microsoft / pxt-maker
Conditional Complexity

The distribution of complexity of units (measured with McCabe index).

Intro
  • Conditional complexity (also called cyclomatic complexity) is a term used to measure the complexity of software. The term refers to the number of possible paths through a program function. A higher value ofter means higher maintenance and testing costs (infosecinstitute.com).
  • Conditional complexity is calculated by counting all conditions in the program that can affect the execution path (e.g. if statement, loops, switches, and/or operators, try and catch blocks...).
  • Conditional complexity is measured at the unit level (methods, functions...).
  • Units are classified in four categories based on the measured McCabe index: 1-5 (simple units), 6-10 (medium complex units), 11-25 (complex units), 26+ (very complex units).
Learn more...
Conditional Complexity Overall
  • There are 76 units with 716 lines of code in units (22.6% of code).
    • 0 very complex units (0 lines of code)
    • 0 complex units (0 lines of code)
    • 2 medium complex units (147 lines of code)
    • 1 simple units (25 lines of code)
    • 73 very simple units (544 lines of code)
0% | 0% | 20% | 3% | 75%
Legend:
51+
26-50
11-25
6-10
1-5
Alternative Visuals
Conditional Complexity per Extension
51+
26-50
11-25
6-10
1-5
ts0% | 0% | 20% | 3% | 75%
Conditional Complexity per Logical Component
primary logical decomposition
51+
26-50
11-25
6-10
1-5
sim0% | 0% | 64% | 0% | 35%
sim/visuals0% | 0% | 25% | 0% | 74%
libs/bead-drivers0% | 0% | 0% | 9% | 90%
libs/bead-motion0% | 0% | 0% | 0% | 100%
libs/brain-nrf528400% | 0% | 0% | 0% | 100%
libs/bead-brain0% | 0% | 0% | 0% | 100%
libs/sparkfun-redboard-turbo0% | 0% | 0% | 0% | 100%
libs/adafruit-neotrellis-m4-express0% | 0% | 0% | 0% | 100%
libs/machachi0% | 0% | 0% | 0% | 100%
Most Complex Units
Top 20 most complex units
Unit# linesMcCabe index# params
constructor()
in sim/dalboard.ts
91 22 1
constructor()
in sim/visuals/board.ts
56 21 1
export function pauseSensorForIntegrationTime()
in libs/bead-drivers/TCS34725.ts
25 6 1
13 5 2
public updateState()
in sim/visuals/board.ts
13 5 0
function stepUpdate()
in libs/bead-motion/gesture.ts
13 4 0
function lightStepUpdate()
in libs/bead-motion/gesture.ts
13 4 0
function init()
in libs/brain-nrf52840/platform.ts
18 4 0
constructor()
in sim/visuals/board.ts
27 4 1
export function initSensor()
in libs/bead-drivers/TCS34725.ts
9 3 0
export function getRawLuminosity()
in libs/bead-drivers/TSL2591.ts
17 3 0
export function pinByName()
in sim/dalboard.ts
10 3 1
function pinId()
in sim/dalboard.ts
9 3 1
4 3 1
constructor()
in sim/visuals/board.ts
25 3 1
updateTheme()
in sim/visuals/board.ts
8 3 2
updateState()
in sim/visuals/board.ts
5 3 0
export function start()
in libs/bead-drivers/PCA9632.ts
5 2 0
export function setATIMEintegration()
in libs/bead-drivers/TCS34725.ts
7 2 1
export function setGAINsensor()
in libs/bead-drivers/TCS34725.ts
7 2 1