unity/Assets/PostProcessingV2/Runtime/Effects/FastApproximateAntialiasing.cs (14 lines of code) (raw):
using System;
using UnityEngine.Serialization;
namespace UnityEngine.Rendering.PostProcessing
{
[Serializable]
public sealed class FastApproximateAntialiasing
{
[FormerlySerializedAs("mobileOptimized")]
[Tooltip("Boost performances by lowering the effect quality. This settings is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
public bool fastMode = false;
[Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")]
public bool keepAlpha = false;
}
}