/src/DXSampleHelper.h MiniEngine/Tools/SDFFontCreator/SDFFontCreator.cpp Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h MiniEngine/ModelViewer/ModelViewer_VS15.vcxproj MiniEngine/Core/PixelBuffer.cpp MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSampleHelper.h MiniEngine/Core/GameCore.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h MiniEngine/Core/TextureManager.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/readme.md Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h MiniEngine/Core/Core_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h MiniEngine/Core/BufferManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Libraries/D3DX12/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
56. | cmlandrews@gmail.com | cwallis@calpoly.edu |
82 shared files
Libraries/D3D12RaytracingFallback/src/TraverseShader.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgram.h Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ForwardPlusLighting.cpp Libraries/D3D12RaytracingFallback/developerguide.md Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/NuGet.Config Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/packages.config Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/hitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj.filters Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/WaveTileCountPS.hlsl MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12Raytracing.sln Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Main.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Libraries/D3D12RaytracingFallback/Include/d3d12.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/FallbackDebug.h Libraries/D3D12RaytracingFallback/Include/d3d12video.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/ModelViewerPS.hlsl Libraries/D3D12RaytracingFallback/src/packages.config Libraries/D3D12RaytracingFallback/src/FallbackLayer.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/DepthViewerPS.hlsl Libraries/D3D12RaytracingFallback/src/BitonicSort.cpp Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/UberShaderRayTracingProgram.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DirectXRaytracingHelper.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Main.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Libraries/D3D12RaytracingFallback/src/DebugLog.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DirectXRaytracingHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/Include/d3d12_1.h Libraries/D3D12RaytracingFallback/src/FallbackDxil.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj Libraries/D3D12RaytracingFallback/src/dxc/dxcapi.h Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/dxc/hlsl/DxilConstants.h Libraries/D3D12RaytracingFallback/src/BitonicOuterSortCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/BuildBVHSplits.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/LightGrid.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.h MiniEngine/Core/Core_VS15.vcxproj Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRayTracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp Libraries/D3D12RaytracingFallback/src/UberShaderRayTracingProgram.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderSSRLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/Include/D3D12RaytracingFallback.h Libraries/D3D12RaytracingFallback/src/pch.h Samples/Desktop/D3D12Raytracing/tools/x64/PostbuildCopy.bat |
57. | walbourn@users.noreply.github.com | 14353541+sebmerry@users.noreply.github.com |
81 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl MiniEngine/Core/BitonicSort.cpp README.md Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h MiniEngine/ModelViewer/packages.config Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h MiniEngine/Model/Model_VS15.vcxproj Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/readme.md Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleLargeBinCullingCS.hlsl MiniEngine/Core/CommandListManager.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h MiniEngine/Core/packages.config Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h MiniEngine/PropertySheets/VS15.props Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Samples/UWP/D3D12xGPU/src/DXSampleHelper.h MiniEngine/Core/GpuBuffer.cpp MiniEngine/Tools/SDFFontCreator/SDFFontCreator.cpp Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h MiniEngine/ModelViewer/ModelViewer_VS15.vcxproj MiniEngine/Core/PixelBuffer.cpp MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj MiniEngine/Core/DepthBuffer.cpp MiniEngine/Core/GameCore.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h MiniEngine/Core/ReadbackBuffer.cpp MiniEngine/Tools/SDFFontCreator/SDFFontCreator_VS15.vcxproj.filters Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h MiniEngine/Core/TextureManager.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h MiniEngine/Core/Core_VS15.vcxproj Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h MiniEngine/Core/pch.h MiniEngine/Core/BufferManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Libraries/D3DX12/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h MiniEngine/ModelViewer/ModelViewer.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
58. | jenatali@ntdev.microsoft.com | cmlandrews@gmail.com |
77 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.h Samples/UWP/D3D12ReservedResources/src/DXSample.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.h Samples/UWP/D3D12ExecuteIndirect/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/Desktop/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.h Samples/UWP/D3D12Bundles/src/DXSample.h Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.h Samples/UWP/D3D12Residency/src/d3dx12Residency.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Libraries/D3DX12Residency/d3dx12Residency.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12PipelineStateCache/src/DXSample.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.h Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.h Samples/Desktop/D3D12Multithreading/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.h Samples/Desktop/D3D12Residency/src/DXSample.h Samples/Desktop/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12Multithreading/src/DXSample.cpp Samples/UWP/D3D12PredicationQueries/src/DXSample.h Samples/Desktop/D3D12SmallResources/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.cpp Samples/UWP/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12Residency/src/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/UWP/D3D12SmallResources/src/DXSample.h Samples/Desktop/D3D1211On12/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.h |
59. | cmlandrews@gmail.com | swhsu@microsoft.com |
64 shared files
Samples/Desktop/D3D12DepthBoundsTest/src/shaders.hlsl Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/UWP/D3D12SM6WaveIntrinsics/src/View.h Samples/UWP/D3D12SM6WaveIntrinsics/src/Main.cpp Samples/UWP/D3D12HDR/src/View.cpp Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/UWP/D3D12HDR/src/gradientVS.hlsl Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.h Samples/Desktop/D3D12HDR/src/Main.cpp Samples/Desktop/D3D12DepthBoundsTest/src/Main.cpp Samples/UWP/D3D12DepthBoundsTest/src/Main.cpp Samples/Desktop/D3D12DepthBoundsTest/src/Win32Application.h Samples/UWP/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12HDR/src/UILayer.cpp Samples/Desktop/D3D12HDR/src/present.hlsli Samples/Desktop/D3D12HDR/src/presentVS.hlsl Samples/Desktop/D3D12HDR/src/presentPS.hlsl Samples/UWP/D3D12HDR/src/UILayer.h Samples/UWP/D3D12HDR/src/present.hlsli Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.cpp Samples/UWP/D3D12DepthBoundsTest/src/ViewProvider.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/shaders.hlsl Samples/UWP/D3D12HDR/src/palettePS.hlsl Samples/UWP/D3D12HDR/src/ViewProvider.cpp Samples/UWP/D3D12DepthBoundsTest/src/View.cpp Samples/UWP/D3D12HDR/src/ViewProvider.h Samples/Desktop/D3D12HDR/src/gradient.hlsli Samples/UWP/D3D12SM6WaveIntrinsics/src/ViewProvider.cpp Samples/Desktop/D3D12HDR/src/gradientVS.hlsl Samples/Desktop/D3D12HDR/src/palette.hlsli Samples/Desktop/D3D12HDR/src/gradientPS.hlsl Samples/Desktop/D3D12HDR/src/color.hlsli Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.h Samples/UWP/D3D12HDR/src/paletteVS.hlsl Samples/UWP/D3D12HDR/src/View.h Samples/UWP/D3D12HDR/src/presentPS.hlsl Samples/UWP/D3D12SM6WaveIntrinsics/src/ViewProvider.h Samples/Desktop/D3D12DepthBoundsTest/src/Win32Application.cpp Samples/UWP/D3D12HDR/src/presentVS.hlsl Samples/Desktop/D3D12HDR/src/UILayer.h Samples/UWP/D3D12HDR/src/D3D12HDR.h Samples/UWP/D3D12HDR/src/Main.cpp Samples/Desktop/D3D12HDR/src/D3D12HDR.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.cpp Samples/UWP/D3D12HDR/src/color.hlsli Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.h Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.cpp Samples/Desktop/D3D12SM6WaveIntrinsics/src/wave.hlsl Samples/UWP/D3D12HDR/src/palette.hlsli Samples/UWP/D3D12HDR/src/gradientPS.hlsl Samples/UWP/D3D12HDR/src/gradient.hlsli Samples/UWP/D3D12DepthBoundsTest/src/View.h Samples/UWP/D3D12DepthBoundsTest/src/ViewProvider.h Samples/Desktop/D3D12HDR/src/paletteVS.hlsl Samples/UWP/D3D12SM6WaveIntrinsics/src/wave.hlsl Samples/UWP/D3D12HDR/src/UILayer.cpp Samples/Desktop/D3D12SM6WaveIntrinsics/src/Main.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/View.cpp Samples/Desktop/D3D12HDR/src/palettePS.hlsl |
60. | cmlandrews@gmail.com | chwallis@microsoft.com |
63 shared files
Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgram.h Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Libraries/D3D12RaytracingFallback/developerguide.md Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/hitShaderLib.hlsl Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Libraries/D3D12RaytracingFallback/Include/d3d12.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayer.h Libraries/D3D12RaytracingFallback/src/dxc/dxcdxrfallbackcompiler.use.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/UberShaderRayTracingProgram.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DirectXRaytracingHelper.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.cpp Libraries/D3D12RaytracingFallback/Data/FallbackLayerASBuildPrimitiveBuffer.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/DirectXRaytracingHelper.h Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj Libraries/D3D12RaytracingFallback/src/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DirectXRaytracingHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderLib.hlsl Libraries/D3D12RaytracingFallback/Include/d3d12_1.h Libraries/D3D12RaytracingFallback/src/FallbackDxil.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/FallbackLayerUnitTests.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj Libraries/D3D12RaytracingFallback/src/dxc/dxcdxrfallbackcompiler.h Libraries/D3D12RaytracingFallback/src/ClearBuffers.hlsl Libraries/D3D12RaytracingFallback/src/dxc/dxcapi.h Libraries/D3D12RaytracingFallback/src/DxilShaderPatcher.h Libraries/D3D12RaytracingFallback/src/dxc/hlsl/DxilConstants.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/RayTracingProgramFactory.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp Libraries/D3D12RaytracingFallback/src/UberShaderRayTracingProgram.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderSSRLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/Include/D3D12RaytracingFallback.h Libraries/D3D12RaytracingFallback/src/pch.h Samples/Desktop/D3D12Raytracing/tools/x64/PostbuildCopy.bat |
61. | pkristof@microsoft.com | xixiao@microsoft.com |
63 shared files
Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/Desktop/D3D12HDR/src/D3D12HDR.png Samples/Desktop/D3D12HelloWorld/readme.md README.md Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12SmallResources/src/D3D12SmallResources.png Samples/Desktop/D3D12SmallResources/readme.md Samples/Desktop/D3D12LinkedGpus/readme.md Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.png Samples/UWP/D3D1211On12/readme.md Samples/Desktop/D3D12Raytracing/readme.md Samples/UWP/D3D12ReservedResources/readme.md Samples/Desktop/D3D12VariableRateShading/src/Screenshot.PNG Samples/UWP/D3D12PredicationQueries/src/D3D12PredicationQueries.png Libraries/D3D12RaytracingFallback/readme.md Samples/UWP/D3D12PipelineStateCache/readme.md Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.png Samples/UWP/D3D12PredicationQueries/readme.md Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.png Samples/Desktop/D3D12Fullscreen/readme.md Samples/Desktop/D3D12HDR/readme.md Samples/Desktop/D3D12DynamicIndexing/readme.md Samples/Desktop/D3D12PredicationQueries/readme.md Samples/Desktop/D3D12Residency/src/D3D12Residency.png Samples/Desktop/D3D12PipelineStateCache/readme.md Samples/Desktop/D3D12ReservedResources/readme.md Samples/UWP/D3D12Residency/readme.md Samples/UWP/D3D12Bundles/src/D3D12Bundles.png Samples/UWP/D3D12nBodyGravity/src/D3D12nBodyGravity.png Samples/UWP/D3D12LinkedGpus/readme.md Samples/Desktop/D3D1211On12/src/D3D1211On12.png Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.png Samples/Desktop/D3D12nBodyGravity/src/D3D12nBodyGravity.png Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.png Samples/Desktop/D3D12Bundles/readme.md Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.png Samples/UWP/D3D1211On12/src/D3D1211On12.png Samples/Desktop/D3D12ReservedResources/src/D3D12ReservedResources.png Samples/UWP/D3D12DepthBoundsTest/readme.md Samples/UWP/D3D12Residency/src/D3D12Residency.png Samples/UWP/D3D12HelloWorld/readme.md Samples/Desktop/D3D12Residency/readme.md Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.png Samples/UWP/D3D12HDR/src/D3D12HDR.png Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.png Samples/Desktop/D3D12Fullscreen/src/D3D12Fullscreen.png Samples/UWP/D3D12SmallResources/readme.md Samples/Desktop/D3D12Bundles/src/D3D12Bundles.png Samples/Desktop/D3D12Multithreading/readme.md Samples/Desktop/D3D1211On12/readme.md Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorlds.png Samples/UWP/D3D12Bundles/readme.md Samples/Desktop/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.png Samples/Desktop/D3D12DepthBoundsTest/readme.md Samples/UWP/D3D12DynamicIndexing/readme.md Samples/UWP/D3D12Fullscreen/readme.md Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.png Samples/Desktop/D3D12ExecuteIndirect/readme.md Samples/Desktop/D3D12HeterogeneousMultiadapter/readme.md Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.png Samples/UWP/D3D12HDR/readme.md Samples/Desktop/D3D12nBodyGravity/readme.md |
62. | walbourn@users.noreply.github.com | bobbrow@users.noreply.github.com |
59 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl README.md Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleLargeBinCullingCS.hlsl MiniEngine/Core/CommandListManager.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h MiniEngine/Core/GpuBuffer.cpp Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h MiniEngine/Core/PixelBuffer.cpp MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h MiniEngine/Core/DepthBuffer.cpp MiniEngine/Core/GameCore.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h MiniEngine/Core/TextureManager.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h MiniEngine/Core/pch.h MiniEngine/Core/BufferManager.cpp Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Libraries/D3DX12/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h MiniEngine/ModelViewer/ModelViewer.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
63. | walbourn@users.noreply.github.com | bobbrow@microsoft.com |
59 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl README.md Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h MiniEngine/Core/Shaders/ParticleLargeBinCullingCS.hlsl MiniEngine/Core/CommandListManager.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h MiniEngine/Core/GpuBuffer.cpp Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h MiniEngine/Core/PixelBuffer.cpp MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h MiniEngine/Core/DepthBuffer.cpp MiniEngine/Core/GameCore.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h MiniEngine/Core/TextureManager.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h MiniEngine/Core/pch.h MiniEngine/Core/BufferManager.cpp Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Libraries/D3DX12/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h MiniEngine/ModelViewer/ModelViewer.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
64. | sebmerry@microsoft.com | splendourbg@gmail.com |
54 shared files
Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
65. | pkristof@microsoft.com | splendourbg@gmail.com |
54 shared files
Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
66. | walbourn@users.noreply.github.com | splendourbg@gmail.com |
54 shared files
Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/util/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
67. | 14353541+sebmerry@users.noreply.github.com | splendourbg@gmail.com |
51 shared files
Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
68. | jenatali@ntdev.microsoft.com | walbourn@users.noreply.github.com |
51 shared files
Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
69. | jenatali@ntdev.microsoft.com | splendourbg@gmail.com |
51 shared files
Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
70. | walbourn@users.noreply.github.com | soeom@microsoft.com |
51 shared files
Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
71. | splendourbg@gmail.com | soeom@microsoft.com |
51 shared files
Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12xGPU/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
72. | sebmerry@microsoft.com | rgerd@users.noreply.github.com |
50 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/developerguide.md Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesBindings.h Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesForAABBs.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.h Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Samples/Desktop/D3D12Raytracing/readme.md Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesBindings.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/RearrangeBVHs.hlsl Libraries/D3D12RaytracingFallback/Data/MiniEngineASVisualization.png Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Libraries/D3D12RaytracingFallback/Data/FallbackLayerASBuildPrimitiveBuffer.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/ClearBuffers.hlsl Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesForPrimitives.hlsl Libraries/D3D12RaytracingFallback/src/HLSLRayTracingInternalPrototypes.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.h Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/EmulatedPointer.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRayTracing.hlsl Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RearrangeTrianglesBindings.h Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/src/EmulatedPointerIntrinsics.hlsli Libraries/D3D12RaytracingFallback/src/LoadPrimitivesBindings.h |
73. | rgerd@users.noreply.github.com | cwallis@calpoly.edu |
44 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/developerguide.md Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesBindings.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesForAABBs.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.h Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Samples/Desktop/D3D12Raytracing/readme.md Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesBindings.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/RearrangeBVHs.hlsl Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesForPrimitives.hlsl Libraries/D3D12RaytracingFallback/src/HLSLRayTracingInternalPrototypes.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.h Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/EmulatedPointer.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRayTracing.hlsl Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RearrangeTrianglesBindings.h Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/src/EmulatedPointerIntrinsics.hlsli Libraries/D3D12RaytracingFallback/src/LoadPrimitivesBindings.h |
74. | splendourbg@gmail.com | bobbrow@users.noreply.github.com |
43 shared files
Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
75. | splendourbg@gmail.com | bobbrow@microsoft.com |
43 shared files
Samples/UWP/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/Desktop/D3D12Multithreading/src/DXSampleHelper.h Samples/Desktop/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/UWP/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/Desktop/D3D12Bundles/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/Desktop/D3D12nBodyGravity/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/Desktop/D3D1211On12/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/DXSampleHelper.h Samples/UWP/D3D12SmallResources/src/DXSampleHelper.h Samples/UWP/D3D12Residency/src/DXSampleHelper.h Samples/Desktop/D3D12ExecuteIndirect/src/DXSampleHelper.h Samples/UWP/D3D12nBodyGravity/src/DXSampleHelper.h Samples/Desktop/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSampleHelper.h Samples/Desktop/D3D12Fullscreen/src/DXSampleHelper.h Samples/Desktop/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12SmallResources/src/DXSampleHelper.h Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12PipelineStateCache/src/DXSampleHelper.h Samples/UWP/D3D12DynamicIndexing/src/DXSampleHelper.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSampleHelper.h Samples/Desktop/D3D12PredicationQueries/src/DXSampleHelper.h Samples/UWP/D3D12PredicationQueries/src/DXSampleHelper.h Samples/Desktop/D3D12Residency/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSampleHelper.h Samples/UWP/D3D12Bundles/src/DXSampleHelper.h Samples/UWP/D3D12Fullscreen/src/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSampleHelper.h Samples/UWP/D3D12ReservedResources/src/DXSampleHelper.h Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSampleHelper.h Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSampleHelper.h |
76. | pkristof@microsoft.com | rgerd@users.noreply.github.com |
42 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/developerguide.md Libraries/D3D12RaytracingFallback/src/CalculateMortonCodes.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesBindings.h Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesForAABBs.hlsl Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Samples/Desktop/D3D12Raytracing/readme.md Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/Data/MiniEngineASVisualization.png Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Libraries/D3D12RaytracingFallback/Data/FallbackLayerASBuildPrimitiveBuffer.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/CalculateMortonCodesForPrimitives.hlsl Libraries/D3D12RaytracingFallback/src/HLSLRayTracingInternalPrototypes.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/EmulatedPointer.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRayTracing.hlsl Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/src/EmulatedPointerIntrinsics.hlsli Libraries/D3D12RaytracingFallback/src/LoadPrimitivesBindings.h |
77. | aukinros@microsoft.com | cmlandrews@gmail.com |
41 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12HDR/src/D3D12HDR.h Samples/Desktop/D3D12HDR/src/D3D12HDR.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12Multithreading/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.cpp Samples/UWP/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.cpp |
78. | aukinros@microsoft.com | jenatali@ntdev.microsoft.com |
40 shared files
Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12On7/src/DXSample.cpp Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12Residency/src/DXSample.cpp Samples/UWP/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12On7/src/d3dx12.h Samples/Desktop/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12On7/src/D3D12On7.sln Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/UWP/D3D12SmallResources/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/DXSample.cpp Samples/Desktop/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12Residency/src/DXSample.cpp Samples/Desktop/D3D12Multithreading/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloBundles/DXSample.cpp Samples/UWP/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloBundles/DXSample.cpp |
79. | sebmerry@microsoft.com | t-rogerd@microsoft.com |
40 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.h Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesBindings.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/RearrangeBVHs.hlsl Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/ClearBuffers.hlsl Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.h Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/EmulatedPointer.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRayTracing.hlsl Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RearrangeTrianglesBindings.h Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/src/EmulatedPointerIntrinsics.hlsli Libraries/D3D12RaytracingFallback/src/LoadPrimitivesBindings.h |
80. | rgerd@users.noreply.github.com | t-rogerd@microsoft.com |
40 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.h Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesBindings.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/RearrangeBVHs.hlsl Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/ClearBuffers.hlsl Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.h Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/EmulatedPointer.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRayTracing.hlsl Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RearrangeTrianglesBindings.h Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/src/EmulatedPointerIntrinsics.hlsli Libraries/D3D12RaytracingFallback/src/LoadPrimitivesBindings.h |
81. | rgerd@users.noreply.github.com | chwallis@microsoft.com |
39 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/developerguide.md Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.h Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Samples/Desktop/D3D12Raytracing/readme.md Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesBindings.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/RearrangeBVHs.hlsl Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Libraries/D3D12RaytracingFallback/Data/FallbackLayerASBuildPrimitiveBuffer.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/ClearBuffers.hlsl Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.h Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RearrangeTrianglesBindings.h Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/src/LoadPrimitivesBindings.h |
82. | t-rogerd@microsoft.com | cwallis@calpoly.edu |
37 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.h Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesBindings.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/RearrangeBVHs.hlsl Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.h Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/EmulatedPointer.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRayTracing.hlsl Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RearrangeTrianglesBindings.h Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/src/EmulatedPointerIntrinsics.hlsli Libraries/D3D12RaytracingFallback/src/LoadPrimitivesBindings.h |
83. | jstanard@microsoft.com | cwallis@calpoly.edu |
36 shared files
Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp MiniEngine/Core/GraphicsCore.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Libraries/D3D12RaytracingFallback/developerguide.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp README.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/readme.md Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/packages.config Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h MiniEngine/Model/Model_VS15.vcxproj MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12Raytracing.sln Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Libraries/D3D12RaytracingFallback/src/FallbackDebug.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/ModelViewerPS.hlsl Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters MiniEngine/Core/Shaders/Bitonic32InnerSortCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderLib.hlsl MiniEngine/Core/Shaders/Bitonic32PreSortCS.hlsl Libraries/D3D12RaytracingFallback/src/FallbackDxil.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayTracingHlslCompat.h MiniEngine/Core/GraphicsCore.h Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h MiniEngine/Core/Core_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderSSRLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli |
84. | chwallis@microsoft.com | t-rogerd@microsoft.com |
36 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.h Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesBindings.h Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/RearrangeBVHs.hlsl Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/ClearBuffers.hlsl Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.h Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RearrangeTrianglesBindings.h Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/src/LoadPrimitivesBindings.h |
85. | jstanard@microsoft.com | walbourn@users.noreply.github.com |
33 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/Shaders/ParticleBinCullingCS.hlsl MiniEngine/Core/BitonicSort.cpp README.md MiniEngine/ModelViewer/packages.config MiniEngine/Model/Model_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl MiniEngine/Core/Shaders/ParticleLargeBinCullingCS.hlsl MiniEngine/Core/CommandListManager.cpp MiniEngine/Core/packages.config MiniEngine/PropertySheets/VS15.props Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj MiniEngine/Core/GpuBuffer.cpp MiniEngine/Tools/SDFFontCreator/SDFFontCreator.cpp MiniEngine/ModelViewer/ModelViewer_VS15.vcxproj MiniEngine/Core/PixelBuffer.cpp MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj MiniEngine/Tools/SDFFontCreator/NuGet.Config MiniEngine/Core/DepthBuffer.cpp MiniEngine/Core/GameCore.h MiniEngine/Core/ReadbackBuffer.cpp MiniEngine/Tools/SDFFontCreator/SDFFontCreator_VS15.vcxproj.filters MiniEngine/Core/TextureManager.h MiniEngine/Core/Core_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp MiniEngine/Core/pch.h MiniEngine/Core/BufferManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj Libraries/D3DX12/d3dx12.h MiniEngine/ModelViewer/ModelViewer.cpp |
86. | pkristof@microsoft.com | t-rogerd@microsoft.com |
32 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Libraries/D3D12RaytracingFallback/src/BottomLevelLoadTriangles.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/ConstructAABBPass.cpp Libraries/D3D12RaytracingFallback/src/CpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.cpp Libraries/D3D12RaytracingFallback/src/LoadInstancesPass.cpp Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/LoadProceduralGeometry.hlsl Libraries/D3D12RaytracingFallback/src/LoadPrimitivesPass.h Libraries/D3D12RaytracingFallback/src/ConstructAABBBindings.h Libraries/D3D12RaytracingFallback/src/RearrangeElementsPass.cpp Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/EmulatedPointer.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRayTracing.hlsl Libraries/D3D12RaytracingFallback/src/TopLevelLoadAABBs.hlsli Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli Libraries/D3D12RaytracingFallback/src/EmulatedPointerIntrinsics.hlsli Libraries/D3D12RaytracingFallback/src/LoadPrimitivesBindings.h |
87. | xixiao@microsoft.com | bobbrow@users.noreply.github.com |
30 shared files
Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/Desktop/D3D12HelloWorld/readme.md README.md Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12SmallResources/readme.md Samples/Desktop/D3D12LinkedGpus/readme.md Samples/UWP/D3D1211On12/readme.md Samples/UWP/D3D12ReservedResources/readme.md Samples/UWP/D3D12PipelineStateCache/readme.md Samples/UWP/D3D12PredicationQueries/readme.md Samples/Desktop/D3D12Fullscreen/readme.md Samples/Desktop/D3D12DynamicIndexing/readme.md Samples/Desktop/D3D12PredicationQueries/readme.md Samples/Desktop/D3D12PipelineStateCache/readme.md Samples/Desktop/D3D12ReservedResources/readme.md Samples/UWP/D3D12Residency/readme.md Samples/UWP/D3D12LinkedGpus/readme.md Samples/Desktop/D3D12Bundles/readme.md Samples/UWP/D3D12HelloWorld/readme.md Samples/Desktop/D3D12Residency/readme.md Samples/UWP/D3D12SmallResources/readme.md Samples/Desktop/D3D12Multithreading/readme.md Samples/Desktop/D3D1211On12/readme.md Samples/UWP/D3D12Bundles/readme.md Samples/UWP/D3D12DynamicIndexing/readme.md Samples/UWP/D3D12Fullscreen/readme.md Samples/Desktop/D3D12ExecuteIndirect/readme.md Samples/Desktop/D3D12HeterogeneousMultiadapter/readme.md Samples/Desktop/D3D12nBodyGravity/readme.md |
88. | xixiao@microsoft.com | bobbrow@microsoft.com |
30 shared files
Samples/UWP/D3D12HeterogeneousMultiadapter/readme.md Samples/Desktop/D3D12HelloWorld/readme.md README.md Samples/UWP/D3D12ExecuteIndirect/readme.md Samples/UWP/D3D12nBodyGravity/readme.md Samples/Desktop/D3D12SmallResources/readme.md Samples/Desktop/D3D12LinkedGpus/readme.md Samples/UWP/D3D1211On12/readme.md Samples/UWP/D3D12ReservedResources/readme.md Samples/UWP/D3D12PipelineStateCache/readme.md Samples/UWP/D3D12PredicationQueries/readme.md Samples/Desktop/D3D12Fullscreen/readme.md Samples/Desktop/D3D12DynamicIndexing/readme.md Samples/Desktop/D3D12PredicationQueries/readme.md Samples/Desktop/D3D12PipelineStateCache/readme.md Samples/Desktop/D3D12ReservedResources/readme.md Samples/UWP/D3D12Residency/readme.md Samples/UWP/D3D12LinkedGpus/readme.md Samples/Desktop/D3D12Bundles/readme.md Samples/UWP/D3D12HelloWorld/readme.md Samples/Desktop/D3D12Residency/readme.md Samples/UWP/D3D12SmallResources/readme.md Samples/Desktop/D3D12Multithreading/readme.md Samples/Desktop/D3D1211On12/readme.md Samples/UWP/D3D12Bundles/readme.md Samples/UWP/D3D12DynamicIndexing/readme.md Samples/UWP/D3D12Fullscreen/readme.md Samples/Desktop/D3D12ExecuteIndirect/readme.md Samples/Desktop/D3D12HeterogeneousMultiadapter/readme.md Samples/Desktop/D3D12nBodyGravity/readme.md |
89. | jstanard@microsoft.com | chwallis@microsoft.com |
27 shared files
Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/missShaderLib.hlsl Libraries/D3D12RaytracingFallback/developerguide.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/stdafx.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj MiniEngine/Tools/Scripts/CreateNewProject.py MiniEngine/Tools/Scripts/ProjectTemplates/LibTemplate_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/DiffuseHitShaderLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl MiniEngine/Tools/Scripts/ProjectTemplates/AppTemplate_VS15.vcxproj MiniEngine/Tools/Scripts/ProjectTemplates/AppTemplate_VS14.vcxproj Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderLib.hlsl Libraries/D3D12RaytracingFallback/src/FallbackDxil.h Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj MiniEngine/Tools/Scripts/ProjectTemplates/LibTemplate_VS14.vcxproj Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShaderSSRLib.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/Raytracing.hlsl Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli |
90. | pkristof@microsoft.com | 39779456+gashar@users.noreply.github.com |
25 shared files
Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/RayTracingHlslCompat.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/Screenshot.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DXSample.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DeviceResources.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DeviceResources.h Samples/Desktop/D3D12Raytracing/src/D3D12Raytracing.sln Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/Win32Application.cpp Samples/Desktop/D3D12Raytracing/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DirectXRaytracingHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/D3D12RaytracingLibrarySubobjects.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/Win32Application.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/Main.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DXSample.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/StepTimer.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/Screenshot_small.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/HlslCompat.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/packages.config Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/stdafx.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/D3D12RaytracingLibrarySubobjects.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/stdafx.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/D3D12RaytracingLibrarySubobjects.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingLibrarySubobjects/D3D12RaytracingLibrarySubobjects.vcxproj.filters |
91. | rgerd@users.noreply.github.com | cmlandrews@gmail.com |
24 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/developerguide.md Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewerRayTracing.h Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Libraries/D3D12RaytracingFallback/Data/FallbackLayerASBuildPrimitiveBuffer.png Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/ClearBuffers.hlsl Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRayTracing.hlsl Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli |
92. | cmlandrews@gmail.com | t-rogerd@microsoft.com |
21 shared files
Libraries/D3D12RaytracingFallback/src/TreeletReorderBindings.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/fallbacklayerunittests.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/RaytracingShaderHelper.hlsli Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj Libraries/D3D12RaytracingFallback/src/FindTreelets.hlsl Libraries/D3D12RaytracingFallback/src/RayTracingHelper.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.h Samples/Desktop/D3D12Raytracing/tools/x64/PrebuildCheck.bat Libraries/D3D12RaytracingFallback/src/RearrangeTriangles.hlsl Libraries/D3D12RaytracingFallback/src/TreeletReorder.cpp Libraries/D3D12RaytracingFallback/src/GpuBvh2Builder.h Libraries/D3D12RaytracingFallback/src/GpuBVH2Builder.cpp Libraries/D3D12RaytracingFallback/src/FallbackLayer.vcxproj.filters Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/Raytracing.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/Shaders/FillLightGridCS.hlsli Libraries/D3D12RaytracingFallback/src/TreeletReorder.hlsl Libraries/D3D12RaytracingFallback/src/ClearBuffers.hlsl Libraries/D3D12RaytracingFallback/src/ComputeAABBs.hlsli Libraries/D3D12RaytracingFallback/src/RayTracingHlslCompat.h Libraries/D3D12RaytracingFallback/src/FallbackLayerUnitTests/SimpleRayTracing.hlsl Libraries/D3D12RaytracingFallback/src/TraverseFunction.hlsli |
93. | walbourn@users.noreply.github.com | cmlandrews@gmail.com |
20 shared files
MiniEngine/Core/ParticleEffectManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp MiniEngine/Core/GraphicsCore.cpp MiniEngine/Core/BitonicSort.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl MiniEngine/Core/packages.config MiniEngine/PropertySheets/VS15.props Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj MiniEngine/Tools/SDFFontCreator/SDFFontCreator.cpp MiniEngine/Core/PixelBuffer.cpp MiniEngine/Core/Shaders/ParticleTileCullingCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj MiniEngine/Core/TextureManager.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp MiniEngine/Core/Core_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp MiniEngine/Core/BufferManager.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj |
94. | walbourn@users.noreply.github.com | cwallis@calpoly.edu |
17 shared files
Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp MiniEngine/Core/GraphicsCore.cpp README.md MiniEngine/Model/Model_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Samples/Desktop/D3D12Raytracing/readme.md Libraries/D3D12RaytracingFallback/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DXSampleHelper.h Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp MiniEngine/Core/Core_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp |
95. | cwallis@calpoly.edu | 14353541+sebmerry@users.noreply.github.com |
13 shared files
MiniEngine/Core/GraphicsCore.cpp README.md MiniEngine/Model/Model_VS15.vcxproj MiniEngine/Core/Shaders/Bitonic32OuterSortCS.hlsl Samples/Desktop/D3D12Raytracing/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/DeviceResources.cpp MiniEngine/Core/Shaders/Bitonic32InnerSortCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj MiniEngine/Core/Shaders/Bitonic32PreSortCS.hlsl Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj MiniEngine/Core/GraphicsCore.h MiniEngine/Core/Core_VS15.vcxproj |
96. | aukinros@microsoft.com | xixiao@microsoft.com |
11 shared files
Samples/UWP/D3D12VariableRateShading/src/DXSample.cpp Samples/Desktop/D3D12VariableRateShading/readme.md Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.sln Samples/Desktop/D3D12VariableRateShading/src/DXSample.cpp Samples/Desktop/D3D12VariableRateShading/src/d3dx12.h Samples/Desktop/D3D12VariableRateShading/src/DXSample.h Samples/UWP/D3D12VariableRateShading/src/d3dx12.h Samples/UWP/D3D12VariableRateShading/src/DXSample.h Samples/UWP/D3D12VariableRateShading/src/VariableRateShadingScene.h Samples/Desktop/D3D12VariableRateShading/src/D3D12VariableRateShading.sln Samples/Desktop/D3D12VariableRateShading/src/VariableRateShadingScene.h |
97. | walbourn@users.noreply.github.com | chwallis@microsoft.com |
10 shared files
Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer_VS15.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/RayGenerationShadowsLib.hlsl Samples/Desktop/D3D12Raytracing/readme.md Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample/ModelViewer.cpp Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj |
98. | sebmerry@microsoft.com | robbies@gmail.com |
10 shared files
Samples/Desktop/D3D12MeshShaders/src/MeshletCull/Model.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletCull/FrustumVisualizer.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Model.cpp Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/D3D12DynamicLOD.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletCull/CullDataVisualizer.cpp Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Model.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletRender/Model.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/D3D12MeshletInstancing.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletRender/D3D12MeshletRender.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletCull/D3D12MeshletCull.cpp |
99. | 14353541+sebmerry@users.noreply.github.com | robbies@gmail.com |
10 shared files
Samples/Desktop/D3D12MeshShaders/src/MeshletCull/Model.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletCull/FrustumVisualizer.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/Model.cpp Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/D3D12DynamicLOD.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletCull/CullDataVisualizer.cpp Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/Model.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletRender/Model.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/D3D12MeshletInstancing.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletRender/D3D12MeshletRender.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletCull/D3D12MeshletCull.cpp |
100. | jenatali@ntdev.microsoft.com | swhsu@microsoft.com |
10 shared files
Samples/UWP/D3D12DepthBoundsTest/src/DXSample.h Samples/UWP/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/UWP/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12HDR/src/DXSampleHelper.h Samples/Desktop/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12DepthBoundsTest/src/DXSampleHelper.h Samples/Desktop/D3D12SM6WaveIntrinsics/src/DXSampleHelper.h |
No commits in past 30 days.
No commits in past 90 days.
4 contributors (5 commits):
# | Contributor |
First Commit |
Latest Commit |
Commits Count |
---|---|---|---|---|
1. | jstanard@microsoft.com | 2017-01-20 | 2021-08-19 | 2 (40%) |
2. | 14353541+sebmerry@users.noreply.github.com | 2017-10-23 | 2021-08-13 | 1 (20%) |
3. | 46569863+BrennerLittle@users.noreply.github.com | 2021-09-29 | 2021-09-29 | 1 (20%) |
4. | 57306674+zznewclear13@users.noreply.github.com | 2021-08-19 | 2021-08-19 | 1 (20%) |
A contributor dependency is detected if two contributors have changed the same files in the past 180 days.
C-median: 1.0
A half of the contributors has more than 1.0 connections, and a half has less than this number.
C-mean: 1.0
An average number of connections a contributor has with other contributors.
C-index: 1.0
There are 1.0 contributors with 1.0 or more connections.
Contributor | # connections | # commits | |
---|---|---|---|
1. | jstanard@microsoft.com | 1 | 2 |
2. | 57306674+zznewclear13@users.noreply.github.com | 1 | 1 |
3. | 14353541+sebmerry@users.noreply.github.com | 0 | 1 |
4. | 46569863+BrennerLittle@users.noreply.github.com | 0 | 1 |
The number on lines shows the number of same files that both persons changed in past 180 days.
Contributor 1 | Contributor 2 | # shared files | |
---|---|---|---|
1. | jstanard@microsoft.com | 57306674+zznewclear13@users.noreply.github.com |
1 shared file
MiniEngine/Core/Shaders/DoFPass1CS.hlsl |
10 contributors (35 commits):
# | Contributor |
First Commit |
Latest Commit |
Commits Count |
---|---|---|---|---|
1. | jstanard@microsoft.com | 2017-01-20 | 2021-08-19 | 14 (40%) |
2. | 14353541+sebmerry@users.noreply.github.com | 2017-10-23 | 2021-08-13 | 5 (14%) |
3. | 39970987+JacquesvanRhynMSFT@users.noreply.github.com | 2021-06-16 | 2021-06-21 | 4 (11%) |
4. | kevgee@microsoft.com | 2021-03-18 | 2021-03-18 | 4 (11%) |
5. | aukinros@microsoft.com | 2021-07-26 | 2021-07-27 | 2 (5%) |
6. | rhunt@live.com | 2021-06-29 | 2021-07-20 | 2 (5%) |
7. | 46569863+BrennerLittle@users.noreply.github.com | 2021-09-29 | 2021-09-29 | 1 (2%) |
8. | 57306674+zznewclear13@users.noreply.github.com | 2021-08-19 | 2021-08-19 | 1 (2%) |
9. | jeffdswan@outlook.com | 2021-04-24 | 2021-04-24 | 1 (2%) |
10. | chuck.moidel@intel.com | 2021-02-18 | 2021-02-18 | 1 (2%) |
A contributor dependency is detected if two contributors have changed the same files in the past 365 days.
C-median: 2.0
A half of the contributors has more than 2.0 connections, and a half has less than this number.
C-mean: 2.2
An average number of connections a contributor has with other contributors.
C-index: 2.0
There are 2.0 contributors with 2.0 or more connections.
Contributor | # connections | # commits | |
---|---|---|---|
1. | jstanard@microsoft.com | 4 | 14 |
2. | 14353541+sebmerry@users.noreply.github.com | 4 | 5 |
3. | 39970987+JacquesvanRhynMSFT@users.noreply.github.com | 3 | 4 |
4. | aukinros@microsoft.com | 2 | 2 |
5. | jeffdswan@outlook.com | 2 | 1 |
6. | chuck.moidel@intel.com | 2 | 1 |
7. | kevgee@microsoft.com | 1 | 4 |
8. | rhunt@live.com | 1 | 2 |
9. | 57306674+zznewclear13@users.noreply.github.com | 1 | 1 |
10. | 46569863+BrennerLittle@users.noreply.github.com | 0 | 1 |
The number on lines shows the number of same files that both persons changed in past 365 days.
Contributor 1 | Contributor 2 | # shared files | |
---|---|---|---|
1. | 14353541+sebmerry@users.noreply.github.com | aukinros@microsoft.com |
179 shared files
Samples/UWP/D3D12HDR/src/d3dx12.h Samples/UWP/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj Samples/Desktop/D3D12HDR/src/D3D12HDR.cpp Samples/UWP/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln Samples/Desktop/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/D3D12DynamicIndexing.sln Samples/UWP/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12Fullscreen/src/D3D12Fullscreen.sln Samples/Desktop/D3D12HelloWorld/src/HelloWindow/DXSample.cpp Samples/Desktop/D3D12Multithreading/src/D3D12Multithreading.sln Samples/Desktop/D3D12DepthBoundsTest/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12DynamicIndexing/src/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/D3DX12AffinityLayer/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/d3dx12.h Samples/Desktop/D3D12HeterogeneousMultiadapter/src/D3D12HeterogeneousMultiadapter.sln Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/DXSample.cpp Samples/UWP/D3D12DynamicIndexing/src/D3D12DynamicIndexing.sln Samples/UWP/D3D12DepthBoundsTest/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/Desktop/D3D12xGPU/src/D3D12xGPU.sln Samples/UWP/D3D12HelloWorld/src/HelloTexture/d3dx12.h Samples/Desktop/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/Desktop/D3D12Residency/src/D3D12Residency.sln Samples/Desktop/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/UWP/D3D12nBodyGravity/src/DXSample.cpp Samples/Desktop/D3D1211On12/src/d3dx12.h Samples/UWP/D3D1211On12/src/d3dx12.h Samples/Desktop/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/D3D12PredicationQueries.sln Samples/Desktop/D3D12On7/src/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/D3D12LinkedGpus.sln Samples/UWP/D3D12ReservedResources/src/D3D12ReservedResources.sln Samples/UWP/D3D12DepthBoundsTest/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloConstBuffers/DXSample.cpp Samples/UWP/D3D12VariableRateShading/src/DXSample.cpp Samples/Desktop/D3D12Fullscreen/src/d3dx12.h Samples/UWP/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/DXSample.cpp Samples/Desktop/D3D12HelloWorld/src/D3D12HelloWorld.sln Libraries/D3DX12AffinityLayer/Desktop/d3dx12affinity_d3dx12.h Samples/UWP/D3D12VariableRateShading/src/D3D12VariableRateShading.sln Samples/Desktop/D3D12HDR/src/d3dx12.h Samples/UWP/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloBundles/d3dx12.h Samples/UWP/D3D12Residency/src/D3D12Residency.sln Samples/Desktop/D3D12VariableRateShading/src/DXSample.cpp Samples/UWP/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.sln Samples/Desktop/D3D12ReservedResources/src/DXSample.cpp Samples/UWP/D3D12DepthBoundsTest/src/D3D12DepthBoundsTest.sln Samples/Desktop/D3D12xGPU/src/d3dx12.h Samples/UWP/D3D12Fullscreen/src/d3dx12.h Samples/UWP/D3D12nBodyGravity/src/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTriangle/d3dx12.h Samples/UWP/D3D12Bundles/src/DXSample.cpp Samples/Desktop/D3D12VariableRateShading/src/d3dx12.h Samples/UWP/D3D12VariableRateShading/src/d3dx12.h Samples/UWP/D3D12SmallResources/src/D3D12SmallResources.sln Samples/Desktop/D3D12ReservedResources/src/d3dx12.h Samples/UWP/D3D12HelloWorld/src/HelloTexture/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12PredicationQueries/src/DXSample.cpp Samples/UWP/D3D12LinkedGpus/src/LinkedGpusAffinity/DXSample.cpp Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12SmallResources/src/d3dx12.h Samples/UWP/D3D12Fullscreen/src/DXSample.h Samples/UWP/D3D12HDR/src/D3D12HDR.sln Samples/Desktop/D3D12SM6WaveIntrinsics/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/DXSample.cpp Samples/Desktop/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.sln Samples/UWP/D3D12VariableRateShading/src/DXSample.h Samples/Desktop/D3D12Multithreading/src/d3dx12.h Samples/UWP/D3D12DynamicIndexing/src/d3dx12.h Samples/UWP/D3D12HeterogeneousMultiadapter/src/DXSample.cpp Samples/Desktop/D3D12HDR/src/DXSample.h Samples/UWP/D3D12Bundles/src/d3dx12.h Samples/UWP/D3D12Residency/src/D3D12Residency.vcxproj Samples/Desktop/D3D12SM6WaveIntrinsics/src/D3D12SM6WaveIntrinsics.sln Samples/Desktop/D3D12Bundles/src/D3D12Bundles.sln Samples/UWP/D3D12PipelineStateCache/src/D3D12PipelineStateCache.sln Samples/UWP/D3D12ExecuteIndirect/src/d3dx12.h Samples/UWP/D3D12PipelineStateCache/src/DXSample.cpp Samples/Desktop/D3D12On7/src/D3D12On7.sln Samples/UWP/D3D12HDR/src/DXSample.cpp Samples/Desktop/D3D1211On12/src/DXSample.cpp Samples/Desktop/D3D12PipelineStateCache/src/d3dx12.h Samples/UWP/D3D12LinkedGpus/src/LinkedGpus/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloFrameBuffering/d3dx12.h Samples/Desktop/D3D12nBodyGravity/src/DXSample.cpp Samples/UWP/D3D12HelloWorld/src/HelloWindow/d3dx12.h Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj Samples/UWP/D3D12HDR/src/DXSample.h Samples/Desktop/D3D12HelloWorld/src/HelloConstBuffers/d3dx12.h Samples/Desktop/D3D1211On12/src/D3D1211On12.sln Samples/UWP/D3D12HelloWorld/src/HelloTriangle/DXSample.cpp ... |
2. | 14353541+sebmerry@users.noreply.github.com | kevgee@microsoft.com |
4 shared files
Samples/Desktop/D3D12MeshShaders/src/MeshletCull/D3D12MeshletCull.cpp Samples/Desktop/D3D12MeshShaders/src/DynamicLOD/D3D12DynamicLOD.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletInstancing/D3D12MeshletInstancing.cpp Samples/Desktop/D3D12MeshShaders/src/MeshletRender/D3D12MeshletRender.cpp |
3. | 14353541+sebmerry@users.noreply.github.com | chuck.moidel@intel.com |
2 shared files
Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj |
4. | aukinros@microsoft.com | chuck.moidel@intel.com |
2 shared files
Samples/Desktop/D3D12LinkedGpus/src/LinkedGpus/D3D12LinkedGpus.vcxproj Samples/Desktop/D3D12LinkedGpus/src/SingleGpu/D3D12SingleGpu.vcxproj |
5. | jstanard@microsoft.com | rhunt@live.com |
2 shared files
MiniEngine/Core/PipelineState.h MiniEngine/Core/DynamicDescriptorHeap.h |
6. | 14353541+sebmerry@users.noreply.github.com | 39970987+JacquesvanRhynMSFT@users.noreply.github.com |
2 shared files
Libraries/D3DX12AffinityLayer/readme.md Libraries/D3DX12Residency/readme.md |
7. | 39970987+JacquesvanRhynMSFT@users.noreply.github.com | jstanard@microsoft.com |
1 shared file
README.md |
8. | 39970987+JacquesvanRhynMSFT@users.noreply.github.com | jeffdswan@outlook.com |
1 shared file
README.md |
9. | jstanard@microsoft.com | jeffdswan@outlook.com |
1 shared file
README.md |
10. | jstanard@microsoft.com | 57306674+zznewclear13@users.noreply.github.com |
1 shared file
MiniEngine/Core/Shaders/DoFPass1CS.hlsl |