android / renderscript-samples
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 100 units with 1,434 lines of code in units (60.0% of code).
    • 0 very complex units (0 lines of code)
    • 0 complex units (0 lines of code)
    • 1 medium complex units (52 lines of code)
    • 1 simple units (7 lines of code)
    • 98 very simple units (1,375 lines of code)
0% | 0% | 3% | <1% | 95%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
cpp0% | 0% | 5% | <1% | 93%
java0% | 0% | 0% | 0% | 100%
kt0% | 0% | 0% | 0% | 100%
h0% | 0% | 0% | 0% | 100%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
RenderScriptMigrationSample/app/src/main/cpp0% | 0% | 5% | <1% | 93%
RenderScriptIntrinsic/Application/src/main/java/com/example/android/renderscriptintrinsic0% | 0% | 0% | 0% | 100%
RenderScriptMigrationSample/app/src/main/java/com/android/example/rsmigration0% | 0% | 0% | 0% | 100%
BasicRenderScript/Application/src/main/java/com/example/android/basicrenderscript0% | 0% | 0% | 0% | 100%
Most Complex Units
Top 20 most complex units
Unit# linesMcCabe index# params
void Image::recordLayoutTransitionBarrier()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanResources.cpp
52 13 3
std::unique_ptr VulkanContext::create()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanContext.cpp
7 6 1
std::unique_ptr Image::createDeviceLocal()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanResources.cpp
9 5 4
bool VulkanContext::pickPhysicalDeviceAndQueueFamily()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanContext.cpp
31 5 0
protected void onCreate()
in RenderScriptIntrinsic/Application/src/main/java/com/example/android/renderscriptintrinsic/MainActivity.java
62 5 1
std::unique_ptr Image::createFromBitmap()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanResources.cpp
14 4 3
bool ImageProcessor::blur()
in RenderScriptMigrationSample/app/src/main/cpp/ImageProcessor.cpp
34 4 2
bool VulkanContext::createInstance()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanContext.cpp
31 4 1
std::optional VulkanContext::findMemoryType()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanContext.cpp
13 4 2
private void performFilter()
in RenderScriptIntrinsic/Application/src/main/java/com/example/android/renderscriptintrinsic/MainActivity.java
40 4 4
private float getFilterParameter()
in RenderScriptIntrinsic/Application/src/main/java/com/example/android/renderscriptintrinsic/MainActivity.java
24 4 1
bool VulkanContext::createBuffer()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanContext.cpp
25 3 5
std::unique_ptr ComputePipeline::create()
in RenderScriptMigrationSample/app/src/main/cpp/ComputePipeline.cpp
10 3 5
bool ComputePipeline::createComputePipeline()
in RenderScriptMigrationSample/app/src/main/cpp/ComputePipeline.cpp
47 3 2
void ComputePipeline::recordComputeCommands()
in RenderScriptMigrationSample/app/src/main/cpp/ComputePipeline.cpp
16 3 5
std::unique_ptr Buffer::create()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanResources.cpp
6 2 4
std::unique_ptr Image::createFromAHardwareBuffer()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanResources.cpp
6 2 2
bool Image::transitionLayout()
in RenderScriptMigrationSample/app/src/main/cpp/VulkanResources.cpp
8 2 1
std::unique_ptr ImageProcessor::create()
in RenderScriptMigrationSample/app/src/main/cpp/ImageProcessor.cpp
6 2 2
bool ImageProcessor::configureInputAndOutput()
in RenderScriptMigrationSample/app/src/main/cpp/ImageProcessor.cpp
33 2 3