microsoft / MapsSDK-Unity
Unit Size

The distribution of size of units (measured in lines of code).

Intro
  • Unit size measurements show the distribution of size of units of code (methods, functions...).
  • Units are classified in four categories based on their size (lines of code): 1-20 (small units), 20-50 (medium size units), 51-100 (long units), 101+ (very long units).
  • You should aim at keeping units small (< 20 lines). Long units may become "bloaters", code that have increased to such gargantuan proportions that they are hard to work with.
Learn more...
Unit Size Overall
  • There are 250 units with 4,270 lines of code in units (7.6% of code).
    • 4 very long units (497 lines of code)
    • 15 long units (1,057 lines of code)
    • 38 medium size units (1,153 lines of code)
    • 51 small units (758 lines of code)
    • 142 very small units (805 lines of code)
11% | 24% | 27% | 17% | 18%
Legend:
101+
51-100
21-50
11-20
1-10
Unit Size per Extension
101+
51-100
21-50
11-20
1-10
cs11% | 24% | 27% | 17% | 18%
Unit Size per Logical Component
primary logical decomposition
101+
51-100
21-50
11-20
1-10
SupportingScripts/Editor/Scripts29% | 26% | 27% | 9% | 7%
SupportingScripts/Runtime/Scripts5% | 27% | 29% | 17% | 20%
SampleProject/Assets/Microsoft.Maps.Unity.Examples0% | 15% | 20% | 30% | 33%
Alternative Visuals
Longest Units
Top 20 longest units
Unit# linesMcCabe index# params
public override void OnInspectorGUI()
in SupportingScripts/Editor/Scripts/MapRendererEditor.cs
161 15 0
private void Update()
in SupportingScripts/Runtime/Scripts/MapRenderer/Interaction/MapTouchInteractionHandler.cs
126 24 0
private void OnSceneGUI()
in SupportingScripts/Editor/Scripts/MapPinEditor.cs
109 22 0
public override void OnInspectorGUI()
in SupportingScripts/Editor/Scripts/MapSessionEditor.cs
101 16 0
public override void OnGUI()
in SupportingScripts/Editor/Scripts/TileLayerDrawer.cs
99 11 3
private void OnSceneGUI()
in SupportingScripts/Editor/Scripts/MapRendererEditor.cs
93 14 0
private void UpdateChildrenMapPins()
in SupportingScripts/Runtime/Scripts/MapRenderer/MapRenderer.cs
88 22 0
private void UpdateMapPinsInView()
in SupportingScripts/Runtime/Scripts/MapRenderer/MapPin/MapPinLayer.cs
83 9 2
private ReorderableList GetList()
in SupportingScripts/Editor/Scripts/TileLayerListDrawer.cs
78 9 1
internal void GetPinsInView()
in SupportingScripts/Runtime/Scripts/MapRenderer/MapPin/MapPinSpatialIndex.cs
67 12 7
private void RemoveMapPin()
in SupportingScripts/Runtime/Scripts/MapRenderer/MapPin/MapPinSpatialIndex.cs
66 11 2
internal void GetPinsInView()
in SupportingScripts/Runtime/Scripts/MapRenderer/MapPin/MapPinSpatialIndex.cs
66 12 6
protected string FormatUrl()
in SupportingScripts/Runtime/Scripts/MapRenderer/TextureTileLayers/HttpTextureTileLayer.cs
63 14 1
private void Update()
in SampleProject/Assets/Microsoft.Maps.Unity.Examples/Common/Scripts/MixedRealityMapInteractionHandler.cs
61 14 0
private void UpdateDefaultCopyrights()
in SupportingScripts/Runtime/Scripts/MapRenderer/Copyrights/MapCopyrightLayer.cs
60 5 2
internal void AddMapPin()
in SupportingScripts/Runtime/Scripts/MapRenderer/MapPin/MapPinSpatialIndex.cs
60 6 1
public bool Raycast()
in SampleProject/Assets/Microsoft.Maps.Unity.Examples/Common/Scripts/MapRaycastProvider.cs
59 11 4
private void Initialize()
in SupportingScripts/Editor/Scripts/MapSessionEditor.cs
57 7 0
private void Update()
in SupportingScripts/Runtime/Scripts/MapRenderer/Interaction/MapMouseInteractionHandler.cs
57 15 0
private void GetValidTileLayerComponents()
in SupportingScripts/Editor/Scripts/TileLayerListDrawer.cs
45 11 3