aws-samples / amazon-gamelift-ultrafrogroyale-large-match-sample
Unit Size

The distribution of size of units (measured in lines of code).

Intro
  • Unit size measurements show the distribution of size of units of code (methods, functions...).
  • Units are classified in four categories based on their size (lines of code): 1-20 (small units), 20-50 (medium size units), 51-100 (long units), 101+ (very long units).
  • You should aim at keeping units small (< 20 lines). Long units may become "bloaters", code that have increased to such gargantuan proportions that they are hard to work with.
Learn more...
Unit Size Overall
  • There are 49 units with 475 lines of code in units (7.7% of code).
    • 0 very long units (0 lines of code)
    • 0 long units (0 lines of code)
    • 2 medium size units (100 lines of code)
    • 14 small units (205 lines of code)
    • 33 very small units (170 lines of code)
0% | 0% | 21% | 43% | 35%
Legend:
101+
51-100
21-50
11-20
1-10
Unit Size per Extension
101+
51-100
21-50
11-20
1-10
cs0% | 0% | 21% | 43% | 34%
js0% | 0% | 0% | 0% | 100%
Unit Size per Logical Component
primary logical decomposition
101+
51-100
21-50
11-20
1-10
UltraFrogRoyale/Assets0% | 0% | 21% | 43% | 34%
AWS0% | 0% | 0% | 0% | 100%
Alternative Visuals
Longest Units
Top 20 longest units
Unit# linesMcCabe index# params
private void FindMatch()
in UltraFrogRoyale/Assets/GameNetworkManager.cs
50 4 0
private void SetupServerAndGamelift()
in UltraFrogRoyale/Assets/GameNetworkManager.cs
50 3 0
public int RemovePlayer()
in UltraFrogRoyale/Assets/GameManager.cs
20 2 1
public string GetLeaderboard()
in UltraFrogRoyale/Assets/GameManager.cs
19 3 0
void Update()
in UltraFrogRoyale/Assets/GamePlayerController.cs
18 4 0
void RpcGameOver()
in UltraFrogRoyale/Assets/GamePlayerController.cs
18 3 1
public string GetName()
in UltraFrogRoyale/Assets/GameManager.cs
15 3 0
private void OnTriggerEnter2D()
in UltraFrogRoyale/Assets/GamePlayerController.cs
15 4 1
void Start()
in UltraFrogRoyale/Assets/GameNetworkManager.cs
15 2 0
private void OnSetSize()
in UltraFrogRoyale/Assets/GamePlayerController.cs
14 3 1
public override void OnServerDisconnect()
in UltraFrogRoyale/Assets/GameNetworkManager.cs
13 3 1
public override void OnStartServer()
in UltraFrogRoyale/Assets/GamePlayerController.cs
12 2 0
void Start()
in UltraFrogRoyale/Assets/GamePlayerController.cs
12 2 0
private IEnumerator FireTongue()
in UltraFrogRoyale/Assets/GamePlayerController.cs
12 2 0
private void OnIsDead()
in UltraFrogRoyale/Assets/GamePlayerController.cs
11 3 1
public void TerminateSession()
in UltraFrogRoyale/Assets/GameNetworkManager.cs
11 2 0
public override void OnStartClient()
in UltraFrogRoyale/Assets/GamePlayerController.cs
10 2 0
void FixedUpdate()
in UltraFrogRoyale/Assets/GamePlayerController.cs
9 2 0
private IEnumerator LoadGameScene()
in UltraFrogRoyale/Assets/MainMenuController.cs
8 2 0
public void GotEaten()
in UltraFrogRoyale/Assets/GamePlayerController.cs
8 2 0