microsoft / DirectX-Specs
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 110 units with 2,412 lines of code in units (4.4% of code).
    • 0 very complex units (0 lines of code)
    • 6 complex units (624 lines of code)
    • 10 medium complex units (838 lines of code)
    • 16 simple units (534 lines of code)
    • 78 very simple units (416 lines of code)
0% | 25% | 34% | 22% | 17%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
cpp0% | 24% | 39% | 23% | 12%
pl0% | 32% | 17% | 20% | 30%
hpp0% | 0% | 0% | 0% | 100%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
archive/images/d3d110% | 25% | 34% | 22% | 17%
Most Complex Units
Top 20 most complex units
Unit# linesMcCabe index# params
void CHLSLTessellator::QuadHLSLProcessTessFactors()
in d3d/archive/images/d3d11/tessellator.cpp
205 45 6
void CHWTessellator::QuadProcessTessFactors()
in d3d/archive/images/d3d11/tessellator.cpp
141 40 7
sub comment()
in d3d/archive/images/d3d11/postproc.pl
20 31 0
void CHWTessellator::TriProcessTessFactors()
in d3d/archive/images/d3d11/tessellator.cpp
128 31 5
sub ComputeTableOfContents()
in d3d/archive/images/d3d11/postproc.pl
97 27 0
sub start()
in d3d/archive/images/d3d11/postproc.pl
33 26 0
void CHWTessellator::QuadGeneratePoints()
in d3d/archive/images/d3d11/tessellator.cpp
97 21 1
void CHWTessellator::QuadGenerateConnectivity()
in d3d/archive/images/d3d11/tessellator.cpp
153 21 1
void CHLSLTessellator::TriHLSLProcessTessFactors()
in d3d/archive/images/d3d11/tessellator.cpp
91 19 4
INT32 floatToIDotF()
in d3d/archive/images/d3d11/tessellator.cpp
84 17 1
void CHWTessellator::StitchTransition()
in d3d/archive/images/d3d11/tessellator.cpp
119 16 7
sub end()
in d3d/archive/images/d3d11/postproc.pl
43 14 0
sub text()
in d3d/archive/images/d3d11/postproc.pl
35 14 0
void CHWTessellator::TriGeneratePoints()
in d3d/archive/images/d3d11/tessellator.cpp
78 14 1
void CHWTessellator::IsoLineProcessTessFactors()
in d3d/archive/images/d3d11/tessellator.cpp
66 11 3
void CHWTessellator::StitchRegular()
in d3d/archive/images/d3d11/tessellator.cpp
72 11 6
sub TrackLinks()
in d3d/archive/images/d3d11/postproc.pl
40 9 0
void CHWTessellator::TessellateQuadDomain()
in d3d/archive/images/d3d11/tessellator.cpp
48 9 6
void CHWTessellator::TessellateTriDomain()
in d3d/archive/images/d3d11/tessellator.cpp
46 9 4
void CHWTessellator::TriGenerateConnectivity()
in d3d/archive/images/d3d11/tessellator.cpp
84 9 1