openai / orrb
File Change Frequency

File change frequency (churn) shows the distribution of file updates (days with at least one commit).

Overview
File Change Frequency Overall
  • There are 0 files with 0 lines of code.
    • 0 files changed more than 100 times (0 lines of code)
    • 0 files changed 51-100 times (0 lines of code)
    • 0 files changed 21-50 times (0 lines of code)
    • 0 files changed 6-20 times (0 lines of code)
    • 0 files changed 1-5 times (0 lines of code)
0% | 0% | 0% | 0% | 0%
Legend:
101+
51-100
21-50
6-20
1-5

explore: grouped by folders | grouped by update frequency | data
Contributors Count Frequency Overall
  • There are 0 files with 0 lines of code.
    • 0 files changed by more than 25 contributors (0 lines of code)
    • 0 files changed by 11-25 contributors (0 lines of code)
    • 0 files changed by 6-10 contributors (0 lines of code)
    • 0 files changed by 2-5 contributors (0 lines of code)
    • 0 files changed by 1 contributor (0 lines of code)
0% | 0% | 0% | 0% | 0%
Legend:
26+
11-25
6-10
2-5
1

explore: grouped by folders | grouped by contributors count | data
File Change Frequency per File Extension
meta, cs, shader, hlsl, asset, py, mat, md, json, gitignore, sh, txt, prefab, xml, proto, unity
File Change Frequency per Extension
The number of recorded file updates
101+
51-100
21-50
6-20
1-5
asset0% | 0% | 0% | 0% | 0%
xml0% | 0% | 0% | 0% | 0%
unity0% | 0% | 0% | 0% | 0%
mat0% | 0% | 0% | 0% | 0%
prefab0% | 0% | 0% | 0% | 0%
cs0% | 0% | 0% | 0% | 0%
hlsl0% | 0% | 0% | 0% | 0%
shader0% | 0% | 0% | 0% | 0%
proto0% | 0% | 0% | 0% | 0%
py0% | 0% | 0% | 0% | 0%
File Change Frequency per Logical Decomposition
primary
primary (file change frequency)
The number of recorded file updates
101+
51-100
21-50
6-20
1-5
unity0% | 0% | 0% | 0% | 0%
orrb0% | 0% | 0% | 0% | 0%
ROOT0% | 0% | 0% | 0% | 0%
assets0% | 0% | 0% | 0% | 0%
Most Frequently Changed Files (Top 50)

See data for all files...

File# lines# unitscreatedlast modified# changes
(days)
# contributorsfirst
contributor
latest
contributor
__init__.py
in orrb/protos
1 -
4 -
BodyController.cs
in unity/Assets/Scripts/Controllers
4 -
asset
ClusterInputManager.asset
in unity/ProjectSettings
6 -
asset
PresetManager.asset
in unity/ProjectSettings
6 -
version.py
in orrb
7 2
asset
NetworkManager.asset
in unity/ProjectSettings
8 -
asset
TimeManager.asset
in unity/ProjectSettings
9 -
asset
EditorBuildSettings.asset
in unity/ProjectSettings
10 -
asset
VFXManager.asset
in unity/ProjectSettings
11 -
KineticHierarchyController.cs
in unity/Assets/Scripts/Controllers
13 1
PostProcessEditorAttribute.cs
in unity/Assets/PostProcessingV2/Editor/Attributes
13 1
DecoratorAttribute.cs
in unity/Assets/PostProcessingV2/Editor/Attributes
13 1
AttributeDecorator.cs
in unity/Assets/PostProcessingV2/Editor/Decorators
13 1
MinAttribute.cs
in unity/Assets/PostProcessingV2/Runtime/Attributes
13 1
MaxAttribute.cs
in unity/Assets/PostProcessingV2/Runtime/Attributes
13 1
DisplayNameAttribute.cs
in unity/Assets/PostProcessingV2/Runtime/Attributes
13 1
FastApproximateAntialiasing.cs
in unity/Assets/PostProcessingV2/Runtime/Effects
14 -
MinMaxAttribute.cs
in unity/Assets/PostProcessingV2/Runtime/Attributes
15 1
asset
AudioManager.asset
in unity/ProjectSettings
17 -
LookAt.cs
in unity/Assets/Scripts/Components
18 2
ImageBatchConsumer.cs
in unity/Assets/Scripts
18 -
ResourceAssetFactory.cs
in unity/Assets/PostProcessingV2/Editor/Tools
18 1
hlsl
Dithering.hlsl
in unity/Assets/PostProcessingV2/Shaders/Builtins
18 -
HaltonSeq.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
18 1
ProceduralTest.cs
in unity/Assets/UnityFBXExporter/Editor
19 1
VolumeFactory.cs
in unity/Assets/PostProcessingV2/Editor/Tools
19 1
BaseEditor.cs
in unity/Assets/PostProcessingV2/Editor
19 1
PostProcessEffectEditor.cs
in unity/Assets/PostProcessingV2/Editor
20 2
TrackballAttribute.cs
in unity/Assets/PostProcessingV2/Runtime/Attributes
20 1
asset
DynamicsManager.asset
in unity/ProjectSettings
20 -
asset
EditorSettings.asset
in unity/ProjectSettings
20 -
PostProcessEvent.cs
in unity/Assets/PostProcessingV2/Runtime
21 2
setup.py
in root
22 1
shader
DiscardAlpha.shader
in unity/Assets/PostProcessingV2/Shaders/Builtins
23 -
SceneManager.cs
in unity/Assets/Scripts
24 2
PostProcessProfileEditor.cs
in unity/Assets/PostProcessingV2/Editor
25 3
JointRandomizer.cs
in unity/Assets/Scripts/Randomizers
26 2
shader
Texture2DLerp.shader
in unity/Assets/PostProcessingV2/Shaders/Builtins
26 -
hlsl
Fog.hlsl
in unity/Assets/PostProcessingV2/Shaders/Builtins
27 -
PostProcessAttribute.cs
in unity/Assets/PostProcessingV2/Runtime/Attributes
28 2
DepthOfFieldEditor.cs
in unity/Assets/PostProcessingV2/Editor/Effects
29 2
XRSettings.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
29 2
hlsl
OpenGL.hlsl
in unity/Assets/PostProcessingV2/Shaders/API
30 -
hlsl
D3D9.hlsl
in unity/Assets/PostProcessingV2/Shaders/API
30 -
PropertySheet.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
30 5
SerializedParameterOverride.cs
in unity/Assets/PostProcessingV2/Editor/Utils
31 2
SceneUtils.cs
in unity/Assets/Scripts/Utils
33 5
hlsl
Metal.hlsl
in unity/Assets/PostProcessingV2/Shaders/API
33 -
Fog.cs
in unity/Assets/PostProcessingV2/Runtime/Effects
33 3
Files With Most Contributors (Top 50)
Based on the number of unique email addresses found in commits.

See data for all files...

File# lines# unitscreatedlast modified# changes
(days)
# contributorsfirst
contributor
latest
contributor
asset
ProjectSettings.asset
in unity/ProjectSettings
630 -
asset
InputManager.asset
in unity/ProjectSettings
295 -
asset
TimeManager.asset
in unity/ProjectSettings
9 -
asset
GraphicsSettings.asset
in unity/ProjectSettings
115 -
asset
PresetManager.asset
in unity/ProjectSettings
6 -
asset
UnityConnectSettings.asset
in unity/ProjectSettings
34 -
asset
EditorSettings.asset
in unity/ProjectSettings
20 -
asset
EditorBuildSettings.asset
in unity/ProjectSettings
10 -
asset
ClusterInputManager.asset
in unity/ProjectSettings
6 -
asset
TagManager.asset
in unity/ProjectSettings
43 -
asset
NavMeshAreas.asset
in unity/ProjectSettings
91 -
asset
Physics2DSettings.asset
in unity/ProjectSettings
37 -
asset
NetworkManager.asset
in unity/ProjectSettings
8 -
asset
AudioManager.asset
in unity/ProjectSettings
17 -
asset
VFXManager.asset
in unity/ProjectSettings
11 -
asset
DynamicsManager.asset
in unity/ProjectSettings
20 -
asset
QualitySettings.asset
in unity/ProjectSettings
46 -
1380 -
StandaloneRenderer.unity
in unity/Assets/Scenes
244 -
mat
Dark.mat
in unity/Assets/Materials
95 -
mat
BlueLed.mat
in unity/Assets/Materials
76 -
mat
DefaultMaterial.mat
in unity/Assets/Materials
120 -
mat
Red.mat
in unity/Assets/Materials
93 -
mat
Overlay.mat
in unity/Assets/Materials
83 -
RobotScene.prefab
in unity/Assets/Prefabs
296 -
LightingRig.prefab
in unity/Assets/Prefabs
879 -
PostProcessEffectRenderer.cs
in unity/Assets/PostProcessingV2/Runtime
33 5
LightMeterMonitor.cs
in unity/Assets/PostProcessingV2/Runtime/Monitors
49 1
VectorscopeMonitor.cs
in unity/Assets/PostProcessingV2/Runtime/Monitors
72 4
WaveformMonitor.cs
in unity/Assets/PostProcessingV2/Runtime/Monitors
82 4
Monitor.cs
in unity/Assets/PostProcessingV2/Runtime/Monitors
46 5
HistogramMonitor.cs
in unity/Assets/PostProcessingV2/Runtime/Monitors
79 4
PostProcessBundle.cs
in unity/Assets/PostProcessingV2/Runtime
53 5
PostProcessLayer.cs
in unity/Assets/PostProcessingV2/Runtime
665 30
RuntimeUtilities.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
454 20
MeshUtilities.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
46 4
ColorUtilities.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
93 10
HableCurve.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
232 9
HaltonSeq.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
18 1
ShaderIDs.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
129 -
PropertySheetFactory.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
40 4
Spline.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
68 4
LogHistogram.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
51 3
XRSettings.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
29 2
TargetPool.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
39 4
PropertySheet.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
30 5
TextureLerper.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
123 5
TextureFormatUtilities.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
83 2
PostProcessResources.cs
in unity/Assets/PostProcessingV2/Runtime
60 -
PostProcessDebug.cs
in unity/Assets/PostProcessingV2/Runtime
95 8
Files With Least Contributors (Top 50)
Based on the number of unique email addresses found in commits.

See data for all files...

File# lines# unitscreatedlast modified# changes
(days)
# contributorsfirst
contributor
latest
contributor
hlsl
FastApproximateAntialiasing.hlsl
in unity/Assets/PostProcessingV2/Shaders/Builtins
1962 -
1380 -
hlsl
SubpixelMorphologicalAntialiasing.hlsl
in unity/Assets/PostProcessingV2/Shaders/Builtins
1259 -
hlsl
ACES.hlsl
in unity/Assets/PostProcessingV2/Shaders
1126 -
LightingRig.prefab
in unity/Assets/Prefabs
879 -
CurveEditor.cs
in unity/Assets/PostProcessingV2/Editor/Utils
681 35
PostProcessLayer.cs
in unity/Assets/PostProcessingV2/Runtime
665 30
RobotLoader.cs
in unity/Assets/Scripts
648 41
asset
ProjectSettings.asset
in unity/ProjectSettings
630 -
ColorGradingEditor.cs
in unity/Assets/PostProcessingV2/Editor/Effects
594 16
hlsl
Colors.hlsl
in unity/Assets/PostProcessingV2/Shaders
521 -
FBXExporter.cs
in unity/Assets/UnityFBXExporter
459 9
RuntimeUtilities.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
454 20
ColorGrading.cs
in unity/Assets/PostProcessingV2/Runtime/Effects
439 12
asset
DemoProfileV2.asset
in unity/Assets
438 -
dactyl.xml
in assets
400 -
MultiScaleVO.cs
in unity/Assets/PostProcessingV2/Runtime/Effects
393 31
RenderServer.cs
in unity/Assets/Scripts
374 38
hlsl
ScalableAO.hlsl
in unity/Assets/PostProcessingV2/Shaders/Builtins
353 -
FBXUnityMeshGetter.cs
in unity/Assets/UnityFBXExporter
320 1
PostProcessLayerEditor.cs
in unity/Assets/PostProcessingV2/Editor
315 9
Recorder.cs
in unity/Assets/Scripts
304 19
hlsl
ScreenSpaceReflections.hlsl
in unity/Assets/PostProcessingV2/Shaders/Builtins
300 -
RobotScene.prefab
in unity/Assets/Prefabs
296 -
asset
InputManager.asset
in unity/ProjectSettings
295 -
PostProcessManager.cs
in unity/Assets/PostProcessingV2/Runtime
289 17
264 23
pb_Stl_Importer.cs
in unity/Assets/Scripts/pb_Stl
255 18
hlsl
StdLib.hlsl
in unity/Assets/PostProcessingV2/Shaders
254 -
shader
MotionBlur.shader
in unity/Assets/PostProcessingV2/Shaders/Builtins
249 -
StandaloneRenderer.unity
in unity/Assets/Scenes
244 -
HableCurve.cs
in unity/Assets/PostProcessingV2/Runtime/Utils
232 9
shader
DepthOfField.shader
in unity/Assets/PostProcessingV2/Shaders/Builtins
226 -
XmlUtils.cs
in unity/Assets/Scripts/Utils
219 28
shader
Uber.shader
in unity/Assets/PostProcessingV2/Shaders/Builtins
213 -
InteractiveLogic.cs
in unity/Assets/Scripts/Logic
211 7
EffectListEditor.cs
in unity/Assets/PostProcessingV2/Editor
210 11
hlsl
DepthOfField.hlsl
in unity/Assets/PostProcessingV2/Shaders/Builtins
209 -
EditorUtilities.cs
in unity/Assets/PostProcessingV2/Editor/Utils
209 15
StateLoader.cs
in unity/Assets/Scripts
197 14
FBXUnityMaterialGetter.cs
in unity/Assets/UnityFBXExporter
194 3
PostProcessDebugLayer.cs
in unity/Assets/PostProcessingV2/Runtime
191 11
ScreenSpaceReflections.cs
in unity/Assets/PostProcessingV2/Runtime/Effects
188 5
hlsl
DiskKernels.hlsl
in unity/Assets/PostProcessingV2/Shaders/Builtins
188 -
PostProcessingRandomizer.cs
in unity/Assets/Scripts/Randomizers
187 4
PostProcessRenderContext.cs
in unity/Assets/PostProcessingV2/Runtime
183 7
TemporalAntialiasing.cs
in unity/Assets/PostProcessingV2/Runtime/Effects
178 11
ComponentManager.cs
in unity/Assets/Scripts
178 11
ConfigUtils.cs
in unity/Assets/Scripts/Utils
175 22
shader
Lut2DBaker.shader
in unity/Assets/PostProcessingV2/Shaders/Builtins
173 -
Correlations

File Size vs. Number of Changes: 0 points

No data for "lines of code" vs. "# changes".

Number of Contributors vs. Number of Changes: 0 points

No data for "# contributors" vs. "# changes".

Number of Contributors vs. File Size: 0 points

No data for "# contributors" vs. "lines of code".