microsoft / pxt-chibitronics
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 267 units with 2,103 lines of code in units (57.0% of code).
    • 0 very complex units (0 lines of code)
    • 0 complex units (0 lines of code)
    • 1 medium complex units (57 lines of code)
    • 14 simple units (457 lines of code)
    • 252 very simple units (1,589 lines of code)
0% | 0% | 2% | 21% | 75%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
ts0% | 0% | 3% | 25% | 70%
cpp0% | 0% | 0% | 14% | 85%
h0% | 0% | 0% | 0% | 100%
js0% | 0% | 0% | 0% | 100%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
sim/visuals0% | 0% | 11% | 24% | 64%
editor0% | 0% | 0% | 54% | 45%
libs/core0% | 0% | 0% | 15% | 84%
sim/state0% | 0% | 0% | 3% | 96%
sim0% | 0% | 0% | 0% | 100%
libs/scope0% | 0% | 0% | 0% | 100%
windowsapp0% | 0% | 0% | 0% | 100%
Most Complex Units
Top 20 most complex units
Unit# linesMcCabe index# params
private updatePin()
in sim/visuals/ltc.ts
57 24 2
static void pinPollThread()
in libs/core/input.cpp
32 10 1
private updateSerial()
in sim/visuals/ltc.ts
54 10 0
export function effect()
in libs/core/lights.ts
20 9 3
int RefCollection::indexOf()
in libs/core/RefCollection.cpp
23 8 2
static void registerEvent()
in libs/core/input.cpp
29 8 3
private updateRgbLed()
in sim/visuals/ltc.ts
27 8 0
public update()
in sim/visuals/neopixel.ts
27 8 1
function renderWave()
in editor/extension.ts
63 7 1
export function digitalPin()
in libs/core/pins.ts
11 7 1
export function analogPin()
in libs/core/pins.ts
11 7 1
export function buttonIsPressed()
in sim/state/buttonpair.ts
10 7 1
constructor()
in sim/visuals/ltc.ts
14 7 1
110 6 1
function ltcIhexToBinary()
in editor/extension.ts
26 6 1
receiveMessage()
in sim/ltcboard.ts
9 5 1
export function getPin()
in sim/state/edgeconnector.ts
7 5 1
private mkCrocEnd()
in sim/visuals/ltc.ts
47 5 4
uint32_t RefCollection::removeAt()
in libs/core/RefCollection.cpp
12 4 1
int pow()
in libs/core/core.cpp
14 4 2